Editing Talk:Abilities (KHII)

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{{archive box|
----
* [[Talk:Abilities (Kingdom Hearts II)/Archive 1|Archive 1]] - January 30, 2010
must...resist urge to move....characters limits to here...must resist...So should character's limit command be moved here?--[[user:NeloAngelo|N/A]]
}}
 
== Growth Abilities ==
Aerial Recovery is an action ability, not a support. [[Special:Contributions/66.17.80.42|66.17.80.42]] 21:46, 11 December 2008 (UTC)


Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 03:38, December 15, 2009 (UTC)


== Questions ==
this might be useful
http://www.gamefaqs.com/console/ps2/file/935702/48143
Should probably note the fact that the names are rough translations Reflect Guard versus Guard etc.
Most of the Sora attack details seem a bit unnecessary but it's likely to be the best we'll get for the new stuff.
In short read every ability summarize it where you can and use good judgement


I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.
== Mistake? ==
It states 'Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost' but in the table it says she gains Hyper Healing atfer chaing back from Ping. Is that a mistake?.


Should it be "Earthshaker" or "Earth Shaker"?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:14, January 13, 2010 (UTC)
== Help ==


*also, I am uncertain about "Second Chance" and "Once More".[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:09, January 14, 2010 (UTC)
I'm going to try to revamp this sometime this week:
*Organize by ability type
*List "Name" ("Nihongo"), "AP", "Description", "Who/what has it".


{{Xhurtemob|time=19:51, February 1, 2010 (UTC)|text=Do you have to press X or O to jump in Final Mix??}}
This should shorten the page drastically by condensing its information. I think I can find the nihongo on my own, though I will need someone to check that I've gotten the right ones and translated it correctly, since there's such a huge difference in ability names. Also, for "Level learnt", that should be part of "who has it" (ex: "Sora (Lv 57)"), with refs for the different growth paths. For abilities gained at a certain point, just say "Sora", with a ref explaining the situation.


{{CaelumLucisCaliga|time=02:15, August 1, 2010 (UTC)|text=In english, X attacks and O jumps. It's reversed in japan. X jumps and O attacks.}}
Notes for the lead:
*Abilities were affected by storyline in KH1 (Cheer, etc.)
*Rewrite the bit about "Any ability that Roxas learns will be passed to Sora once the first chapter ends" or something like that.
*Add note about equipment having abilities now, allowing you to use an Item Slot instead of AP.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 16:18, November 16, 2009 (UTC)
:Okay, I got Sora's Actions done ([[User:KrytenKoro/Abilities_(Kingdom_Hearts_II)|here]]). We need to replace the ability descriptions with the official ones, though.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 18:20, November 16, 2009 (UTC)
:Okay, I have all of Sora and his Forms done, with official descriptions where I had them.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 08:33, November 21, 2009 (UTC)


== Original game descriptions ==
*Todo: Supporting character's action abilities, add Anti Sora abilities, check Lion Form descriptions.


Should we record them for posterity?{{User:KrytenKoro/Sig}} 21:53, 16 December 2014 (UTC)
==Equipment==
:Which ones? If it's the KHIIFM ones, weren't the old ones fan-translations? If it's that KHIIHD gave out different descriptions for abilities that were released in the international version of KHII, then I think they should be kept. {{KeybladeSpyMaster/Sig}} 23:53, 16 December 2014 (UTC)
Which Armor and Accessories provide abilities? Also, are there any other changes to Equipment Abilities with Final Mix?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:58, December 3, 2009 (UTC)
It's the latter; there's nothing we can do about the Final Mix ones. The question is, what is the best way to save them? Mouse-hover text?  --{{User:Neumannz/SigTemplate}} 00:15, 17 December 2014 (UTC)
:For ''Kingdom Hearts HD 1.5 ReMIX'', we simply added "'''''HD 1.5 ReMIX'''''" to journal entries that changed for ''Kingdom Hearts 358/2 Days''. I think we should do the same with these abilities. {{KeybladeSpyMaster/Sig}} 00:18, 17 December 2014 (UTC)
I have no idea what you mean by that.  --{{User:Neumannz/SigTemplate}} 05:48, 17 December 2014 (UTC)
:When they changed the journal entries for ''Kingdom Hearts 358/2 Days'' in ''HD 1.5 ReMIX'', we preserved the original entry from the original release by keeping it, adding "'''''HD 1.5 ReMIX'''''", and then adding the new entry (See [[Roxas]], for example). I think we should do the same: list the original entry, and then below that, put "'''''HD 2.5 ReMIX'''''" and then put the new entry. {{KeybladeSpyMaster/Sig}} 06:00, 17 December 2014 (UTC)
That wasn't really a replacement, per se. Also, this table is not a good place for that, in my opinion.  --{{User:Neumannz/SigTemplate}} 07:08, 17 December 2014 (UTC)
::Zeldawiki has this triforce symbol they use for notes, which incorporates hover text. We could perhaps use a crown-symbol along similar lines?{{User:KrytenKoro/Sig}} 16:17, 17 December 2014 (UTC)


