Editing Wild Bruiser

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==Strategy==
==Strategy==
The Wild Bruiser mainly uses its strength to fight. It has three attacks: slamming the ground with its fists and causing rock to jut out of the ground, slamming the ground with both fists and creating twin shockwaves, or charging at the player. Its attacks can deal heavy damage. A Wild Bruiser is hard to damage physically, so [[magic]] attacks are the way to go. Therefore, Aqua is the best character to fight this Unversed. Although [[Magnet]] and [[Zero Gravity]] magic will not lift it off the ground, [[Aero]] magic will. Landing a combo finisher causes the Unversed to drop its banana peel hat, leaving it stunned and open to more attacks. While playing as either Terra or Ventus, the rocks that appear as part of the Earth Impact attack can still hit you, even after blocking part of the attack. Inflicting Ignite or Poison drains a good part of their HP, especially when playing at Level 1.
The Wild Bruiser mainly uses its strength to fight. It has three attacks: slamming the ground with its fists and causing rock to jut out of the ground, slamming the ground with both fists and creating twin shockwaves, or charging at the player. Its attacks can deal heavy damage. As mentioned above, a Wild Bruiser is hard to damage physically, so [[magic]] attacks are the way to go. Therefore, Aqua is the best character to fight this Unversed. Take note that [[Magnet]] nor [[Gravity]] magic will not lift it off the ground, but [[Aero]] magic can. Also note that landing a combo finisher causes the Unversed to drop its banana peel hat, leaving it stunned and open to more attacks. While playing as either Terra or Ventus, blocking a Wild Bruiser's "Earth Impact" attack does '''not''' guarantee that you will be safe, even if you block the first rock that would have hit you. In fact, unless the first rock you block ends up being the last one in that attack, the move will still continue and the rest of [however many other rocks are left in] the attack can damage you. Like most [if not all] regular enemies, for a Level 1 Zero EXP run on '''any''' difficulty, the Ignite and (to a lesser extent) Poison status effects can really deal damage to it, with Ignite alone eating away about half its health bar!


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