Editing Strike Raid
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In ''[[Kingdom Hearts II]]'', Strike Raid is a [[limit]] exclusive to [[Genie]]. The limit begins with '''Strike''', where Genie shoots a stream of magic bullets at a single target. Afterwards, '''Judgment''' causes Sora to spin Genie in a circle as Genie shoots more magic bullets from his fingers towards all surrounding enemies, knocking them closer to Sora. | In ''[[Kingdom Hearts II]]'', Strike Raid is a [[limit]] exclusive to [[Genie]]. The limit begins with '''Strike''', where Genie shoots a stream of magic bullets at a single target. Afterwards, '''Judgment''' causes Sora to spin Genie in a circle as Genie shoots more magic bullets from his fingers towards all surrounding enemies, knocking them closer to Sora. | ||
In ''[[Kingdom Hearts II Final Mix]]'', Strike Raid is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 65 MP to use. It is automatically assigned to {{button|s}} in the shortcuts menu. On activation, Sora performs the first throw attack, and up to three more throws can be executed through the '''{{a|Raid}}''' [[Reaction Command]]. Afterwards, the Reaction Command is replaced with '''{{a|Judgment}}''' to perform the final, more powerful throw, granting Limit Form 1 Exp. Point upon use and launches victims upon contact. The Keyblade slightly homes in to the enemy, and the Judgment attack has an even stronger homing capability, making Strike Raid connect more reliably than its iteration in ''Kingdom Hearts''. However, its lack of invulnerability frames leaves Sora prone to triggering an "invisible Keyblade" glitch if tackled by an [[Assassin]] Nobody | In ''[[Kingdom Hearts II Final Mix]]'', Strike Raid is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 65 MP to use. It is automatically assigned to {{button|s}} in the shortcuts menu. On activation, Sora performs the first throw attack, and up to three more throws can be executed through the '''{{a|Raid}}''' [[Reaction Command]]. Afterwards, the Reaction Command is replaced with '''{{a|Judgment}}''' to perform the final, more powerful throw, granting Limit Form 1 Exp. Point upon use and launches victims upon contact. The Keyblade slightly homes in to the enemy, and the Judgment attack has an even stronger homing capability, making Strike Raid connect more reliably than its iteration in ''Kingdom Hearts''. However, its lack of invulnerability frames leaves Sora prone to triggering an "invisible Keyblade" glitch if tackled by an [[Assassin]] Nobody in the middle of Strike Raid, resulting in his Keyblade and its hitbox entirely vanishing. The glitch can only be undone through use of Strike Raid once more or by reverting back to normal. | ||
[[File:Strike Raid KHREC.png]] In ''[[Kingdom Hearts Re:coded]]'', Strike Raid is an {{c|attack command|RCO}} that has a normal memory consumption of 15% and a reload time of 15 seconds. It lets Data-Sora hurl the Keyblade once, with it returning like a boomerang. If used in midair, he will return to the ground before throwing the Keyblade. | [[File:Strike Raid KHREC.png]] In ''[[Kingdom Hearts Re:coded]]'', Strike Raid is an {{c|attack command|RCO}} that has a normal memory consumption of 15% and a reload time of 15 seconds. It lets Data-Sora hurl the Keyblade once, with it returning like a boomerang. If used in midair, he will return to the ground before throwing the Keyblade. | ||