::::That's easy enough to do. So, for example:
:Added note: What ''exactly'' is the name of the abilities that equipment give you?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 19:59, December 3, 2009 (UTC)
::::::<div style="background-color:#e6e6fa; padding:5px">Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. <span class="explain" title="Original Description: 'Increases damage done by fire-based attacks.'">[[File:Symbol - Crown.png|x15px|text-bottom|link=]]</span></div>
::::Or something like that?  --{{User:Neumannz/SigTemplate}} 17:16, 17 December 2014 (UTC)


Why can't we just do this:
{|width="100%" class="wikitable"
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
|width="15%" style="text-align:center"|'''Keyblade'''
|width="15%" style="text-align:center"|'''AP Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#e6e6fa"
|'''[[Kingdom Key]]'''
|Defender
|Raises defense when HP reaches critical.
|-bgcolor="#e6e6fa"
|'''[[Oathkeeper]]'''
|Form Boost
|Prolongs the period during using forms.
|-bgcolor="#e6e6fa"
|'''[[Oblivion]]'''
|Drive Boost
|Drive Gauge recovers faster when the MP gauge is reloading.
|-bgcolor="#e6e6fa"
|'''[[Star Seeker]]'''
|Air Combo Plus
|Adds 1 hit to an air combo.
|-bgcolor="#e6e6fa"
|'''[[Hidden Dragon]]'''
|MP Rage
|MP recovers faster when receiving damage.
|-bgcolor="#e6e6fa"
|'''[[Hero's Crest]]'''
|Air Combo Boost
|Increases damage inflicted when delivering an air combo finisher.
|-bgcolor="#e6e6fa"
|'''[[Monochrome]]'''
|Item Boost
|Items used on the field have greater effect.
|-bgcolor="#e6e6fa"
|'''[[Follow the Wind]]'''
|Draw
|Attracts prize orbs towards Sora.
|-bgcolor="#e6e6fa"
|'''[[Circle of Life]]'''
|MP Haste
|MP recovers 1.25 times faster during MP charge.
|-bgcolor="#e6e6fa"
|'''[[Photon Debugger]]'''
|Thunder Boost
|Increase the potential of Thunder capabilities.
|-bgcolor="#e6e6fa"
|'''[[Gull Wing]]'''
|Experience Boost
|When in critical health, EXP gained is doubled.
|-bgcolor="#e6e6fa"
|'''[[Rumbling Rose]]'''
|Finishing Plus
|Two combo finishers are allowed to execute simultaneously after finishing a combo.
|-bgcolor="#e6e6fa"
|'''[[Guardian Soul]]'''
|Reaction Boost
|Damage from Reaction Commands is increased.
|-bgcolor="#e6e6fa"
|'''[[Wishing Lamp]]'''
|Jackpot
|Chances of getting HP, MP, Munny, and Drive Ball prizes are increased.
|-bgcolor="#e6e6fa"
|'''[[Sweet Memories]]'''
|Lucky Lucky
|Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]].
|-bgcolor="#e6e6fa"
|'''[[Mysterious Abyss]]'''
|Blizzard Boost
|Increase the capabilities of Blizzard abilities.
|-bgcolor="#e6e6fa"
|'''[[Decisive Pumpkin]]'''
|Combo Boost
|Increases damage inflicted when using combo attacks.
|-bgcolor="#e6e6fa"
|'''[[Sleeping Lion]]'''
|Combo Plus
|Adds 1 hit to a ground combo.
|-bgcolor="#e6e6fa"
|'''[[Bond of Flame]]'''
|Fire Boost
|Increase the potential of Fire capabilities.
|-bgcolor="#e6e6fa"
|'''[[Fatal Crest]]'''
|Berserk Charge
|Allows combos to continue infinitely when the MP gauge recharges.
|-bgcolor="#e6e6fa"
|'''[[Fenrir]]'''
|Negative Combo
|Decreases max air and ground combo by 1.
|-bgcolor="#e6e6fa"
|'''[[Ultima Weapon]]'''
|MP Hastega
|MP charges at 1.75 times faster than its original speed.
|-bgcolor="#87ceeb"
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|width="15%" style="text-align:center"|'''AP Ability'''
|width="70%" style="text-align:center"|'''Description'''
|-bgcolor="#e6e6fa"
|'''[[Two Become One]]'''
|Light and Dark
|Increases chances of Driving into Final or Anti Form.
|-bgcolor="#e6e6fa"
|-bgcolor="#e6e6fa"
|width="38%" |{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|'''[[Winner's Proof]]'''
|width="6%"|3
|EXP Zero
|width="36%"|'''KHII:''' Increases damage done with fire-based attacks.<br>'''HD2.5:''' Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.
|Completely nullifies Experience Points acquired.
|width="20%"|Sora (LV 15/23/33), Donald Duck, Mulan, Jack Skellington, [[Bond of Flame]], [[Rising Dragon]]{{FMII}}
|}
|}
{{User:TheSilentHero/Sig}} 17:56, 17 December 2014 (UTC)
::To my understanding, the abilities do the same thing, the description has just been clarified.{{User:KrytenKoro/Sig}} 20:41, 17 December 2014 (UTC)


