Editing Sniperwild
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In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or cast a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or cast a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]]. | ||
The easiest strategy is to equip a Keyblade specializing in strength like [[Olympia]], [[Pumpkinhead]] | The easiest strategy is to equip a Keyblade specializing in strength like [[Olympia]], [[Pumpkinhead]] and [[Ultima Weapon]] and hide behind the arch above the fountain near the gate between the Second District and the First District. When a Sniperwild hops to a higher place like the sidewalk near the Hotel or near the shops across the hotel, use [[Glide]] or [[Superglide]] to reach the Sniperwild, defeat it quickly, Glide back to the arch, and repeat the process. Sometimes, the Sniperwilds can spot Sora if he is not directly in the middle, so he must hide right in the middle of the arch so that the Sniperwilds will never spot him. | ||
Another solid strategy is to equip all three [[Cheer]] abilities and the necessary equipment to maximize Sora's [[MP]] and [[summon]] power, and summon [[Mushu]]. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. If doing this however, make sure Donald and Goofy are close to the preferred spot to retreat to before summoning Mushu, or they'll likely be detected when reappearing. Be sure to also try and kill any Sniperwilds that can spot Sora as soon as possible when they appear. Since Sora can still cast spells with summons active, he can also cast Stop on them, but he must be wary of his MP. | Another solid strategy is to equip all three [[Cheer]] abilities and the necessary equipment to maximize Sora's [[MP]] and [[summon]] power, and summon [[Mushu]]. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. If doing this however, make sure Donald and Goofy are close to the preferred spot to retreat to before summoning Mushu, or they'll likely be detected when reappearing. Be sure to also try and kill any Sniperwilds that can spot Sora as soon as possible when they appear. Since Sora can still cast spells with summons active, he can also cast Stop on them, but he must be wary of his MP. | ||
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Sniperwild (Portrait) KHHD.png|Sniperwild's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''. | Sniperwild (Portrait) KHHD.png|Sniperwild's journal portrait in ''Kingdom Hearts HD 1.5 ReMIX''. | ||
</gallery> | </gallery> | ||
==Videos== | |||
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==Notes and references== | ==Notes and references== | ||