Mission 20: Destroy the shadow globs: Difference between revisions

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==Mission Walkthrough==
==Mission Walkthrough==
Be prepared for this one...bring magic, as much as you can carry at this point. Some globs are impossible to reach, and magic will be the only way to take them out. You'll fight other Heartless along the way, but the blobs don't attack themselves. Most of the Heartless are pretty weak, save the [[Guardian]] in the Tram Common.  Locations are listed below.
Prepare for this one by bringing magic. As much as you can carry at this point. Some globs are impossible to reach at this point in the game, and magic will be the only way to take them out. You'll fight other Heartless along the way, but the blobs don't attack themselves. Most of the Heartless are pretty weak, save for the [[Guardian]] in the Tram Common.  Locations are listed below.


Side Street:
Side Street:
# High up, next to the Usual Spot entrance. Magic or High Jump needed.
# High up, next to the Usual Spot entrance. Without the crate, Magic or High Jump is needed.
# Low, next to the Sandlot entrance. Easy to find.
# Low, next to the Sandlot entrance. Easy to find.


Sandlot:
Sandlot:
# Low on the west wall, between the Side Street and Station Height entrances.
# Low on the west wall, between the Side Street and Station Height entrances.
# Midway, in the southwest corner. If you don't destroy the crate, you can use it to help you a bit.
# Midway, in the southwest corner. If you don't destroy the crate, you can use it to help you a bit.


Tram Common:
Tram Common:
# High, on the wall of the tower tunnel. If you jump from the bridge, you can make it, but it's tricky. Magic is easier.
# High, on the wall of the tower tunnel. If you jump from the bridge, you can make it, but it's tricky. Magic is easier.
# Midway, in the corner of the south alley area. Guardian nearby...be careful!
# Midway, in the corner of the south alley area. Guardian nearby...be careful!
# Ground, next to the tracks leading to the shops. Pretty hard to miss.
# Ground, next to the tracks leading to the shops. Pretty hard to miss.
# High, on the corner of the building north of the accessory shop. Magic is required.
# High, on the corner of the building north of the accessory shop. Magic is required.
# High, on the corner of a building; it's almost directly west from the one above. Magic is a must.
# High, on the corner of a building; it's almost directly west from the one above. Magic is a must.
# Midway, on the green building west of the northern bridge.
# Midway, on the green building west of the northern bridge.
# Midway, on the west wall of the northern alley.
# Midway, on the west wall of the northern alley.
# High, on the roof of the northwestern building near the exit to the Woods. Magic will be needed; you may want to stand on the adjacent roofs for a better shot.
# High, on the roof of the northwestern building near the exit to the Woods. Magic will be needed. You may want to stand on the adjacent roofs for a better shot.
# High, on the white building near the Woods exit. Magic is pretty much required; standing on a roof nearby might help you with aim.
# High, on the white building near the Woods exit. Magic is pretty much required. Standing on a roof nearby might help you with aim.


Once you get enough to complete your mission (or try for all of them), you can RTC.
Once you get enough to complete your mission (or try for all of them), you can RTC.