==Equipment Abilities==
== Final Mix Abilities ==
We need an explanation on what an Equipment Ability is somewhere on this page, with a redirect. {{User:TheFifteenthMember/Sig1}} 18:23, 24 February 2015 (UTC)
 
{{LAhood|time=02:35, December 15, 2009 (UTC)|text=I'm pretty sure there are some Final mix abilities missing from these lists. I'm not entirely sure, though, it's just that I've seen some unfamiliar abilites in Final Mix videos that I don't see here...}}
{{KrytenKoro|I've checked multiple Japanese sites, and the only Final Mix Action Abilities I've seen listed are Flash Step, Round Break, Aerial Dive, Magnet Splash, and the Limit Form stuff. If you've seen anything else, please list it here and I'll add it to the article.}}
 
== Growth Abilities ==
 
Since we're doing a list of all abilities, I'm going to separate the Growth abilities as well. However, I only have the descriptions for Level 1 and Level 2, and I'm obviously not going to play the game again for different text. Does anyone have a save in which they have the Level 1/2 Growth abilities, or know of a video that shows the description?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 03:38, December 15, 2009 (UTC)


== Anti Glide ==
== Questions ==


I'm pretty uncomfortable with listing this here when the game doesn't officially recognize it as an ability. Do we have an Ultimania listing to support it?{{User:KrytenKoro/Sig}} 18:44, 22 July 2015 (UTC)
I don't like the translation for Simba's "Fierce Claw", but "Fiercely Crow" makes no sense, even if it is closer to the pronunciation.
:[http://kh13.com/forum/gallery/sizes/17482-kh2-ultimania-059/large/ Kind of]. It is listed as one of AntiForm's "basic skills" (基本技), but it's not part of the actual list of abilities, and obviously that means it's not ''really'' a Growth Ability. --{{User:Neumannz/SigTemplate}} 20:38, 22 July 2015 (UTC)
::Do basic skills include stuff like Valor Form's V-slash combo, etc.? If so, I would suggest Anti Glide get merged into Anti Form, as part of its basic mechanics, and removed from here.{{User:KrytenKoro/Sig}} 20:40, 22 July 2015 (UTC)
:::In most cases, basic skills are basically any weapon attack that is not tied to an ability. For most Drive Forms, that's all of the basic, non-finisher attacks. So yeah, probably it shouldn't be here. --{{User:Neumannz/SigTemplate}} 21:56, 22 July 2015 (UTC)


== Table ==
Should it be "Earthshaker" or "Earth Shaker"?[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 06:14, January 13, 2010 (UTC)


