User:KrytenKoro/Please Fix KH

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All:

  • check what journal entries are missing

Please fix KH1

Patch all versions
  • Add Theater Mode
  • Fix the difficulty trophies so they unlock all lower difficulties
  • make jumping feel like kh2
  • Update item names to most recent translations
    • Mythril > Mythril Gem
    • Orichalcum > Orichalcum+
    • Spirit > Fury
    • Power > Pulsing
    • Power Crystal/Energy Stone > Wellspring
    • Blaze > Blazing
    • Thunder > Lightning
    • Shiny/Dazzling > Shimmering
    • Bright > Soothing
    • Mystery Goo/Serenity Power > Hungry Stone/Hungry Power
    • Gale > Stormy Wind
    • Three Stars > Celestriad
    • Up items to Boost items
    • Standardize "Mega" parsing
  • Add sprites to all items, like in KH2
  • Reorganize Journal to match KH2 (sort by world, main characters, character links)
  • Add "Treasures" section to Journal
  • Keep all past versions of journal pages
  • Add Journal entries for:
    • World of Chaos
    • AntiSora
    • Shadow Sora
    • Shark
    • Cave of Wonders Guardian
    • Chernabog
    • Crank Tower
    • Bit Sniper
    • Sora's mom
    • Cleo
    • Traverse Town NPCs
    • Wonderland flowers
    • Deep Jungle gorillas
    • Peddler
    • Agrabah NPCs
    • Dolphin
    • Bathtub
    • Bees
  • Add alternate forms of character to journal

Please fix KHCoM

  • Fix the difficulty trophies so they unlock all lower difficulties
  • Give Riku and Mickey real Halloween costumes

Please fix KH2

Patch all versions
  • Fix load time bugs
  • Detach character links from the world pages
  • Clarify Experiment as a Heartless
  • Add journal entries
    • Twilight Town NPCs
    • Radiant Garden NPCs
    • Hayabusa
    • Ariel's Sisters
    • Dolphin
    • Simba and Nala's cub
    • Add missing alternate costumes to journal (Roxas's pajamas, etc.)
  • Update item names to most recent translations
    • Dense > Betwixt
    • Power > Pulsing
    • Energy > Wellspring
    • Bright > Soothing
    • Serenity > Hungry
    • Dark > Writhing
    • Power Boost > Strength Boost
    • -gun to -za
    • Fencer/Slayer/Mage/Soldier to Fencer's/Slayer's/Mage's/Soldier's
    • Standardize "Mega" parsing

Please make Re:Days

oh there's so much for this

  • Revise magic to use KH3 system
    • Multi-installing magic reduces the MP needed to cast it, but magic restores automatically
  • All worlds can be visited when not doing a mission, and you can free roam any rooms you've previously visited. Heartless appear naturally (as well as in end-game Twilight Town). World That Never Was can be free roamed in holo mission
  • Add Nobodies for each Organization member
  • Revise journal entirely to mimic KH2 style of journal. Include pages for characters, and cover
  • Revise Keyblade attacks to use KH2/KH3 system
  • Some sort of tracking in journal for treasure chests, and Grey Room side efforts
  • All dialogue is voiced
  • Replace Gust with Stormy, and Shining with Soothing

Please fix KHBbS

  • Add world-based journal (like KH2)
  • Add multiplayer
  • Fix load time bugs

Please make Re:coded HD

  • Update the graphics of main game and Avatar Menu
  • Add world-based journal (like KH2)
  • Blue and Green eyes, as well as Chip and Dale parts are identical when they shouldn't be, I guess

Please fix KH3D

  • Add world-based journal (like KH2)
  • Add Keyblade that extremely increases rate of affinity gain (>x10) -- maybe Star Seeker, or Kingdom Key D
  • Add autoplay for Spirit games/sauna deposit (like PokeIsland in Sun/Moon)
  • Add multiplayer Flick Rush

