Forum:New Heartless-enemy template: Difference between revisions

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==Discussion==
==Discussion==
{{KrytenKoro|Okay, as soon as the code for the Mediawiki files is overpasted (just replace the article with the code on the respective talk pages), the template will display completely. If anyone finds glitches at any time, please report them on the template's talk page, and I will fix them immediately. I'm hoping this discussion will be focused on how we want the template to function, instead.}}
{{KrytenKoro|Okay, as soon as the code for the Mediawiki files is overpasted (just replace the article with the code on the respective talk pages), the template will display completely. If anyone finds glitches at any time, please report them on the template's talk page, and I will fix them immediately. I'm hoping this discussion will be focused on how we want the template to function, instead.}}
{{Guardian Soul|text='''Do we want to keep these colors?'''
I'm fine with them right now.
'''Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?'''
I'm also fine with this right now.
'''This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?'''
You mean use the same template for every single enemy (Heartless, Nobodies, Bosses)?  Because I think that every different type of enemy should have a different template.  Add the reaction command and just put "bonus" instead of "KH2 boss victory bonuses".
'''Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?'''
I don't think it's necessary since the tabs show which games the enemy appears in, but if an enemy only appears in one game, will there still be one tab there for that one game to show which game it is?
'''Do we want the templates to put enemies in stat-ranking categories?'''
Not entirely sure what you mean by this.  Elaborate?
'''How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?'''
I think you can leave items in the template, at least for now.
'''For CoM, do we care about Moogle Points?'''
I don't see why not.
'''For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?'''
Aero, Gravity, and Stop are considered non-elemental.
'''For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?'''
You'd probably have to list every possible floor that an enemy can appear on.  I'm pretty certain that it's impossible for an enemy to be on the same floor as it was in Sora's story for Riku's story, seeing as how you recieve world cards in reverse order.  The guide should state everything correctly.
'''For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?'''
Yes, Coliseum appearances can be written somewhere else.
'''Does anyone at all want the journal infobox as a tab here?'''
I don't think we need it.  If we fit everything into the stat box then there won't be as much to write in the article.  Besides, once more games come out, it's going to take up more tabs.}}

Revision as of 02:14, 28 May 2009

KHWiki-Forum Logo.png
Forums: Index > The World that Never was > New Heartless-enemy template

Template:Heartless/Draft2: Viewable here.

Concerns (not glitches):

  1. Do we want to keep these colors?
  2. Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?
  3. This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any non-Gummi enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?
  4. Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?
  5. Do we want the templates to put enemies in stat-ranking categories?
  6. How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?
  7. For CoM, do we care about Moogle Points?
  8. For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?
  9. For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?
  10. For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?
  11. Does anyone at all want the journal infobox as a tab here?

Discussion

209.png
KrytenKoro - "I'm the doctor, I'm the patient. Don't forget that - it's important! If you love me like I love me, everybody will be sorry."
TALK -
Okay, as soon as the code for the Mediawiki files is overpasted (just replace the article with the code on the respective talk pages), the template will display completely. If anyone finds glitches at any time, please report them on the template's talk page, and I will fix them immediately. I'm hoping this discussion will be focused on how we want the template to function, instead.
DaysZexion.png
Guardian Soul Talk. — Don't I even warrant a hello?

It's such a shame. The Organization used to be the rope that bound us together. - {{{time}}}

Keyblade-Blk.png Do we want to keep these colors?

I'm fine with them right now.

Right now, I think the infobox stretches to the needed width. Do we want to decide on a fixed width for the template or the images?

I'm also fine with this right now.

This template currently has all information, except for "reactions" and "KH2 boss victory bonuses", that any enemy or boss in the games has, and it is possible to use it as a general "Enemy" template. In its current state, the only thing that would need to be changed to be widely applicable is the name of the template. Do we want to do so?

You mean use the same template for every single enemy (Heartless, Nobodies, Bosses)? Because I think that every different type of enemy should have a different template. Add the reaction command and just put "bonus" instead of "KH2 boss victory bonuses".

Do we want the template to display the games an enemy appears in, or is that acceptably redundant to the tabs themselves?

I don't think it's necessary since the tabs show which games the enemy appears in, but if an enemy only appears in one game, will there still be one tab there for that one game to show which game it is?

Do we want the templates to put enemies in stat-ranking categories?

Not entirely sure what you mean by this. Elaborate?

How do we want to handle item drops, especially for orbs (HP, MP, moogle, munny)? Do we want to create quick use image templates for the various orb types, like the guides use? Do we want item drops to be handled somewhere else on the page?

I think you can leave items in the template, at least for now.

For CoM, do we care about Moogle Points?

I don't see why not.

For CoM, is Aero an elemental attack, or is it a "Special" attack? Same with Gravity and Stop - I've grouped them together with "Other", is that correct?

Aero, Gravity, and Stop are considered non-elemental.

For CoM, do we want to assume that enemies on a certain RR floor have the same stats as the respective SS floor? Do we want to include the applicable stats, then, for both RR and SS floors, using only the 13 floors?

You'd probably have to list every possible floor that an enemy can appear on. I'm pretty certain that it's impossible for an enemy to be on the same floor as it was in Sora's story for Riku's story, seeing as how you recieve world cards in reverse order. The guide should state everything correctly.

For KH2, do we want to ignore Coliseum appearances, as they have a greatly different stat setup than in normal appearances (No EXP, no drops, etc.)?

Yes, Coliseum appearances can be written somewhere else.

Does anyone at all want the journal infobox as a tab here?

I don't think we need it. If we fit everything into the stat box then there won't be as much to write in the article. Besides, once more games come out, it's going to take up more tabs.