Editing Trickmaster
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If Riku chooses Wonderland for Basement five and above, this battle will be very difficult: no matter how much {{AP|2}} Riku has, he is reduced to nine Soul Eater cards numbered one to five, and has his enemy cards. The occasional six to zero cards will only appear in the form of a King Mickey friend card, so he will have a difficult time breaking the Trickmaster's attacks. Unlike the first ''Kingdom Hearts'', its clubs are automatically lit, and will remain lit throughout the battle, so be on guard when the Trickmaster is below half HP. | If Riku chooses Wonderland for Basement five and above, this battle will be very difficult: no matter how much {{AP|2}} Riku has, he is reduced to nine Soul Eater cards numbered one to five, and has his enemy cards. The occasional six to zero cards will only appear in the form of a King Mickey friend card, so he will have a difficult time breaking the Trickmaster's attacks. Unlike the first ''Kingdom Hearts'', its clubs are automatically lit, and will remain lit throughout the battle, so be on guard when the Trickmaster is below half HP. | ||
The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered three, four and five (particularly Impulse) | The best way to get around this is by several Card Duels. Note that most Duel Sleights involve breaking cards numbered three, four and five (particularly Impulse). If Riku successfully transforms into Dark Mode, dodge the Trickmaster as much as possible. If Riku doesn't have enough cards to parry the Trickmaster's attacks, do not stand on the table. If the Halloween Town episode was finished before Wonderland, save the Oogie Boogie card for emergencies only. | ||
When accessing Dark Mode, Riku may try to perform aerial spinning attacks to stun the Trickmaster and strike it even further. | When accessing Dark Mode, Riku may try to perform aerial spinning attacks to stun the Trickmaster and strike it even further. | ||