Editing Symphony Master

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Once all the instruments have been destroyed, the player can focus on the Symphony Master. As its main means of offense; the distraction method it used with its instruments, is gone, the Unversed boss will begin leaping around the battlefield, creating shockwaves as it lands. Slide can be used to avoid the attack, the player then able to bombard the boss with either aerial combos or a powerful ground finisher. The Symphony Master also may elongate its conductor's baton, throwing it at Terra with a boomerang effect. The player should either Slide out the of way or use Guard to defend against it. It can also separate the baton into smaller batons and throw them at the player, similar to [[Larxene]]'s throwing knives. The Symphony Master will then alternate between these three attacks for the duration of the battle. Note that landing a powerful combo finisher causes the boss to drop its hat, leaving it stunned and open for attacks until it picks it up, but be careful as it will promptly glow with dark energy, damaging the player if he or she is too close. Also note that its instruments do not have to be destroyed to defeat the boss, but it makes the fight easier. So long as one has patience and uses the correct strategies, the Symphony Master will not be a challenge.
Once all the instruments have been destroyed, the player can focus on the Symphony Master. As its main means of offense; the distraction method it used with its instruments, is gone, the Unversed boss will begin leaping around the battlefield, creating shockwaves as it lands. Slide can be used to avoid the attack, the player then able to bombard the boss with either aerial combos or a powerful ground finisher. The Symphony Master also may elongate its conductor's baton, throwing it at Terra with a boomerang effect. The player should either Slide out the of way or use Guard to defend against it. It can also separate the baton into smaller batons and throw them at the player, similar to [[Larxene]]'s throwing knives. The Symphony Master will then alternate between these three attacks for the duration of the battle. Note that landing a powerful combo finisher causes the boss to drop its hat, leaving it stunned and open for attacks until it picks it up, but be careful as it will promptly glow with dark energy, damaging the player if he or she is too close. Also note that its instruments do not have to be destroyed to defeat the boss, but it makes the fight easier. So long as one has patience and uses the correct strategies, the Symphony Master will not be a challenge.
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{{atk|{{nihongo|'''Jump Attack'''|ジャンプアタック|<br>Janpu Atakku}}|Physical|—|2.0|△|Jumps up high and creates a shock wave upon landing.}}
{{atk|{{nihongo|'''Jump Attack'''|ジャンプアタック|<br>Janpu Atakku}}|Physical|—|2.0|△|Jumps up high and creates a shock wave upon landing.}}

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