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Dark Impulse (KHRECOM): Difference between revisions

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(the wording is almost the same as with Impulse but the techniques are almost the same)
 
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[[File:Dark Impulse KHRECOM.gif|thumb|right|Riku using Dark Impulse.]]
{{Youmay|the Sleight|[[Dark Impulse (KHBBS)|Terra's Command Style]]}}
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.
{{InfoAbility
|kana=ダークインパルス
|romaji=Dāku Inparusu
|comname=Dark Impulse
|comimage=Dark Impulse KHRECOM.gif
|comel=Neutral
|compow=Part 1: x2.5<br>Part 2: x6.0<br>Shock wave: x5.0
|comcard=Duel: 3 cards (Dark Mode only)
}}
'''Dark Impulse''' is a technique that appears in ''[[Kingdom Hearts Re:Chain of Memories]]''. It allows [[Riku]] to knock foes into the air before slamming them down to the ground, damaging multiple enemies.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts Re:Chain Of Memories'', Dark Impulse is a [[Duel Sleight]] that can be used by Riku. He begin the attack with shooting a dark energy ball towards the enemy, in the same fashion as he uses [[Dark Firaga]], knocking it to the air, then rushing forward and jumping up to it doing a downward slash with the [[Soul Eater]] until he hits the ground, slamming the enemy and unleashing a large shockwave that damages all nearby enemies upon impact.
In ''Kingdom Hearts Re:Chain of Memories'', Dark Impulse is a [[Duel Sleight]] that is activated by winning a three-card duel against an enemy while in [[Dark Mode]]. The attack is initiated by shooting a large ball of dark energy at the enemy, similar to [[Dark Firaga]], knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.


==Learning Impulse==
==Learning Dark Impulse==
===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
*[[Riku]] can use Impulse after defeating Ansem for the first time and gaining access to Dark Mode.
*Riku learns Dark Impulse after defeating [[Ansem, Seeker of Darkness]] in the [[B12F Exit Hall]].
**Riku has to win a Card Duel in which he has to break three cards of his enemy.


==See also==
==See also==
*[[Impulse]]
*[[Impulse]]
*[[Dark Barrage]]
*[[Dark Maelstrom]]


[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]

Latest revision as of 14:25, 21 January 2023

This article is about the Sleight.
You may be looking for Terra's Command Style.

Dark Impulse
(ダークインパルス Dāku Inparusu?)
Dark Impulse KHRECOM.gif
Element Power Card Combination Enemy Card Boost
Neutral Part 1: x2.5
Part 2: x6.0
Shock wave: x5.0
Duel: 3 cards (Dark Mode only)

Dark Impulse is a technique that appears in Kingdom Hearts Re:Chain of Memories. It allows Riku to knock foes into the air before slamming them down to the ground, damaging multiple enemies.

Mechanics[edit]

In Kingdom Hearts Re:Chain of Memories, Dark Impulse is a Duel Sleight that is activated by winning a three-card duel against an enemy while in Dark Mode. The attack is initiated by shooting a large ball of dark energy at the enemy, similar to Dark Firaga, knocking it into the air. The user then executes a high jump towards the enemy, followed by a powerful downward strike that slams the enemy to the ground and unleashes a large, dark shockwave that damages all nearby enemies upon impact.

Learning Dark Impulse[edit]

Kingdom Hearts Re:Chain of Memories[edit]

See also[edit]