Editing Spellican
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The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful in order to prevent it from getting away, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the {{c|Balloon|ability}} family of spells is extraordinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack. When Spellican's Reaction Endurance value reaches 0, he will flinch after every attack for 6.7 seconds. | The battle against the Spellican can take a while, so Sora should go in with either a full Drop Gauge, [[Drop-Me-Not]] commands, or [[Wake-up Block]]. Spellican can be affected by [[Magnet]] and [[Zero Gravity]], so, [[Zero Graviga]] and [[Collision Magnet]] are very useful in order to prevent it from getting away, although neither [[Zero Graviza]] nor [[Magnet Spiral]] affect Spellican. [[Sonic Blade]] should also be equipped in the deck, since it can cause Spellican to flinch and allow Sora to hit it many times with impunity. As always, the {{c|Balloon|ability}} family of spells is extraordinarily useful. It's also important to equip all [[Combo Plus]] and [[Air Combo Plus]] available, as well as using [[Spirit]]'s with [[Light Screen]] and [[Attack Haste]], allowing for a better defense and a more effective attack. When Spellican's Reaction Endurance value reaches 0, he will flinch after every attack for 6.7 seconds. | ||
The battle begins with Sora chasing the Spellican by sliding on a road of light. Sora must dodge the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora simply needs to pass through Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, to deal heavy damage to Spellican. The Crystal Comet attack can be | The battle begins with Sora chasing the Spellican by sliding on a road of light. Sora must dodge the projectiles the Spellican fires while constantly boosting with {{button|dsy}} in order to catch up to the Spellican. Sora simply needs to pass through Spellican to make it transport both of them to the main battle arena. But once the Spellican is in range, Sora should use a Flowmotion attack, such as Sliding or Kick Dive, to deal heavy damage to Spellican. The Crystal Comet attack can be dodgef by spinning Sora around, misdirecting the bullets and allowing him to land back on the road. The Crystal Meteor must be jumped over. | ||
The main battle arena is filled with floating rocks that can be used as stepping stones to perform Flowmotion attacks or navigation, or also as barriers against Spellican's attacks. | The main battle arena is filled with floating rocks that can be used as stepping stones to perform Flowmotion attacks or navigation, or also as barriers against Spellican's attacks. | ||