Please fix KH3

  • Make the two star scenes in the final world mandatory (one is critical to the following scenes), allow you go to back to talk to them again, and add them to theater mode.
  • Revise synthesis menu in moogle shop to check off recipes that have been made before
  • Revise buy/sell menu at shops to show how many are in character possession (as in KH1)
  • Add "organization by world" for journal, as in KH2. Include required minigame scores and side missions
  • Add character links, but keep it separate from the "organization by world".
  • Mark all unobtained journal entries with ??? after beating the game
  • Revise ally photomission to notify you each time you advance in it, and to track which ones have been photographed at Moogle Shop
  • show progress toward workshop goals (adding materials to shop)
  • Put Lea and Roxas in their damn clothes from the beginning. The coats are stupid and are bad for morale.
    • Organization wears cloaks together (incl. Master), so that models in ultimania actually appear in game. Final battles can be in signature clothes (all members), so long as first battles are team. As is, the choices of which and when to use coats make it clear it's being used at best as a fashion statement in-game, not a coherent practical issue, and more likely is just out of universe fanservice appeal).
    • All guardians have keyblade armor as a formchange, and show up to kg in armor (like in bbs). It's a place on the edge of darkness after all.
    • have at least one secret report explaining why xehanort is so dead set on meeting at the keyblade graveyard in the first place.
  • Fix the glitch in the Ice Labyrinth where it teleports you across the railway room and blocks off the doors.
  • Make gummi blocks drop in much larger batches from blue crystals -- x5 or x10. Reduce max on gummi shop blocks either to (1), or make them deeply discounted after first purchase.
  • Add "Phantom Recovery" to list of minigames, make it explicit that you should get all 333 of them.
Bigger requests

Make all Keyblades whose models exist in the game usable. These do not need to have formchanges, and can be obtainable simply as a DLC pack if necessary. Character signature limits would be nice, but are optional. This includes:

    • Lea's Keyblade
    • Destiny's Embrace
    • Way to the Dawn and Braveheart
    • Kingdom Key D and new Key
    • Void Gear
    • No Name
    • No Name (Young Ver.)
    • Master's Defender
    • Ends of the Earth
    • Wayward Wind
    • Combined Keyblade
    • Star Seeker (via Midnight Blue and Phantom Green)
    • Oathkeeper
    • Oblivion
  • Boss challenge mode or coliseum
  • Add all three preorder keyblades as paid DLC available to all players, even the xbox keyblade on PS or PS keyblade on xbox
  • Episode Riku and Episode Kairi as playable-at-any-time scenarios which allow you to use those characters gameplay (not just for boss battles), and have item/ability rewards for main game
  • Make all keyblade wielding guardians playable at will, where present.
  • Bring Rapunzel back. Maybe her hair is a hologram, like the heartbinders.
  • Add blizzard element mage heartless.
  • Add creepers and some of the more recognizable unversed, like bruisers.
  • Massive story rewrite interlacing the guardian retrieval throughout the world completion, have the power of waking plotline tied off at olympus instead of dragging it out for no resolution, make disney worlds have more import to the final plot, rather than "hey these are the organization's backup plans".


