Zephyr: Difference between revisions

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'''Zephyr''' is one of [[Xaldin]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It is Xaldin's basic weapon, and therefore requires no [[Gear]]s to be attached to him in order to wield it. In appearance, Zephyr is almost entirely gray, symbolizing that it is the most basic of all of Xaldin's weapons through the use of achromatic colors.
'''Zephyr''' is one of [[Xaldin]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It is Xaldin's basic weapon, and therefore requires no [[Gear]]s to be attached to him in order to wield it. In appearance, Zephyr is almost entirely gray, symbolizing that it is the most basic of all of Xaldin's weapons through the use of achromatic colors.
==Gameplay==
Zephyr's attack combo is exactly the same as the [[Lindworm]], on the ground starting with two slashes and all six lances being thrusted at once, in the air starting with two slashes and all six lances thrusting at once.


==Design==
==Design==
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The name "Zephyr" comes from a word that refers to a light, westerly wind, which is, in turn, derived from the name of the Greek god of the west wind, Zephyrus.
The name "Zephyr" comes from a word that refers to a light, westerly wind, which is, in turn, derived from the name of the Greek god of the west wind, Zephyrus.
==Gameplay==
Zephyr's attack combo is exactly the same as the [[Lindworm]], on the ground starting with two slashes and all six lances being thrusted at once, in the air starting with two slashes and all six lances thrusting at once.


{{XaldinWeapons}}
{{XaldinWeapons}}
{{Gearless}}
{{Gearless}}
{{Weapon-stub}}
{{Weapon-stub}}