Editing Sleight
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Since the first card in a stocked combo is removed from the player's deck when the combo is used, unless said card is the only basic card left in the deck, the player can quickly be reduced to a few weak cards if they abuse combos without arranging them into efficient sleights. It is advised to build multiple layers of sleights into a deck, ensuring that cards may be used in multiple sleights, even after initial sleights remove cards from the deck. In ''Re: Chain of Memories'', the first few frames of a Sleight once activated grant Sora/Riku some super armor frames against possible incoming attacks that are not interrupted on time, still damaging them while not preventing their sleight from activating. | Since the first card in a stocked combo is removed from the player's deck when the combo is used, unless said card is the only basic card left in the deck, the player can quickly be reduced to a few weak cards if they abuse combos without arranging them into efficient sleights. It is advised to build multiple layers of sleights into a deck, ensuring that cards may be used in multiple sleights, even after initial sleights remove cards from the deck. In ''Re: Chain of Memories'', the first few frames of a Sleight once activated grant Sora/Riku some super armor frames against possible incoming attacks that are not interrupted on time, still damaging them while not preventing their sleight from activating. | ||
In ''Kingdom Hearts Chain of Memories'', Friend and Summon sleights do not have "Lv2" or "Lv3" as part of their names | In ''Kingdom Hearts Chain of Memories'', Friend and Summon sleights do not have "Lv2" or "Lv3" as part of their names. | ||
The term "sleight" may come from "{{w|sleight of hand}}", a skill commonly associated with card tricks. | The term "sleight" may come from "{{w|sleight of hand}}", a skill commonly associated with card tricks. | ||