Complete overhaul of plot concept
  • Do something, freaking something to make Sora, and Xion as his replacement, important. Make there be something critical about having a version of Sora in the Real Organization. Do something. KH3D has a nonsense plot if you try to say they had Vexen and Demyx the whole time. Failing to explain why Xion is necessary literally ruins the plot of KH3D, retroactively, and turns it into a steaming pile of dung.
  • Completely eliminate this "Gummiphone doesn't say who's calling, Sora keeps thinking it's the wrong person" nonsense
  • Add ability to call your allies for their current thoughts (like MGS codecs)
  • World costumes for each world
  • No "New Seven Hearts"
  • Heartbinders will be for all past allies and all guardians. Not sure how to handle Ralph, but it's not like the game did him justice anyway
  • All Guardians can share Keyblades (or maybe just Keyblades for their associated worlds)
  • Battlegates (or maybe weaker battledoors, whatever) available during gameplay, give the Secret Reports (or maybe the order drop Memo reports, giving hints to what XIII Order is trying to accomplish -- maybe these are what help the heroes track them to the next world)
  • Transform post-game battlegates into Replica Data-difficulty battles with each world's Order member. Maybe world bosses as well. Maybe the order members are in their coats or Ultima Weapon outfits for these.
  • The Guardians each have Keyblade Armor, at least in limit breaks, for crap's sake. Like come on, seriously.
  • Trinity Limit exists
  • Lea and Isa have family at RG that you can talk to, SRK have family at DI you can talk to
  • Lea wears the damn clothes and does not think he's Axel, Roxas and Xion put on the magic clothes once rescued. Xion and Lea's clothes are not mimicking their organization coats because their whole identity is around hating what the organization forced them to do. Roxas uses Two Become One.
  • 100 Acre Wood has real mini-games, and Eeyore
  1. Sora goes to Olympus, retrieves power of waking
    1. Pandora's Box is not ignored -- secretly retrieved by Xigbar after Maleficent decides it's not the right box
    2. Mickey and Riku explore Dark World (playable) (subplot with Demyx and Vexen starts now (clarify that benching happened back in 3D, and give them something the organization expects them to accomplish, which they derelict), Ansem the Wise kidnaps Ansem, and sends Saix to Twilight Town)
  2. Sora and gang visit Twilight Town to get leads on Roxas, Vexen helps Ansem escape from Saix with help from Defenders, Sora fends off Saix from killing his friends (boss fight), but Vexen is killed in crossfire after secretly handing off Replicas and Ansem to Demyx -- explains why Demyx is even necessary, and Sora is actually aware of all this -- make sure to foreshadow that the Replica delivered for Roxas was one of two the Order had had him produce, and they still want a replacement)
    1. Simulated Twilight Town is accessible, maybe has minigames focusing on recompiling Roxas's memories (and later, detangling Ventus's memories from "third heart")
    2. Meet with Demyx, Ienzo, Dilan, Aeleus, Ansem at Radiant Garden to get the Roxas replica started with Roxas's memories, discover the other memories in Sora's heart, start trying to download their memories too (playable: maybe fight alongside Demyx, and Demyx dies protecting them?; also, throughout game, memories of Xion and Roxas start stirring); find Chamber of Repose and Aqua's armor, keychain -- use Heartbinder to store them
    3. Return to Mysterious Tower (playable), learn that Mickey and Riku have not come back, get request to track them down (Mysterious Tower: hub world where you can train with any rescued Guardians, initially just Lea and Kairi, 100 Acre Wood is linked from here), three fairies help you practice with formchanges, Merlin and Fairy Godmother help you practice with Grand Magic and Heartbinders (get Kairi and Lea Heartbinders)
    4. Track Mickey and Riku to Destiny Islands (playable -- minigames, plus can talk to Tidus, Wakka, Selphie, AND SORA'S FAMILY WHY DOES HE HATE THEM SO MUCH)
    5. Don't find Mickey or Riku -- Ventus and Aqua Heartbinder stir, revealing key, Sora picks up key, follows it to Realm of Darkness, fights purely defensive battle against Aqua (similar to Beast battle in KH2 -- focuses on connecting with her), Aqua rescued (Aqua Heartbinder now active -- can summon aqua when not already in party), (get Riku and Mickey Heartbinders)
  3. Aqua is disoriented and out of practice: follow pulling in her heart toward Monstropolis, encounter Vanitas Remnant, fight Vanitas Remnant, Aqua's memories of where she hid Ventus return to clarity, but Vanitas remnant has nearly turned back to vanitas, ready for CO
