Editing Trickmaster
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 214: | Line 214: | ||
==Strategy== | ==Strategy== | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
This Heartless can only be fought while Sora's party is small. You cannot damage the legs, so a well timed jump attack (one strike per jump), or getting on top of the table via the chair or grappling the edge is required for melee. If you already visited [[Olympus Coliseum]], [[Thunder]] magic can also be used, which will immediately cause the Trickmaster to be stunned. The Trickmaster ignites its juggling clubs at the stove at the left side of the fireplace, and the damage from a lit club is increased significantly. Using the Fire spell on the clubs may cause them to light as well. The Trickmaster will regularly return to the left side of the fireplace to ignite their clubs after taking steady damage, noting an audible kitchen timer ding noise before they return. | This Heartless can only be fought while Sora's party is small. You cannot damage the legs, so a well timed jump attack (one strike per jump), or getting on top of the table via the chair or grappling the edge is required for melee. If you already visited [[Olympus Coliseum]], [[Thunder]] magic can also be used, which will immediately cause the Trickmaster to be stunned. The Trickmaster ignites its juggling clubs at the stove at the left side of the fireplace, and the damage from a lit club is increased significantly. Using the Fire spell on the clubs may cause them to light as well. The Trickmaster will regularly return to the left side of the fireplace to ignite their clubs after taking steady damage, noting an audible kitchen timer ding noise before they return. After a while, the Trickmaster will regularly push the round table into the ground as well, forcing you to use the chair to gain height for melee combos. You can target the base of the furnace that the Trickmaster returns to and cast Blizzard to ensure they can no longer ignite the two clubs, forcing them to resort to lower damage melee for the rest of the fight. If the Trickmaster's clubs are on fire, hitting them with a Blizzard spell returns them to normal. | ||
After a while, the Trickmaster will regularly push the round table into the ground as well, forcing you to use the chair to gain height for melee combos. You can target the base of the furnace that the Trickmaster returns to and cast Blizzard to ensure they can no longer ignite the two clubs, forcing them to resort to lower damage melee for the rest of the fight. If the Trickmaster's clubs are on fire, hitting them with a Blizzard spell returns them to normal. | |||
The Trickmaster's weak spot is located high on its chest, and it can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP prizes that can be useful. Get as many hits in as possible, as it will soon regain its height. If left alone in the beginning stages of the fight, the Trickmaster will perform a dance which will cause the table in the center of the battlefield to spin, causing players to mistime their jump towards the Heartless. | The Trickmaster's weak spot is located high on its chest, and it can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP prizes that can be useful. Get as many hits in as possible, as it will soon regain its height. If left alone in the beginning stages of the fight, the Trickmaster will perform a dance which will cause the table in the center of the battlefield to spin, causing players to mistime their jump towards the Heartless. | ||
{{atk-o|kh1}} | {{atk-o|kh1}} | ||
{{atk|{{nihongo|'''Stomp Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki | {{atk|{{nihongo|'''Stomp Attack'''|踏みつけ攻撃|<br>Fumitsuke Kōgeki}}|None|x0|2|Repellable<br>(Recoil: 100)|Stomps while lighting its clubs on fire above the stove.}} | ||
{{atk|{{nihongo|'''Club Swing'''|棍棒振りまわし|<br>Konbō Furimawashi}}|None<ref name="noburn">When the clubs are not burning.</ref><br>Fire<ref name="burn">When the clubs are burning.</ref>|x0|0|Repellable<br>(Recoil: 100)|Alternately swings its clubs sideways.}} | {{atk|{{nihongo|'''Club Swing'''|棍棒振りまわし|<br>Konbō Furimawashi}}|None<ref name="noburn">When the clubs are not burning.</ref><br>Fire<ref name="burn">When the clubs are burning.</ref>|x0|0|Repellable<br>(Recoil: 100)|Alternately swings its clubs sideways.}} | ||
{{atk|{{nihongo|'''Club Attack'''|棍棒攻撃|<br>Konbō Kōgeki}}|None<ref name="noburn"/><br>Fire<ref name="burn"/>|x0|4<ref name="noburn"/><br>6<ref name="burn"/>|Repellable<br>(Recoil: 100)|Swings either the left or right club diagonally downward.}} | {{atk|{{nihongo|'''Club Attack'''|棍棒攻撃|<br>Konbō Kōgeki}}|None<ref name="noburn"/><br>Fire<ref name="burn"/>|x0|4<ref name="noburn"/><br>6<ref name="burn"/>|Repellable<br>(Recoil: 100)|Swings either the left or right club diagonally downward.}} | ||