Beginner's Cup: Difference between revisions

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(→‎Strategy: See, the problem with this is that, except for Speed Cup, they all have the same strategy: defend with combos until you get Mega Flare, apply liberally)
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==Strategy==
==Strategy==
===Round 1===
===Round 1===
All of the Dream Eaters are rather easy to beat. The Yoggy Ram can be powerful, but it's slow. The Hebby Repp is fast but frail, and the Pricklemane is just mediocre all-around. You shouldn't have any problems with these Dream Eaters given you're smart about your attacks.
The Yoggy Ram can be powerful but slow, the Hebby Repp is fast but frail, while the Pricklemane is mediocre all-around. They can easily be taken out with several [[Mega Flare]]s or similar special attacks.
 
===Final Round===
===Final Round===
The Meowjesty should be easy enough to take care of. Nice charged attacks should do the trick, and put down the overgrown hamster.
The Meowjesty is rather slow, so that it can be easily taken out with normal or special attacks. Meanwhile, the Tama Sheep quickly deals out attacks, so it will require quick defenses and high-value attacks to overcome. The Kooma Panda, meanwhile, is slow and powerful, and all of its attacks should be defended against carefully. Whenever there is an opening, the player's Spirits should lay down the attacks.
 
The Tama Sheep is fast and annoying. You need to be quick about your guards, and use strong attacks to overpower the sheep's defense. The Tama Sheep also has plenty of attacks that daze your Dream Eater, so guards are vital when this sheep actually does attack.
 
Finally, the Kooma Panda. It is slow, yet powerful. You need to either have ready guards for this guy, or just plain overpower him with merged attacks. Once you start to overrun him, he should fall quickly.


==Dream Eaters==
==Dream Eaters==