Editing Slapshot
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In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows [[Sora]] to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a [[Critical Hit]]. When [[Combo Master]] is equipped, it is possible to skip over Slapshot without the attack even landing due to the fast transitions between attacks. | In ''Kingdom Hearts Final Mix'', Slapshot is a [[combat ability]] that costs 1 {{AP}} to equip. It allows [[Sora]] to perform a wide uppercut slash instead of his default, slower thrust when near an opponent, and has a chance of dealing a [[Critical Hit]]. When [[Combo Master]] is equipped, it is possible to skip over Slapshot without the attack even landing due to the fast transitions between attacks. | ||
In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. | In ''Kingdom Hearts II'', Slapshot is an [[action ability]] that costs 2 AP to equip. It allows Sora to perform a quick uppercut slash when near an opponent, doing slightly more damage than a regular strike and preventing him from getting flung back if he is blocked or parried. Physical defenses such as a [[Large Body]]'s front notably do not stop the attack. Unlike [[Flash Step]] or [[Guard Break]] however, Slapshot despite being immune to deflection cannot directly break guards. In ''[[Kingdom Hearts II Final Mix]]'', Sora connects his combo attacks more easily when performing Slapshot. Its description is erroneously switched with that of [[Dodge Slash]], but this was corrected in ''Kingdom Hearts II Final Mix''. | ||
==Learning Slapshot== | ==Learning Slapshot== | ||