Editing Talk:Lingering Will
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2-there's anoption at the end of final mix that lets you returrn to the game after Xemnas is defeated. -[[User:Xnaminex|xNaminéx]] | 2-there's anoption at the end of final mix that lets you returrn to the game after Xemnas is defeated. -[[User:Xnaminex|xNaminéx]] | ||
:Technically they're not keyholes, they're loopholes in the Gummi shield around each world...or something like that.—[[User:Urutapu|Urutapu]] 23:55, 24 March 2009 (UTC) | :Technically they're not keyholes, they're loopholes in the Gummi shield around each world...or something like that.—[[User:Urutapu|Urutapu]] 23:55, 24 March 2009 (UTC) | ||
{{KrytenKoro|I've never understood that - it's so incredibly important in KH to seal those keyholes to save the universe, while in KH2 they're all "Open them up! What's the worst that could happen?" | {{KrytenKoro|I've never understood that - it's so incredibly important in KH to seal those keyholes to save the universe, while in KH2 they're all "Open them up! What's the worst that could happen?" | ||
::Find me a single place in the game where it says Keyholes. Besides, the animation for the "opening" occurs in several worlds that5 have already had their Keyholes sealed, like Atlantica, Hollow Bastion, and Agrabah. Why would the Keyhole unlock itself and transfer to another object? They aren't Keyholes. [[Special:Contributions/69.207.151.166|69.207.151.166]] 03:38, 26 March 2009 (UTC) | |||
If I understand correctly, the game lets you save the fact that you ''have'' beaten Xemnas, though it still places you, story-line wise, right before the boss, like in Chain of Memories.}} | If I understand correctly, the game lets you save the fact that you ''have'' beaten Xemnas, though it still places you, story-line wise, right before the boss, like in Chain of Memories.}} | ||