Attack: Difference between revisions

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<!--describe equippable non-finisher combo abilities for each playable character, E.G. Sliding Dash, etc.-->
<!--describe equippable non-finisher combo abilities for each playable character, E.G. Sliding Dash, etc.-->


In ''Kingdom Hearts'' and ''Kingdom Hearts II,'' Sora's combo attacks can be augmented with abilities.  Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute.
In ''Kingdom Hearts'', ''Kingdom Hearts II,'' and ''Kingdom Hearts III'' Sora's combo attacks can be augmented with abilities.  Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute.


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|'''[[Counterguard]]'''
|'''[[Counterguard]]'''
|Counterattacks nearby enemies with Attack while performing Guard.
|Counterattacks nearby enemies with Attack while performing Guard.
|}
====''Kingdom Hearts III''====
{|class="wikitable" width="75%"
|-bgcolor="#87ceeb"
|width="200px" style="text-align:center"|'''Ability'''
|style="text-align:center"|'''Description'''
|-bgcolor="#E6E6FA"
|'''[[Quick Slash]]'''
|Strike a nearby target with a quick upward slash.
|-bgcolor="#E6E6FA"
|'''[[Flash Step]]'''
|Charge a faraway target while blocking.
|-bgcolor="#E6E6FA"
|'''[[Radial Blaster]]'''
|Launch blade projectiles at nearby enemies.
|-bgcolor="#E6E6FA"
|'''[[Aerial Sweep]]'''
|Launch a horizontal spinning attack toward a target high above.
|-bgcolor="#E6E6FA"
|'''[[Aerial Dive]]'''
|Launch a vertical spinning attack toward a target down below.
|-bgcolor="#E6E6FA"
|'''[[Sliding Dash]]'''
|Instantly closes in on and attacks a far target.
|-bgcolor="#E6E6FA"
|'''[[Falling Slash]]'''
|While airborne, slash downward to attack targets on the ground.
|-bgcolor="#E6E6FA"
|'''[[Rising Spiral]]'''
|While performing a combo, press {{button|c}} to launch enemies into the air.
|-bgcolor="#E6E6FA"
|'''[[Groundbreaker]]'''
|While performing a combo, press {{button|c}} to slam enemies toward the ground
|-bgcolor="#E6E6FA"
|'''[[Counter Slash]]'''
|Press {{button|x}} after a successful block to slash at nearby targets.
|-bgcolor="#E6E6FA"
|'''[[Counter Impact]]'''
|Press {{button|x}} after a successful block to send surrounding foes flying.
|-bgcolor="#E6E6FA"
|'''[[Counter Kick]]'''
|Press {{button|x}} after a successful block to attack distant foes.
|}
|}


===Combo finishers===
===Combo finishers===
Each playable character has a default finishing combo attack for both their ground and aerial combos. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles and Link Styles have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple finishing combo abilities.
Each playable character has a default finishing combo attack for both their ground and aerial combos. In ''Kingdom Hearts'', ''Kingdom Hearts II'', and ''Kingdom Hearts III'', special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles and Link Styles have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple finishing combo abilities.


In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]]. [[Omega Finale]] allows the use of combo finishers at any point of a combo by pressing {{button|s}} while in [[Valor Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' with [[Combo Boost]] and [[Air Combo Boost]].<!--fire finish, etc.-->
In ''Kingdom Hearts II'' and ''Kingdom Hearts Re:coded'', combo finishers can be executed in succession at the end of a combo by equipping [[Finishing Plus]], however in ''Kingdom Hearts III'', finishers are automatically executed in succession should more than one be equipped. [[Omega Finale]] allows the use of combo finishers at any point of a combo by pressing {{button|s}} while in [[Valor Form]] and [[Strike Form]]. The power of a combo finisher can be increased in ''Kingdom Hearts II'' and ''Kingdom Hearts III'' with [[Combo Boost]] and [[Air Combo Boost]]. In ''Kingdom Hearts III'', special combo finishers have a chance of activating when near Donald or Goofy.<!--fire finish, etc.-->


====''Kingdom Hearts''====
====''Kingdom Hearts''====
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|'''[[Final Arts]]'''
|'''[[Final Arts]]'''
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|}
====''Kingdom Hearts III''====
{|class="wikitable" width="75%"
|-bgcolor="#87ceeb"
|width="200px" style="text-align:center"|'''Ability'''
|style="text-align:center"|'''Description'''
|-bgcolor="#E6E6FA"
|'''[[Speed Slash]]'''
|Attack with three consecutive attacks.
|-bgcolor="#E6E6FA"
|'''[[Triple Rush]]'''
|Close in on targets as you attack.
|-bgcolor="#E6E6FA"
|'''[[Magic Flash]]'''
|Issue a flash of magic that sends foes flying. Your Magic stat determines damage.
|-bgcolor="#E6E6FA"
|'''[[Last Charge]]'''
|Unleash a devastating blow. Your magic stat determines damage.
|-bgcolor="#E6E6FA"
|'''[[Unison Fire]]'''
|Team up with Donald and roast your foes.
|-bgcolor="#E6E6FA"
|'''[[Unison Blizzard]]'''
|Team up with Donald and put foes on ice.
|-bgcolor="#E6E6FA"
|'''[[Unison Thunder]]'''
|Team up with Donald and strike the enemy with lightning.
|-bgcolor="#E6E6FA"
|'''[[Fusion Spin]]'''
|Team up with Goofy and wreak havoc on surrounding foes.
|-bgcolor="#E6E6FA"
|'''[[Fusion Rocket]]'''
|Team up with Goofy and hurtle toward foes.
|}
|}


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In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.
In ''Kingdom Hearts Re:coded'', Data-Sora can equip a {{c|Finish command|RCO|Finish command chip}} in the [[Gear Matrix]]. Filling the [[Clock gauge]] with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.
In ''Kingdom Hearts 0.2'', Finish commands are available after building up the situation gauge during a [[Command Style]].
In '''Kingdom Hearts III'', Finish commands are automatically available once activating a [[Formchange]] or a [[Team Attack]].


===Ask for Help===
===Ask for Help===