Editing User talk:Aid1043

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Hi! I'm new to creating and editing pages. I saw that you made some minor revisions to my MoM pages. I was curious what the difference between <code><nowiki>[[Seeker of Darkness KHMOM|Seeker of Darkness]]</nowiki></code> and <code><nowiki>{{c|Seeker of Darkness|mom}}</nowiki></code> is and why one is preferred over the other. I want to make sure I uphold the standard of the rest of the wiki. Thank you for your time.--{{User:SoRiKa/Sig}} 14:51, 17 August 2023 (UTC)
Hi! I'm new to creating and editing pages. I saw that you made some minor revisions to my MoM pages. I was curious what the difference between <code><nowiki>[[Seeker of Darkness KHMOM|Seeker of Darkness]]</nowiki></code> and <code><nowiki>{{c|Seeker of Darkness|mom}}</nowiki></code> is and why one is preferred over the other. I want to make sure I uphold the standard of the rest of the wiki. Thank you for your time.--{{User:SoRiKa/Sig}} 14:51, 17 August 2023 (UTC)
:Thanks for asking. The answer's not immediately apparent, since to a reader, there is no difference; both links function identically.
:When editing, we typically use the {{t|c}} template for efficiency. The template will automatically add the parenthesis to the link destination without altering how the text appears, allowing us to link to something like "[[Seeker of Darkness (KHMOM)]]" without needing to write out the name twice in a piped link, like so: <code>{{t|c|article title|part in parentheses}}</code>. So it's mostly a stylistic preference for the wiki, but also if we ever change how we format article titles, using the template would allow us to change all of the links at once rather than editing every individual page.
:Relatedly, if you ever need to link to a "Game:" article, there's a similar template we use to save time and space. Instead of writing, for example, <code><nowiki>[[Game:Guardando nel buio|Guardando nel buio]]</nowiki></code>, you can use the {{t|ns}} template to write <code><nowiki>{{ns|game|Guardando nel buio}}</nowiki></code>. It has the format <code>{{t|ns|namespace|article title}}</code>.
:Hope that helps! —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:18, 17 August 2023 (UTC)
::Thank you for clearing that up for me! Is there a list of these nifty templates somewhere?
::Also (on an unrelated note): I couldn't find anything in the MoS or the related Help pages on image galleries. What are the rules for those? I know the MoS says that all MoM stages must have one, but it doesn't say what render to use for enemies. For example: On the KH1 stages, I've been using the KH1 renders for the galleries. Is this okay or should I instead use the most recent render available?--{{User:SoRiKa/Sig}} 15:56, 17 August 2023 (UTC)
:::I don't think there's a clean list, maybe I'll write one up for the MoS or Help:Editing. (I suppose you could look at [[:Category:In-line templates]], but sifting through that would take a while.)
:::Per the images, I'd imagine that we would want whatever render is used in KHMOM. Unless I'm wrong, I think they're all just taken from KH, KHII, KHBBS, and KH3D, as you've been using already. So I guess just stick with using whatever the source game's render is, but don't bother doing so for games like KHD or KHIII which obviously aren't used in MoM. —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 16:52, 17 August 2023 (UTC)
== MoM Drops ==
Just out of curiosity, where did you get those MoM drop rates? Great work on those pages, by the way. {{User:TheSilentHero/Sig}} 11:28, 5 January 2024 (UTC)
:Thanks! They took me a while to track down, and the short answer is that I took them from the game's code.
:The full explanation is that after accessing the game's internal database (thanks to [https://youtu.be/l4K30kMihi0 waterkh's guide]), I was able to find one set of drop rates just written out in a table (MusicTable), which was clear enough. Levels have a secondary set of drop rates for only two materials (before the appropriate Crystal is unlocked), but I discovered that each stage has a "DropAdjustValue" which gets multiplied with the written set of drop rates. After multiplying, this gives us all the clean 60/40 and 75/25 splits for the initial material drop rates. (I double-checked this by making levels drop 100x more materials, and all the ratios I looked at matched up, so I'm satisfied.) —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:51, 5 January 2024 (UTC)
::Interesting. I guess we won't be needing an Ultimania after all. {{User:TheSilentHero/Sig}} 17:52, 5 January 2024 (UTC)
::Wow, great work Aid! --{{User:ShardofTruth/Sig}} 18:16, 5 January 2024 (UTC)
What do you think of [[Lightning#Drops 6|this]] as a clearer way of showing the drops? {{User:TheSilentHero/Sig}} 12:54, 6 January 2024 (UTC)
:Ooh, yes, that's much nicer. —<span style="font-family:'Times New Roman'; font-size:110%>[[User:Aid1043|<span style="color:#9932CC">Aid</span>]][[User talk:Aid1043|<span style="color:#9932CC">1043</span>]]</span> 15:29, 6 January 2024 (UTC)

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