Editing Unversed Mission
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In this mission, the player must attack the middle section of the Element Cluster with its corresponding element; red represents [[Fire]], blue signifies [[Blizzard]], and yellow symbolizes [[Thunder]]. For every attack the player lands on the middle section with its element, the player will earn a point. If the player earn more than 70 points within 1:30:00, the player will earn the Voltage Stack Command. | In this mission, the player must attack the middle section of the Element Cluster with its corresponding element; red represents [[Fire]], blue signifies [[Blizzard]], and yellow symbolizes [[Thunder]]. For every attack the player lands on the middle section with its element, the player will earn a point. If the player earn more than 70 points within 1:30:00, the player will earn the Voltage Stack Command. | ||
The most efficient way to achieve high scores is to equip the player character with quick elemental Movement Commands: [[Ice Slide]], as well as [[Thunder Roll]] and [[Fire Glide]] for Ventus, or [[Firewheel]] for Aqua. The Command Deck should be filled with [[Fire Surge]] or [[Thunder Surge]] to replace any elements not covered by Movement Commands. | The most efficient way to achieve high scores is to equip the player character with quick elemental Movement Commands: [[Ice Slide]], as well as [[Thunder Roll]] and [[Fire Glide]] for Ventus, or [[Firewheel]] for Aqua. The Command Deck should be filled with [[Fire Surge]] or [[Thunder Surge]] to replace any elements not covered by Movement Commands. Shotlock commands, such as [[Flame Salvo]], are highly efficient in earning points. In order to have as many Surges available as possible, healing should be covered by [[Renewal Block]] or [[Renewal Barrier]]. In order to increase the restoration speed of the Command Deck, equip [[Attack Haste]] and [[Reload Boost]]. [[Fire Screen]], [[Blizzard Screen]], and [[Thunder Screen]] are also useful in reducing time spent healing. | ||
The Element Cluster will try to always face the player character, but its attacks can easily be avoided by dodging, especially using the invincibility frames of a basic Movement Command. If the player character's commands trigger a Command Style, be sure to exploit the style's element when appropriate, and avoid Keyblade attacks when the Element Cluster takes a conflicting element. | The Element Cluster will try to always face the player character, but its attacks can easily be avoided by dodging, especially using the invincibility frames of a basic Movement Command. If the player character's commands trigger a Command Style, be sure to exploit the style's element when appropriate, and avoid Keyblade attacks when the Element Cluster takes a conflicting element. |