Old Hand: Difference between revisions

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Old Hand's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the sitar. The next move of the combo is a quick thrust of the sitar diagonally upward, the combo then ends with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.
Old Hand's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the sitar. The next move of the combo is a quick thrust of the sitar diagonally upward, the combo then ends with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.


The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo.
The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.


==See also==
==See also==