    1. Go to Castle Oblivion (playable). Fight off Defenders, Vikings, Illusionists, Assassins, Reapers, and Ninjas as you make for the Chamber of Waking (so that it actually matters), restore Castle to Land of Departure, vanitas AND XEMNAS return (fight Vanitas and Xemnas), Ventus rescued (get Ventus Heartbinder) -- however, Vanitas is returned to full strength by clashing with Ventus, future battles are much harder, and maybe Terra has quieted down within Xemnas? Also XEMNAS HAS KEYBLADE.
    2. Check in with RG gang -- with Ventus rescued, they can disentangle his memories from the "third heart" in Sora.
  4. Ventus is disoriented: follow pulling in his heart toward Corona, encounter Marluxia, fight Marluxia, foreshadowing about Marluxia recognizing Ventus (and mentioning Roxas too), and his and Larxene's jobs -- talk to Ienzo, Dilan, Aeleus, and Ansem about that for background on Marluxia, and they try to track down Larxene, they advise tracking her down with the former assassin, Lea
  5. Track Larxene with Lea to Arendelle
    1. Okay: So, we finally explain why each member of original org had elemental powers. Maybe it has something to do with jumpstarting the bonding of xehanort's heart to them, or their souls were damaged with the manner in which Xehanort split them. Elemental powers of each type were used to "(in)complete them", but those are exhausted or not good enough for Order's "new needs" (don't reveal its replicas yet), so they're researching born-with powers like Rapunzel's healing or Elsa's cryomancy. Fight Larxene, Larxene lets slip that Luxord is back and also on a job (remove the "we already have all 13" nonsense)
    2. Arendelle castle and lake actually appear unfrozen upon return to world, are visitable, *Anna and Elsa hang out there instead of negating the entire plot*.
  6. Track Luxord back to Caribbean with Kairi
    1. Bonus: Pirate Kairi, also pirate Maleficent and Pete
    2. Fight Luxord (ship battle then boarding), Luxord fails to retrieve the Dead Man's Chest, but retrieves data on how it works and the fate bindings on it that allow a vessel to survive "with" a heart but without the heart at hand (spoooooooky)
    3. Ienzo, Dilan, Aeleus, Ansem, and Demyx (if we decided not to have him die as part of the earlier plot) let Sora and gang know that Roxas's memories are fully implanted in the Replica, and they've finished compiling the "third heart's" memories -- however, Xemnas hacks in and steals their data. Oh no! What is he planning?!
    4. "Are we ready for the final fight?" -- No. You still don't know who all the Order members are, and you need to be prepared in order to have a hope of surviving. Riku mentions the voice he heard in the Realm of Darkness, and that he feels it is trying to warn him of something, he "lets his heart be his guiding key" to San Fransokyo
  7. "Keyblade Hero 4" (or 13, however Sora wants to present it) in San Fransokyo, investigate Dark Riku, fight Dark Riku, deal with the whole mystery of which Riku is this at this point, clarify that it is Riku Replica from when he was still brainwashed. Riku Replica escapes with his data on rebuilding and animating a sundered vessel using darkness, Dark Riku lets leak (or dropped memo) lets them know about plan to animate Replica to replace the one being used to rebuild Roxas
  8. Heroes track this info to Toy Box, with Mickey tagging along, run into young Xehanort and his research into using darkness to detach bonds and replace a construct's strong heart, even quashing its will against its own memories, fight Young Xehanort, rescue toy friends but Young Xehanort has the data he needs
    1. Let's review:
      1. Marluxia and Larxene got data on how to empower a vessel without relying on elements (specifically self-healing and crystal powers)
      2. Luxord got data on how to have a vessel have a heart without "having" it
      3. Xemnas stole the "third heart" data to replace Sora as 13th vessel
      4. Dark Riku and Young Xehanort got data on how to rebuild and animate a sundered vessel using darkness, then quash its strong heart and detach its bonds from others
    2. What does this spell? Brainwashed Final Boss Xion! (But we don't know that yet -- just remember it for later, maybe an ominous shadowy cutscene right about now)
    3. Everyone is recuperated, Ventus, Aqua, Mickey, Lea, Ienzo, Dilan, Aeleus think they have a lead on Terra: Radiant Garden, where Aqua saw him last and where the RG guys think he should have reappeared. Theory that his entanglement with Xehanort is what caused him to not reappear right away
