Night of Fate: Difference between revisions

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m (TSH, replaced: Kingdom Hearts: Chain of Memories → Kingdom Hearts Chain of Memories (5))
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*[[Traverse Town]]: "Guard Armor Appears"
*[[Traverse Town]]: "Guard Armor Appears"


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
In ''[[Kingdom Hearts: Chain of Memories]]'', "Night of Fate" is used as the battle theme for the Destiny Islands.
In ''[[Kingdom Hearts Chain of Memories]]'', "Night of Fate" is used as the battle theme for the Destiny Islands.


===''Kingdom Hearts coded''===
===''Kingdom Hearts coded''===
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==Composition==
==Composition==
"Night of Fate" is approximately two minutes and six seconds long in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. In ''Kingdom Hearts: Chain of Memories'', the piece is approximately two minutes and thirty-one seconds. The piano version is extended to a total of four minutes and three seconds. The in-game versions have a time signature of 5/4 time.<!--check this--> In ''Kingdom Hearts'', the piece has a tempo of 174 beats per minute. In ''Kingdom Hearts: Chain of Memories'', the tempo remains at a "presto" speed, but lowers one click to 173 beats per minute. For both ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts Re:coded'', the tempo is 175 beats per minute. The piano collections version plays at a tempo of 160 beats per minute.<!--keys change throughout piece--> <!--The piece is written in the key of _____. It is either B major or G# minor, my thoughts are the latter.--> The piece lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is nineteen measures long.<!--check this-->  
"Night of Fate" is approximately two minutes and six seconds long in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. In ''Kingdom Hearts Chain of Memories'', the piece is approximately two minutes and thirty-one seconds. The piano version is extended to a total of four minutes and three seconds. The in-game versions have a time signature of 5/4 time.<!--check this--> In ''Kingdom Hearts'', the piece has a tempo of 174 beats per minute. In ''Kingdom Hearts Chain of Memories'', the tempo remains at a "presto" speed, but lowers one click to 173 beats per minute. For both ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts Re:coded'', the tempo is 175 beats per minute. The piano collections version plays at a tempo of 160 beats per minute.<!--keys change throughout piece--> <!--The piece is written in the key of _____. It is either B major or G# minor, my thoughts are the latter.--> The piece lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is nineteen measures long.<!--check this-->  


The instrumentation for the ''Kingdom Hearts'' version consists of: strings, snare drum, piano, crash cymbals, low brass (tubas), and synthesizer. For ''Kingdom Hearts: Chain of Memories'', the instrumentation is reduced, using only piano, snare drum, strings, and flute. In ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts Re:coded'', the instrumentation is very similar to ''Kingdom Hearts''; now with the addition of: choir, flute, electric bass, and suspended cymbal.
The instrumentation for the ''Kingdom Hearts'' version consists of: strings, snare drum, piano, crash cymbals, low brass (tubas), and synthesizer. For ''Kingdom Hearts Chain of Memories'', the instrumentation is reduced, using only piano, snare drum, strings, and flute. In ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts Re:coded'', the instrumentation is very similar to ''Kingdom Hearts''; now with the addition of: choir, flute, electric bass, and suspended cymbal.


<!--Insert second paragraph containing music analysis- theory. Notes: COM makes beats 4 and 5 of the melody staccato.-->
<!--Insert second paragraph containing music analysis- theory. Notes: COM makes beats 4 and 5 of the melody staccato.-->