Editing Wheel Master

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As the one of the first bosses fought the game, the Wheel Master will test the player's knowledge of the controls of the game, as well as Terra's fighting style, strengths, and weaknesses. Terra will have access to [[D-Link]]s, [[Command Style]]s, and [[Shotlock]]s, so the player should use these special abilities to their advantage. It is also important that the player use a constant hit-and-run strategy.
As the one of the first bosses fought the game, the Wheel Master will test the player's knowledge of the controls of the game, as well as Terra's fighting style, strengths, and weaknesses. Terra will have access to [[D-Link]]s, [[Command Style]]s, and [[Shotlock]]s, so the player should use these special abilities to their advantage. It is also important that the player use a constant hit-and-run strategy.


At the start of the battle, the Wheel Master will fire a beam of energy from its spindle-like arm at Terra. If it hits, the player will need to rapidly tap {{Button|x}} to escape. Otherwise, this attack can be safely defended against with a well-timed Guard. One can also target the spindle-like arm with Lock-On and deplete its HP to prevent the beam attack from being used again at any point in the battle. This is not necessary to defeat the Wheel Master, however. If the Unversed boss leaps high into the air, either Slide out of the way or jump. Failure to dodge this attack will cause Terra to take damage from the short-ranged shockwave that results from the Unversed's landing. A well-timed jump may even allow the player to land a few attacks of their own on the Wheel Master before reverting to the hit-and-run strategy. It can also be beneficial to bait the Wheel Master under one of the covered arches in the corners of the room in order to impede its ability to jump, however if attacks are not dealt quickly enough, it will escape.
At the start of the battle, the Wheel Master will fire a beam of energy from its spindle-like arm at Terra. If it hits, the player will need to rapidly tap {{Button|x}} to escape. Otherwise, this attack can be safely defended against with a well-timed Guard. One can also target the spindle-like arm with Lock-On and deplete its HP to prevent the beam attack from being used again at any point in the battle. This is not necessary to defeat the Wheel Master, however. If the Unversed boss leaps high into the air, either Slide out of the way or jump. Failure to dodge this attack will cause Terra to take damage from the short-ranged shockwave that results from the Unversed's landing. A well-timed jump may even allow the player to land a few attacks of their own on the Wheel Master before reverting to the hit-and-run strategy. It can also be beneficial to bait the Wheel Master under one of the covered arches in the corners of the room in order to impede it's ability to jump, however if attacks are not dealt quickly enough, it will escape.


Another attack in the Wheel Master's arsenal is it throwing its spinning wheel-like attachment at Terra, something signified by the Unversed boss suddenly starting to spin its upper body in circles while a whirlwind surrounds it. Slide or Block can be used to evade the incoming projectile. After the execution of this attack, the boss will leave itself open to damage for a period, eventually reverting to its technique of jumping at Terra and spawning a shockwave with each landing. Eventually, these jumps will lead the Wheel Master to the location of its dropped appendage, which it will then pick up and reattach to itself. It may also repeat the beam attack. The same strategies can be used to avoid it.  
Another attack in the Wheel Master's arsenal is it throwing its spinning wheel-like attachment at Terra, something signified by the Unversed boss suddenly starting to spin its upper body in circles while a whirlwind surrounds it. Slide or Block can be used to evade the incoming projectile. After the execution of this attack, the boss will leave itself open to damage for a period, eventually reverting to its technique of jumping at Terra and spawning a shockwave with each landing. Eventually, these jumps will lead the Wheel Master to the location of its dropped appendage, which it will then pick up and reattach to itself. It may also repeat the beam attack. The same strategies can be used to avoid it.  

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