Spellican: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Attacks: Improving strategy. Spellican doesn't need to be attacked in light road, nor the magic brooms need to be destroyed befor it reappear.)
Line 32: Line 32:


==Strategy==
==Strategy==
<!--Tighten this up and use the actual attack names from the Ultimania; each attack description should describe how to dodge or parry the attack.
===Attacks===
===Attacks===
<!--Tighten this up and use the actual attack names from the Ultimania; each attack description should describe how to dodge or parry the attack.
*'''Dark Orbs''': The Spellican fires Dark orbs at Sora.
*'''Dark Orbs''': The Spellican fires Dark orbs at Sora.


Line 47: Line 46:
*'''Meteor Shower''': Summons meteors from the sky.
*'''Meteor Shower''': Summons meteors from the sky.
-->
-->
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]].
The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Although, Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, Sora should equip [[Zero Graviga]] and [[Collision Magnet]]. Using these attacks can make the battle quicker. [[Sonic Blade]] must also be equipped in the deck, since Spellican can be made to flinch with nearly any of Sora's attacks, interrupting his own attacks, and as this command hits multiple times, its almost certain to flinch him, opening it up for more hits from Sora. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack.
 
The battle begins along a road of light, on which Sora is sliding to chase down the Spellican. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora just need to pass trough Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, since it will do heavy damage to Spellican.
 
The main battle arena is filled with floating rocks that can be used as stepping stones to perform Flowmotion attacks or navigation, or also as barriers against Spellican's attacks.
 
The Spellican frequently warps around the area and attacks by firing shooting stars that homing in on Sora, which can be easily avoided with Dodge Roll, or transforming its staff into a lengthy blade of light that it will swing wildly, which can be blocked. Spellican will always try to teleport or ride it's magic broom right after doing an attack, so it's important to use either Collision Magnet or Zero Graviga just after evading his attacks. Those commands, if well timed, can also interrupt Spellican's attacks. Collision Magnet can be used to draw Spellican near Sora, which will then launch him away. After this attack, Spellican will remain on the ground, open for combos and Sonic Blade. It's also possible to use Zero Graviga on him on this state,  and if well timed, right after finishing a combo. Then, he willl stay floating on the air, open for more combos.  


The battle begins along a road of light, on which Sora is sliding to chase down the Spellican. Sora must dodge or destroy the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican; once the Spellican is in range, Sora must attack it to force it to the main battle arena.
Once the Nightmare has lost most of its health, it will begin summoning meteors after darkening the sky. On occasion, the Spellican will sweep purple dust balls, which turn into purple lightning-slinging [[magic brooms]]<!--should this be linked?--> . Even if Sora doesn't destroy all of them, Spellican will reappear after some time.


This area is filled with floating rocks which can be used as stepping stones to perform Flowmotion attacks or navigation, or also as barriers against the Spellican's attacks.
After enough time passes, or after taking enough damage, the Spellican will take Sora with it back to the celestial road, where he will need to chase it down again in order to continue the battle. Although, Spellican can be finished before this happens.


The Spellican frequently warps around the area and attacks by firing stars or transforming its staff into a lengthy blade of light that it will swing wildly. Once the Nightmare has lost most of its health, it will begin summoning meteors after darkening the sky, and may also vanish and replace itself with lightning-slinging magic brooms<!--should this be linked?--> that must be destroyed before it will reappear. On occasion, the Spellican will sweep purple dust balls, which turn into purple Broom-like enemies serve as more of a distraction than a threat. The Spellican can be made to flinch with nearly any of Sora's attacks, interrupting its own attack and opening it up for more attacks from Sora, but once it gets off the attacks they can either be evaded by hiding behind the rocks or parried with [[Counter Rush]]. After enough time passes, or after taking enough damage, the Spellican will take Sora with it back to the celestial road, where he will need to chase it down again in order to continue the battle.
{{enemy-stub}}


{{DreamEaterDirectory}}
{{DreamEaterDirectory}}