  9. Let's go to Radiant Garden! At least Ventus, Aqua, Mickey on team, maybe errybody (Riku has that link to him after all). They find an older(!) Terra reforming, comatose (like Xehanort in KH3D), but just as they reach him and go to rescue him, Ansem and Xemnas show up! Oh no! (or maybe Master Xehanort? eh.) Since Terra still "Belonged" to them, they knew exactly when and where he would reappear, and were already ready to retrieve him. They turn him back into Texmex (let's throw a blink-and-you'll-miss-it, but heartfelt, scene with a hope-crushed guardian, here), and they all disappear through a corridor of darkness...
  10. ...to Keyblade Graveyard! (not sure how to still have The Eclipse, but we have to have some purpose for the dark-resistance clothes) Well, we knew we would end up here eventually. Aqua, Ventus, and Mickey are holding their own against Texmex when Xion shows up! She quickly turns the tide and kills them all before they can react with anything but vague deja vu.
  11. The Final World happens as normal, Namine and Nameless Star scenes are not missable, Chirithy or the stars explicitly inform Sora that the only reason that going to the final world didn't shatter his connection to the realm of light was "a powerful light using the last of their power to hold him back" (i.e., Kairi has exhausted her princess powers, is now just normal Keyblader) -- Lich battle is less about chasing after boring boss, and closer to Twilight Princess Zant boss battle, with different arenas and tactics in each arena
    1. Lingering Will shows up, holds off texmex long enough for Sora/Ventus to react when Xion shows up, they reach out to her and boy howdy Sora's powerful heart manages to break through the immense control the Xehanorts have put on her -- Xion/Roxas scene happens -- but a key still forms
    2. With tide turned, you turn back to texmex -- fighting alongside lingering will at first, and then the guardian, you beat texmex and then finally manage to use power of waking to eject Xehanort's heart from him -- but a key still forms (get Terra, Roxas, Xion Heartbinders)
    3. Skein of Severance time -- but this time you get to choose who to send against remaining Seekers (Sora exhausted from final world bit, Kairi stays behind to help him recover). You can make four teams of two, to send against Repliku + Vanitas, Xigbar + Saix, Young + Luxord, Marluxia + Larxene. They're all close enough that everyone can see everyone, so closure scenes still happen pretty much as normal. (maybe we can have Vanitas get over his emo phase and actually choose to reunite, like he's spent the entire rest of the time saying he wants to do? But Sora/Ventus's strength of heart make it so they are not overwhelmed by him? Honestly, if I could also have Roxas, Xion, and Namine just...recomplete, I'd be pretty happy. Persona handled this topic better)
    4. Kairi, Donald, and Goofy go with Sora for final assault once he's recovered -- first Ansem and Xemnas.
    5. KAIRI DOES NOT GET KILLED POINTLESSLY. OR, PREFERABLY, AT ALL. Under no account is it done "to motivate Sora". Do it because she's actually a threat, if you have to, and have it activate Rage Form.
    6. Remove Xemnas's rambling about "we have spare darknesses even if you turn them into lights", it has no followthrough and sounded stupid.
    7. Everyone fights Master Xehanort -- focus on team attacks situation commands for each phase, maybe Xehanort has different obstacles/barriers that can only be broken and make him vulnerable with the correct team attacks. Sora gets killed, as before, and Kairi tries to save him -- but her princess power is basically depleted, and she's killed in the process (or PREFERABLY, just lost to the winds. It is critical that this be due to something she chose to do, not just her getting fridged). Xehanort is defeated, but does not get to claim that he was really fighting for the light. Eraqus is disappointed in him. Xehanort does not get easy deathbed redemption.
    8. Make it clear at some point that the reason Xehanort still failed is that Sora's empathy, even with the Seekers (and especially with Xion), fucked up his recipe -- and that Xehanort could have never really succeeded in his plan because he treats his allies like pieces to be sacrificed for his own gain.
      1. ALSO MAKE IT VERY CLEAR THAT ERAQUS "won" BECAUSE HE WASNT TREATING HIS PIECES AS PAWNS, HE VALUED EACH ONE.
    9. Sora chooses to go after her, but without her power to keep him connected, his bonds to others and the realm of light dissolve (deja vu of 100 acre wood), and he himself is Xioned in the process -- the others know who he is, intellectually, but have lost their emotions of him (kinda like face blindness) as he fades away (added gut punch)
    10. Wild card glows as he fades away (hopefully this is what it was for in the original KH3? KHX better explain what the Wild Card was)
    11. Secret movie is same as before, but hopefully they give better hints as to why the crap Riku is there too (and why Kairi can't be there too, seriously, she is a character)

