Editing Sniperwild
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 49: | Line 49: | ||
Sniperwilds will hop around the room, searching for [[Sora]] with their glowing eyes. If he is spotted, the Sniperwild will start raising the alarm, and if allowed to finish, an endless stream of Sniperwilds will begin appearing and hitting the [[party]] with unblockable shots. Although the Sniperwilds can still be slain at this point, they will no longer drop [[items]] or [[experience]] and are very likely to knock out the entire party, so Sora should just leave the area and start over. | Sniperwilds will hop around the room, searching for [[Sora]] with their glowing eyes. If he is spotted, the Sniperwild will start raising the alarm, and if allowed to finish, an endless stream of Sniperwilds will begin appearing and hitting the [[party]] with unblockable shots. Although the Sniperwilds can still be slain at this point, they will no longer drop [[items]] or [[experience]] and are very likely to knock out the entire party, so Sora should just leave the area and start over. | ||
In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or | In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | ||
The easiest strategy is to equip a Keyblade specializing in strength like [[Olympia]], [[Pumpkinhead]], and [[Ultima Weapon]] and hide behind the arch above the fountain near the gate between the Second District and the First District. When a Sniperwild hops to a higher place like the sidewalk near the Hotel or near the shops across the hotel, use [[Glide]] or [[Superglide]] to reach the Sniperwild, defeat it quickly, Glide back to the arch, and repeat the process. Sometimes, the Sniperwilds can spot Sora if he is not directly in the middle, so he must hide right in the middle of the arch so that the Sniperwilds will never spot him. | The easiest strategy is to equip a Keyblade specializing in strength like [[Olympia]], [[Pumpkinhead]], and [[Ultima Weapon]] and hide behind the arch above the fountain near the gate between the Second District and the First District. When a Sniperwild hops to a higher place like the sidewalk near the Hotel or near the shops across the hotel, use [[Glide]] or [[Superglide]] to reach the Sniperwild, defeat it quickly, Glide back to the arch, and repeat the process. Sometimes, the Sniperwilds can spot Sora if he is not directly in the middle, so he must hide right in the middle of the arch so that the Sniperwilds will never spot him. | ||
Another solid strategy is to equip all three [[Cheer]] abilities and the necessary equipment to maximize Sora's [[MP]] and [[summon]] power, and summon [[Mushu]]. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. If doing this however, make sure Donald and Goofy are close to the | Another solid strategy is to equip all three [[Cheer]] abilities and the necessary equipment to maximize Sora's [[MP]] and [[summon]] power, and summon [[Mushu]]. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. If doing this however, make sure Donald and Goofy are close to the spot you plan to retreat to before summoning Mushu, or they'll likely be detected when reappearing. Be sure to also try and kill any Sniperwilds that may spot you ASAP once they appear, and you can choose to cast Stop on them since you can still cast spells with Mushu active; mind your MP however. | ||
Not one strategy is as foolproof, and the player should stick to the strategy that suits them best, given Sniperwilds are among some of the most dangerous enemies in ''Final Mix''. | Not one strategy is as foolproof, and the player should stick to the strategy that suits them best, given Sniperwilds are among some of the most dangerous enemies in ''Final Mix''. | ||