Editing Talk:Abilities (KHII)

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{{CaelumLucisCaliga|time=02:15, August 1, 2010 (UTC)|text=In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks.}}
{{CaelumLucisCaliga|time=02:15, August 1, 2010 (UTC)|text=In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks.}}
== Original game descriptions ==
Should we record them for posterity?{{User:KrytenKoro/Sig}} 21:53, 16 December 2014 (UTC)
:Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. {{KeybladeSpyMaster/Sig}} 23:53, 16 December 2014 (UTC)
It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text?  --{{User:Neumannz/SigTemplate}} 00:15, 17 December 2014 (UTC)
:For ''Kingdom Hearts HD 1.5 ReMIX'', we simply added "'''''HD 1.5 ReMIX'''''" to journal entries that changed for ''Kingdom Hearts 358/2 Days''. I think we should do the same with these abilities. {{KeybladeSpyMaster/Sig}} 00:18, 17 December 2014 (UTC)
I have no idea what you mean by that.  --{{User:Neumannz/SigTemplate}} 05:48, 17 December 2014 (UTC)
:When they changed the journal entries for ''Kingdom Hearts 358/2 Days'' in ''HD 1.5 ReMIX'', we preserved the original entry from the original release by keeping it, adding "'''''HD 1.5 ReMIX'''''", and then adding the new entry (See [[Roxas]], for example). I think we should do the same: list the original entry, and then below that, put "'''''HD 2.5 ReMIX'''''" and then put the new entry. {{KeybladeSpyMaster/Sig}} 06:00, 17 December 2014 (UTC)
That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion.  --{{User:Neumannz/SigTemplate}} 07:08, 17 December 2014 (UTC)
::Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?{{User:KrytenKoro/Sig}} 16:17, 17 December 2014 (UTC)
::::That's easy enough to do. So, for example:
::::::<div style="background-color:#e6e6fa; padding:5px">Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. <span class="explain" title="Original Description: 'Increases damage done by fire-based attacks.'">[[File:Symbol - Crown.png|x15px|text-bottom|link=]]</span></div>
::::Or something like that?  --{{User:Neumannz/SigTemplate}} 17:16, 17 December 2014 (UTC)
Why can't we just do this:
{|class="wikitable" width="100%"
|-bgcolor="#e6e6fa"
|width="38%" |{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|width="6%"|3
|width="36%"|'''KHII:''' Increases damage done with fire-based attacks.<br>'''HD2.5:''' Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
|width="20%"|Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, [[Bond of Flame]], [[Rising Dragon]]{{FMII}}
|}
{{User:TheSilentHero/Sig}} 17:56, 17 December 2014 (UTC)
::To my understanding, the abilities do the same thing, the description has just been clarified.{{User:KrytenKoro/Sig}} 20:41, 17 December 2014 (UTC)
==Equipment Abilities==
We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. {{User:TheFifteenthMember/Sig1}} 18:23, 24 February 2015 (UTC)
== Anti Glide ==
I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?{{User:KrytenKoro/Sig}} 18:44, 22 July 2015 (UTC)
:[http://kh13.com/forum/gallery/sizes/17482-kh2-ultimania-059/large/ Kind of]. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not ''really'' a Growth Ability. --{{User:Neumannz/SigTemplate}} 20:38, 22 July 2015 (UTC)
::Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here.{{User:KrytenKoro/Sig}} 20:40, 22 July 2015 (UTC)
:::In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here.  --{{User:Neumannz/SigTemplate}} 21:56, 22 July 2015 (UTC)
== Table ==
{{tab|o-center}}{{tab|Kingdom Hearts II}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|-style="{{style|kh2|a}}; font-size:12px"
!rowspan="2" style="width:10%"|Level
!colspan="3"|Ability
|-style="{{style|kh2|b}}; font-size:12px"
!style="width:30%"|Sword
!style="width:30%"|Rod
!style="width:30%"|Shield
|-
|4||colspan="3"|[[Scan]]
|-
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|-
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|-
|12||colspan="3"|[[Magic Lock-On]]
|-
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|-
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|-
|20||colspan="3"|[[Leaf Bracer]]
|-
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|-
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|-
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|-
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|-
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|-
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|-
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|-
|41||[[Lucky Lucky]]||[[Thunder Boost]]||[[MP Rage]]
|-
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-
|53||[[Thunder Boost]]||[[MP Rage]]||[[Lucky Lucky]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[MP Rage]]||[[Lucky Lucky]]||[[Thunder Boost]]
|}
{{tab|c}}{{tab|Kingdom Hearts II Final Mix}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
|-style="{{style|kh2|a}}; font-size:12px"
!rowspan="2" style="width:10%"|Level
!colspan="3"|Ability
|-style="{{style|kh2|b}}; font-size:12px"
!style="width:30%"|Sword
!style="width:30%"|Rod
!style="width:30%"|Shield
|-
|4||colspan="3" style="{{style||a}}"|
|-
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|-
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|-
|12||colspan="3"|[[Magic Lock-On]]
|-
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|-
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|-
|20||colspan="3"|[[Leaf Bracer]]
|-
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|-
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|-
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|-
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|-
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|-
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|-
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|-
|41||[[Drive Converter]]||[[Thunder Boost]]||[[Damage Control]]
|-
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-
|53||[[Thunder Boost]]||[[Damage Control]]||[[Drive Converter]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[Damage Control]]||[[Drive Converter]]||[[Thunder Boost]]
|}
{{tab|c}}{{tab|c}}

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