Please make KH Re:X

Oh my god it's a whole thing

  • To start with, all quests should be Days-style missions, combining each visit to a world into a single mission.
  • Use KH3D-level graphics.
  • All quests with story components (either NPCs present, speaking to NPCs, or cutscenes) are retained in-game
  • Shift Pride, Coliseum, Organization EX (and poss. Organization B), as well as "Cup" event quests are retained in-game (modified for thematic fitness)
    • Room used for Organization EX events is hub for those data battles, replacing Garden of Assemblage
  • Holiday-specific enemies and raid bosses are included in the cutscene quests relevant to them.
  • Mysterious Sir, Weapon Master, Shiva, Golem, Titan are enemies in an FF-themed sidequest
  • All non-story Daybreak Town missions are organized as a series of sidequests (similar to the Mark sidequests in FFXII). This includes the Moogle O' Glory quests, as well as the anniversary stories and the stories with the Dandelion gang, including stories present only in the original KHX.
  • All offensive special attacks are present as deck commands
    • Deck commands can be leveled and upgraded like in Re:coded -- reduce reload time (like Cids), increasing strength (Chips and Dales), leveling up (evolve medals), various other analogues for skills and traits
  • All non-offensive special attacks are modified into abilities (ex. Strength Boost => Attack Boost ability, like from KHBBS)
  • Supernova attacks are modified into Grand Magic abilities
  • Nova is retained, but is based on how many deck commands have been maxed out.
  • Keyblades can be upgraded like in KH3, and still change shape, but only have 10 levels each. Keyblades have equipment abilities that mimic the Keyblade's use in KHUX and KHX -- for instance, Lady Luck could have an Attack Haste ability, while Three Wishes would have Magic Boost
  • Spirits are present and mimic the KH3D system (with fighting and ability boards)
  • ALL AVATAR AND SPIRIT PARTS ARE PRESENT
  • Treasure chests are done in style of regular games. HP and SP chests are eliminated. You can see what prize you get from Item chests right away.
  • ALL ENEMIES AND RAID BOSSES ARE PRESENT SOMEWHERE.
  • Objectives are modified to mimic the appropriate gauge and KHRe:c cheat systems. For example, timed missions are still timed. Where reasonable, activating the cheat system imposes varying restrictions onto the current skirmish, and following that restriction significantly increases the rewards from the battle (like bonus requirements in KH3D portals)
  • Not sure how to modify Coins, boost medals, jewels, or sell medals.
  • Bangle of Light, Power Bangle, Gummi Detector show up as key items in inventory.
  • "big symbol" versions of Spirits are the default for their species. The small symbol variants can be created using spraypaint, as in KH3D. Also, add a paint rinse feature.
  • Like in Re:Days, worlds can be free-roamed when not in a mission.
  • Shift Pride to be multiplayer, but NOT ranked.
  • Union Cross to be multiplayer, mimicking KH Days multiplayer.

BOOK OF PROPHECIES AS JOURNAL

    • All enemies fought and characters met go in automatically
    • Pages summarize the story so far, as in console games
    • "Scattered Pages" can be found as drops or treasures -- these include costume pieces, journal entries for characters who don't appear in the game proper, or decorations for your room
      • They are obtained randomly by performing appropriate actions
        • Pages for characters that were originally attached to an attack can be obtained as a random drop for using that attack. For example, if you use Fire Raid to kill an enemy, it has a small chance of dropping the Paine or Mushu page.
        • Similarly, pages for what were originally support medals are obtained through appropriate training actions. Ex. Working in the Moogle Shop to reduce a command's reload time has a chance of granting Cid's page.
      • These pages use KHUX-style character sprites, rather than 3D models.
      • Player's room can be accessed, and you can put up posters based on the Key Arts, or play tracks based on the soundfiles attached to the medals in KHUX. Ex. Using Valkyrie in battle has a chance of dropping the "Foreboding" page, allowing you to decorate your room with that poster.
        • Alternatively, these posters and soundtracks can be hidden throughout the worlds similar to the KH2FM puzzle pieces and dalmatians.
      • If a character's KHX/KHUX album entries have multiple unique versions (ex. Sora, Mickey, Marluxia), then these can be further broken up into "torn pages". For example, using Final Judgment would drop the "Marluxia 1" fragment, which would talk about "at Castle Oblivion", while using Blossom of Thorns EX would drop the "Marluxia 2" fragment, which would talk about "in the third adventure". These fragments would "complete" a journal entry for a character.
        • Alternatively, alternate models/designs for a character can be part of the torn pages (ex. Belle in provincial garb vs. Belle in ballroom dress)

Overall:

  • Story follows KHX for the beginning. Worlds can be revisited for grinding or exploration. However, earlier quests cannot yet be replayed.
  • Once the Keyblade War occurs, the player is brought inside the datascape and goes forward with the KHUX-original quests. At this point, all previous quests (excluding those of the Keyblade War that were erased) are made available through Holomissions (or whatever you want to call it).
  • Second half of the game follows the KHUX story til its end.
  • Once the game is completed, the "erased" events are made available as Holomissions too.

Please fix the Ultimanias

Put out a general request to the fandom BEFORE releasing the next memorial ultimania.

The request will be a submission form open to all fans, allowing them to send in lore questions.

After weeding out lore questions that will spoil future stories, or are spam, put the remaining ones up for votes in a reddit-like system.

Nomura/SE staff to answer those lore questions either in a publication or in a message to the kingdom-style setup.