Editing Trinity Limit

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|comel=Neutral
|comel=Neutral
|compow=x25.0
|compow=x25.0
|comcard={{sleight|Kingdom Key|Donald Duck|Goofy||Attack card + Donald Duck + Goofy<ref>Can be placed in any order, except ''Goofy + Donald Duck + Attack card'' in ''Kingdom Hearts Re:Chain of Memories'', with the combination instead being used by [[Wild Crush]].</ref>}}
|comcard={{sleight|Kingdom Key|Donald Duck|Goofy||Attack card + Donald Duck + Goofy<ref>Can be placed in any order, except ''Goofy + Donald Duck + Attack card'' in ''Kingdom Hearts Re:Chain of Memories''.</ref>}}
|comboost={{sleight|Wizard}}
|comboost={{sleight|Wizard}}
|kh2name=Trinity Limit
|kh2name=Trinity Limit
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|bbshit1a=1
|bbshit1a=1
|bbspow1a=10.0
|bbspow1a=10.0
|bbsel={{AT|mag}} Neutral
|bbsel=Neutral
|bbsreload=40
|bbsreload=40
|bbsgauge=3
|bbsgauge=3
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|dddimage=Trinity Limit KH3D.gif
|dddimage=Trinity Limit KH3D.gif
|ddddesc=Dual Link to summon an orb of light and inflict serious damage.
|ddddesc=Dual Link to summon an orb of light and inflict serious damage.
|dddel1={{AT|att}} Light
|dddel1=Light
|dddpow1=14.8
|dddpow1=14.8
|dddreac1=4
|dddreac1=4
|dddgauge=100%
|dddgauge1=100%
}}
}}
'''Trinity Limit''' is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to use the power of teamwork to unleash a powerful attack.
'''Trinity Limit''' is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to use the power of teamwork to unleash a powerful attack.
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In ''Kingdom Hearts'', Trinity Limit is a [[Special Ability]] that [[Sora]] can use with [[Donald]] and [[Goofy]] nearby. Selecting {{nihongo|'''Trinity'''|トリニティ|Toriniti}} from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the [[Keyblade]]. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his [[Keyblade]] into the ground, summoning a large energy wave crushing all enemies down within the area. The more [[MP]] Sora has during the executing period, the more powerful the finishing attack becomes. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', the Trinity command is implemented as a [[Reaction Command]]. It costs 5 {{AP}} to equip, 1 {{AP}} in ''Kingdom Hearts Final Mix'', and consumes all of the party's [[MP]], requiring at least 3 MP from Sora to activate.<!-- The damage calculation for Trinity Limit is 600 added to the max MP multiplied by five. It is an instant kill for many enemies. However, after you have fought Riku possessed by Ansem, every enemy will resist this "%dmg" element. Plus, bosses also resist this attack, taking only 2% of damage.-->
In ''Kingdom Hearts'', Trinity Limit is a [[Special Ability]] that [[Sora]] can use with [[Donald]] and [[Goofy]] nearby. Selecting {{nihongo|'''Trinity'''|トリニティ|Toriniti}} from the last command box causes two red orbs to emerge from Donald and Goofy and be absorbed into the [[Keyblade]]. Sora then executes a few powerful flips and leaps, then does a back somersault, planting his [[Keyblade]] into the ground, summoning a large energy wave crushing all enemies down within the area. The more [[MP]] Sora has during the executing period, the more powerful the finishing attack becomes. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' version of ''[[Kingdom Hearts Final Mix]]'', the Trinity command is implemented as a [[Reaction Command]]. It costs 5 {{AP}} to equip, 1 {{AP}} in ''Kingdom Hearts Final Mix'', and consumes all of the party's [[MP]], requiring at least 3 MP from Sora to activate.<!-- The damage calculation for Trinity Limit is 600 added to the max MP multiplied by five. It is an instant kill for many enemies. However, after you have fought Riku possessed by Ansem, every enemy will resist this "%dmg" element. Plus, bosses also resist this attack, taking only 2% of damage.-->


In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing one or two whole fields of enemies in a row.  
In ''[[Kingdom Hearts Chain of Memories]]'', Trinity Limit is an [[attack sleight]] that has the same appearance as from ''Kingdom Hearts''. It is a very powerful attack that deals heavy damage, capable of clearing a whole field of enemies.  


In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to:
In ''[[Kingdom Hearts II]]'', Trinity Limit is a [[Limit]] that has two forms. If Trinity Limit is used with Sora, Donald, and Goofy, the command menu changes to:
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs.
*{{Button|t}}: {{nihongo|'''Major Drive'''|プライスレス|Puraisuresu|lit. "Priceless"}} causes the trio to fire a barrage of Drive Orbs.
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks.
*{{Button|s}}: {{nihongo|'''Ultima'''|ラストガ|Rasutoga|lit. "Lastga"}} causes the trio to draw in enemies and summon a cluster of fireworks.
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Bureiku}} causes the trio to deliver a series of powerful mid-air slashes.
*{{Button|x}} ({{button|c}} in Japanese releases): {{nihongo|'''Break'''|ブレイク|Burēku}} causes the trio to deliver a series of powerful mid-air slashes.
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. Only Begin Combo deals actual damage, but the number of hits it deals is based upon the number dealt with the prior three attacks. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP. The overall damage and efficiency depends on Sora's overall status, including [[Drive Form]] levels.
After each command is executed, the corresponding button command changes to {{nihongo|'''Begin Combo'''|コンボスタート|Konbo Sutāto|lit. "Combo Start"}}. Selecting it activates the finishing attack, during which Sora, Donald, and Goofy raise their weapons together and unleash a storm of energy that hits all enemies in range. The pose Sora, Donald, and Goofy take for the finisher is similar to their pose when activating [[Trinity Detect]] in ''Kingdom Hearts''. To attain as much damage as possible, the Begin Combo command should be used only after all three attacks are performed consecutively. If Sora is without either Donald or Goofy, or both, he only performs a solo version of the Break attack combo. Sora will attack ten times, with the first nine attacks building up to a final, lunging blow that pierces the enemy with a powerful finishing move. This is the only limit that can be used without any party members. It costs 5 AP to equip, and like all Limits, uses all of Sora's MP. The overall damage and efficiency depends on Sora's overall status, including [[Drive Form]] levels.
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