Crimson Jazz: Difference between revisions

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  |reward=(3) MP Ball x 2<br>(3) Drive Ball x 4<br>Mega-Ether (5%)<br>Blazing Crystal (12%), Serenity Stone (4%)
  |reward=(3) MP Ball x 2<br>(3) Drive Ball x 4<br>Mega-Ether (5%)<br>Blazing Crystal (12%), Serenity Stone (4%)
}}
}}
{{nihongo|'''Crimson Jazz'''|クリムゾンジャズ|Kurimuzon Jazu}} is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''.
{{nihongo|'''Crimson Jazz'''|クリムゾンジャズ|Kurimuzon Jazu}} is an [[Emblem Heartless]] from ''[[Kingdom Hearts II]]''.


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==Strategy==
==Strategy==
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect|Reflega]] to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes, thus allowing them to continue) to prolong it. As mentioned above, [[Fire]] magic does not harm them, so it is not recommended to use it to inflict damage.
In an open area with two or more Crimson Jazzes, Sora can be pushed up very high by the chain of the their small mines exploding. For this, Sora should use Aerial Recovery and Aerial Dodge to keep himself aloft for a while. As the bombs do not do heavy damage, this can continue without great danger to Sora, sometimes happening unintentionally. Use [[Reflect|Reflega]] to end the chain as fast as possible, and Firaga (which will not hurt Crimson Jazzes, thus allowing them to continue) to prolong it. As mentioned above, [[Fire]] magic does not harm them, so it is not recommended to use it to inflict damage.


==See Also==
==See Also==