Editing Risky Play
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In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected. | In ''Kingdom Hearts 358/2 Days'', Risky Play is an {{c|equipment ability|358}}. It only triggers when missing with melee attacks, with projectile attacks like [[Xigbar]]'s bullets and [[Xemnas]]'s thrown blades (used in certain finishers) being entirely unaffected. | ||
==Learning | ==Learning Combo-Air Slide== | ||
===''Kingdom Hearts 358/2 Days''=== | ===''Kingdom Hearts 358/2 Days''=== | ||
====Weapons with | ====Weapons with Combo-Air Slide==== | ||
{{Days Weapon Ability | {{Days Weapon Ability | ||
|XemPandora=0 | |XemPandora=0 | ||
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}} | }} | ||
====Rings with | ====Rings with Combo-Air Slide==== | ||
*[[Master's Circle]] | *[[Master's Circle]] | ||
[[Category:Kingdom Hearts 358/2 Days abilities]] | [[Category:Kingdom Hearts 358/2 Days abilities]] |