{{tab|o-center}}{{tab|Kingdom Hearts II}}
== Support abilities ==
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
 
|-style="{{style|kh2|a}}; font-size:12px"
{|class="wikitable" width="100%"
!rowspan="2" style="width:10%"|Level
|-bgcolor="#87ceeb"
!colspan="3"|Ability
|width="36%" style="text-align:center"|'''Ability'''
|-style="{{style|kh2|b}}; font-size:12px"
|width="2%" style="text-align:center"|'''AP'''
!style="width:30%"|Sword
|width="40%" style="text-align:center"|'''Description'''
!style="width:30%"|Rod
|width="25%" style="text-align:center"|'''Obtained'''
!style="width:30%"|Shield
 
|-
|-bgcolor="#e6e6fa"
|4||colspan="3"|[[Scan]]
|{{nihongo|'''Synch Blade'''|シンクロブレード|Shinkuro Burēdo|<br>lit. "Synchro Blade"}}
|-
|
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|-
|
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Endless Magic'''|エンドレスマジック|Endoresu Majikku}}
|12||colspan="3"|[[Magic Lock-On]]
|
|-
|Unleashes magic combos endlessly.
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
|
|-
|-bgcolor="#e6e6fa"
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
|{{nihongo|'''Light & Dark'''|ライト&ダーク|Raito & Dāku}}(*)
|-
|
|20||colspan="3"|[[Leaf Bracer]]
|
|-
|
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Scan'''|ライブラ|Raibara|<br>lit. "Libra"}}
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
|
|-
|Inspects the target's current HP.
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
|
|-
|-bgcolor="#e6e6fa"
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
|{{nihongo|'''Aerial Recovery'''|エアリカバリー|Ea Rikabarī|<br>lit. "Libra"}}
|-
|
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
|Quickly regains balance with {{button|c}} when knocked down.
|-
|
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Combo Master'''|コンボマスター|Konbo Masutā}}
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
|
|-
|
|41||[[Lucky Lucky]]||[[Thunder Boost]]||[[MP Rage]]
|
|-
|-bgcolor="#e6e6fa"
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|{{nihongo|'''Combo Plus'''|コンボプラス|Konbo Purasu}}
|-
|
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
|-
|
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Air Combo Plus'''|エアコンボプラス|Ea Konbo Purasu}}
|53||[[Thunder Boost]]||[[MP Rage]]||[[Lucky Lucky]]
|
|-
|Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|
|-
|-bgcolor="#e6e6fa"
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|{{nihongo|'''Combo Boost'''|コンボアップ|Konbo Appu|<br>lit. "Combo Up"}}
|-
|
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|Increases the damage of the finishing move on the ground relative to the number of hits in the combo.
|-
|
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Air Combo Boost'''|エアコンボアップ|Ea Konbo Appu|<br>lit. "Air Combo Up"}}
|99||[[MP Rage]]||[[Lucky Lucky]]||[[Thunder Boost]]
|
|Increases the damage of the finishing move in the air relative to the number of hits in the combo.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Reaction Boost'''|リアクションアップ|Riakushon Appu|<br>lit. "Reaction Up"}}
|
|Increases damage dealt by Reaction Commands.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Finishing Plus'''|フィニッシュプラス|Finishhu Purasu|<br>lit. "Finish Plus"}}
|
|Unleash successive finishing moves after combos.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Negative Combo'''|コンボマイナス|Konbo Mainasu|<br>lit. "Combo Minus"}}
|
|Decreases maximum combo on the ground and in midair by 1.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Berserk Charge'''|チャージバーサク|Chāji Bāsaku|<br>lit. "Charge Berserk"}}
|
|Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Damage Drive'''|ダメージドライヴ|Damēji Doraibu}}
|
|Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Drive Boost'''|ドライヴブースト|Doraibu Būsuto}}
|
|Allows greater restoration of the Drive Gauge during MP Charge.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Form Boost'''|フォームブースト|Fōmu Būsuto}}
|
|Increases the duration of each Drive Form.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Summon Boost'''|サモンブースト|Samon Būsuto}}
|
|Increases the amount of time the Summon will stay.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Combination Boost'''|コンビブースト|Konbo Būsuto|<br>lit. "Combo Boost"}}
|
|Increases the amount of time spent for Limits.
|
|-bgcolor="#e6e6fa"
|{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu|<br>lit. "EXP Chance"}}
|
|Increases the amount of experience gained when defeating an enemy in a tight situation.
|
|}
|}
{{tab|c}}{{tab|Kingdom Hearts II Final Mix}}
 
