Forum:New Heartless-enemy template: Difference between revisions
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I don't think we need it. If we fit everything into the stat box then there won't be as much to write in the article. Besides, once more games come out, it's going to take up more tabs.}} | I don't think we need it. If we fit everything into the stat box then there won't be as much to write in the article. Besides, once more games come out, it's going to take up more tabs.}} | ||
{{KrytenKoro| | |||
'''You mean use the same template for every single enemy (Heartless, Nobodies, Bosses)? Because I think that every different type of enemy should have a different template. Add the reaction command and just put "bonus" instead of "KH2 boss victory bonuses".''' | |||
It is completely possible to have the colors vary depending on what type of enemy it is (Heartless, Nobody, Being, Boss). The question is basically - do you want me to do that, or would it be easier just to have separate templates with identical coding for everything but the color? Basically, would you rather have one "enemy" template with semi-complex coding, or would it be easier to have a "Heartless", "Nobody", and "Boss" template with the coding we have now? | |||
'''I don't think it's necessary since the tabs show which games the enemy appears in, but if an enemy only appears in one game, will there still be one tab there for that one game to show which game it is?''' | |||
At least one tab will always appear. The question is pretty much - do you think that that is informative and clear enough? | |||
'''Not entirely sure what you mean by this. Elaborate?''' | |||
It is possible to code the stat entry so that, for example, placing a number in the HP entry places the page in "Category:Enemies by HP", which would sort them by the HP they have. So, you could open that category and pretty much see every enemy in the games sorted by how much HP they can get. This could also be done with stat categories for each game, so you can see them organized per each game. Based on the type of discussion that goes on on the equipment and enemy pages, I thought stat ranking seemed of interest enough to mention this. | |||
'''Aero, Gravity, and Stop are considered non-elemental.''' | |||
Okay, but would an enemy have the same resistance to Aero, Gravity, or Stop as they do to the Neutral-element Metal Chocobo card? How exactly do resistances work in CoM? | |||
'''You'd probably have to list every possible floor that an enemy can appear on. I'm pretty certain that it's impossible for an enemy to be on the same floor as it was in Sora's story for Riku's story, seeing as how you recieve world cards in reverse order. The guide should state everything correctly.''' | |||
For example, in SS, Powerwild's appear on floors 2-6, and in RR, 7-4 (roughly 7-10 stats). So, would we want to include the stats for basements 7-4 based on Sora's non-existent 7-10? How would we address RR stats, basically? | |||
On a related note, do we just want to ignore Final Mix stat changes? | |||
'''I don't think we need it. If we fit everything into the stat box then there won't be as much to write in the article. Besides, once more games come out, it's going to take up more tabs.''' | |||
Okay, I can see how the Journal box would get too much bigger than the other tabs (resulting in the page oozing around when the tabs are changed) once the next two games are released, so it can be removed. | |||
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Revision as of 03:20, 28 May 2009
Template:Heartless/Draft2: Viewable here.
Concerns (not glitches):
- Do we want to keep these colors?
- Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?
- This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any non-Gummi enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?
- Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?
- Do we want the templates to put enemies in stat-ranking categories?
- How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?
- For CoM, do we care about Moogle Points?
- For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?
- For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?
- For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?
- Does anyone at all want the journal infobox as a tab here?
Discussion
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