Editing Swimming

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'''Swimming''' is a form of movement that appears in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Final Mix]]'', ''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', and ''[[Kingdom Hearts III]]''.
{{nihongo|'''Swimming'''|スヰミニゴ|Suwiminigo}} is a passive ability that appears in ''[[Kingdom Hearts]]'', ''[[Kingdom Hearts Final Mix]]'',''[[Kingdom Hearts II]]'', ''[[Kingdom Hearts II Final Mix+]]'' and ''[[Kingdom Hearts Birth by Sleep]]''.


Surface swimming appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', and ''Kingdom Hearts III'' — essentially, the character will swim around in the water in a breast-stroke style. They cannot jump, so they must get to a shore in order to get out of the water. In ''Kingdom Hearts Birth by Sleep'', surface swimming is the only kind of swimming available, and is only used at [[Neverland]]. However, in ''Kingdom Hearts Birth by Sleep Final Mix'', swimming is also possible in the [[Mirage Arena]] match against [[Monstro]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', surface swimming is the only kind available and is only used in both [[Symphony of Sorcery]] and [[Traverse Town]]. In ''Kingdom Hearts Birth by Sleep'', [[Terra]], [[Ventus]], and [[Aqua]] can swim faster by holding {{button|c}} and in ''Kingdom Hearts'', after he learns [[Mermaid Kick]], [[Sora]] can swim faster by holding {{button|c}}.
In ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'' it appears in the worlds of [[Destiny Islands]], [[Monstro]] and in [[Traverse Town]] in the [[Traverse_Town#Second_District|Secret Waterway]]. In [[Atlantia]], Sora becomes a Merman and you are allowed to attack with your keyblade.


In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Sora can swim in all three-dimensions while in [[Form:Sora#Atlantica version|Merman Form]] at [[Atlantica]]. In ''Kingdom Hearts'', Sora can dive with {{button|s}} and rise with {{button|c}}. Once he learns [[Mermaid Kick]], he can hold {{button|c}} or {{button|s}} to swim faster. In combat, he cannot block, dodge, or use combo modifiers, unique finishers, [[Summons]] or [[Special Ability|Special Abilities]], but can still use items, basic [[Keyblade]] combos, and magic. In ''Kingdom Hearts II'', diving and rising are instead performed by moving {{button|rana}}. Sora can also use {{button|x}} to swim faster and {{button|c}} to use Dolphin Kick.
Swimming also appears in ''Kingdom Hearts II'' and ''Kingdom Hearts II Final Mix+'', however you are forbidden to do anything in [[Atlantica]] while swimming.


In ''Kingdom Hearts III'', Sora can also swim in all three-dimensions while in [[The Caribbean]] and [[Scala ad Caelum]]. To do so, he can dive underwater by pressing {{button|l2}} when surface swimming or by landing in the water while in [[Dive Mode]]. While underwater, he can ascend with {{button|r2}}, descend with {{button|l2}}, and spin the [[Keyblade]] like a propeller to accelerate by holding {{button|c}}. While swimming faster, he can use {{button|lana}} to adjust his trajectory. His underwater combo has been completely reworked, now consisting of a horizontal spin attack, three thrusts that spawn bubbles with limited homing properties, a vertical slash that leaves a shockwave in its wake, and spinning the Keyblade like a propeller to create a burst of wind for the finisher. He can also now dodge and block, and most of his offensive spells work completely differently underwater with sea designations.
In ''Kingdom Hearts Birth by Sleep'' it appears in [[Neverland]] in both the Cove and the Mermaid Lagoon. You can also dash with {{button|c}}. You cannot jump out once you are in water. You must swim to a piece of land in order to get out of the water.


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