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| Display title | Talk:Mega Flare |
| Default sort key | Mega Flare |
| Page length (in bytes) | 796 |
| Namespace | Talk |
| Page ID | 51429 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Edit | No extra protection (infinite) |
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| Page creator | KrytenKoro (talk | contribs) |
| Date of page creation | 12:11, August 28, 2015 |
| Latest editor | KrytenKoro (talk | contribs) |
| Date of latest edit | 23:57, February 23, 2019 |
| Total number of edits | 4 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
| Transcluded templates (3) | Templates used on this page:
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | The Dive Mode version of Mega Flare is a separate command within that game, even if it is clearly from the same topic and should be categorized under that game. Would anyone be opposed to me adding a subheader for Dive Mode in the KH3D section, and splitting the paragraph in the mechanics, to more clearly delineate that it's a limited-use ability not linked to the battle command?"We're werewolves, not swearwolves." 12:11, 28 August 2015 |
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