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px; width:525px"
*Leaf Bracer: Casting Cure on yourself will continue even when attacked.
|-style="{{style|kh2|a}}; font-size:12px"
*Magic Lock-On: Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
!rowspan="2" style="width:10%"|Level
*Draw: Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
!colspan="3"|Ability
*Jackpot: Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate.
|-style="{{style|kh2|b}}; font-size:12px"
*Lucky Lucky: Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
!style="width:30%"|Sword
*Fire Boost: Increases damage done by fire-based attacks.
!style="width:30%"|Rod
*Blizzard Boost: Increases damage done by blizzard-based attacks.
!style="width:30%"|Shield
*Thunder Boost: Increases damage done by thunder-based attacks.
|-
*Item Boost: Increases effect done by healing items on the field.
|4||colspan="3" style="{{style||a}}"|
*MP Rage: Restores MP relative to the amount of damage taken. Equip more to increase the effect.
|-
*MP Haste: Increases MP restoration speed after MP is fully consumed.
|7||[[Combo Boost]]||[[Experience Boost]]||[[Item Boost]]
*MP Hastera: Greatly increases MP restoration speed after MP is fully consumed.
|-
*MP Hastega: Remarkably increases MP restoration speed after MP is fully consumed.
|9||[[Experience Boost]]||[[Item Boost]]||[[Combo Boost]]
*Defender: Increases defense in a pinch.
|-
*Damage Control (''Final Mix'': Crisis Half)
|12||colspan="3"|[[Magic Lock-On]]
*Second Chance: Ensures 1 HP remains after taking massive damage.
|-
*Once More: Ensures 1 HP remains after taking damage from a combo.
|15||[[Reaction Boost]]||[[Fire Boost]]||[[Damage Drive]]
*EXP Zero (''Final Mix'')
|-
*Auto Limit: Automatically sets the Reaction Command to Limit, if Limit is usable.
|17||[[Item Boost]]||[[Combo Boost]]||[[Experience Boost]]
*Auto Change: Automatically replaces fallen Party Members.
|-
*Hyper Healing: Quickly revives a fallen Party Member and greatly restores their HP.
|20||colspan="3"|[[Leaf Bracer]]
*Auto Healing: Restores HP while replaced by another Party Member with Change.
|-
 
|23||[[Fire Boost]]||[[Damage Drive]]||[[Reaction Boost]]
 
|-
*Valor Form: Synch Blade, Combo Plus, Air Combo Plus
|25||[[Drive Boost]]||[[Draw]]||[[Once More]]
*Wisdom Form: Combo Plus, MP Hastega (*Combo Plus possibly replaced with MP Hastega?)
|-
*Limit Form: HP Gain(*), Draw, Lucky Lucky, MP Rage, MP Haste
|28||[[Draw]]||[[Once More]]||[[Drive Boost]]
*Master Form: Synch Blade, Endless Magic, Air Combo Plus, Air Combo Plus, Draw, MP Hastera (*Another Draw)
|-
*Final Form: Synch Blade, MP Haste
|31||[[Combination Boost]]||[[Blizzard Boost]]||{{c|Defender|ability}}
*Lion Form: Combo Plus, Combo Plus, Air Combo Plus, Air Combo Plus
|-
 
|33||[[Damage Drive]]||[[Reaction Boost]]||[[Fire Boost]]
*Draw Ring: Draw
|-
*Lucky Ring: Lucky Lucky
|36||[[Air Combo Boost]]||[[Negative Combo]]||[[Jackpot]]
*Shock Charm+: Thunder Boost
|-
*Full Bloom+: MP Haste
|39||[[Blizzard Boost]]||{{c|Defender|ability}}||[[Combination Boost]]
*Shade Archive+: MP Rage
|-
*Keyblades, Shields, Staves
|41||[[Drive Converter]]||[[Thunder Boost]]||[[Damage Control]]
|-
|44||[[Negative Combo]]||[[Jackpot]]||[[Air Combo Boost]]
|-
|47||[[Once More]]||[[Drive Boost]]||[[Draw]]
|-
|49||[[Finishing Plus]]||[[Berserk Charge]]||[[Second Chance]]
|-
|53||[[Thunder Boost]]||[[Damage Control]]||[[Drive Converter]]
|-
|59||{{c|Defender|ability}}||[[Combination Boost]]||[[Blizzard Boost]]
|-
|65||[[Berserk Charge]]||[[Second Chance]]||[[Finishing Plus]]
|-
|73||[[Jackpot]]||[[Air Combo Boost]]||[[Negative Combo]]
|-
|85||[[Second Chance]]||[[Finishing Plus]]||[[Berserk Charge]]
|-
|99||[[Damage Control]]||[[Drive Converter]]||[[Thunder Boost]]
|}
{{tab|c}}{{tab|c}}

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