Editing Rising Spiral
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When used in the middle of a combo, Rising Spiral preserves the internal hit counter of the combo (for the purposes of damage-boosting abilities like [[Air Combo Boost]]), while acting as the first hit of a 'new' combo in terms of the timing of combo finishers such as [[Speed Slash]] or [[Last Charge]]. This mechanic allows Rising Spiral to extend Sora's combos beyond their usual length without using a [[Combo Plus]] or [[Air Combo Plus]] ability. For example, with no other action abilities equipped, Sora's base Keyblade combo (which normally has 3 base hits and a finisher at the end) can be extended with Rising Spiral as follows: | When used in the middle of a combo, Rising Spiral preserves the internal hit counter of the combo (for the purposes of damage-boosting abilities like [[Air Combo Boost]]), while acting as the first hit of a 'new' combo in terms of the timing of combo finishers such as [[Speed Slash]] or [[Last Charge]]. This mechanic allows Rising Spiral to extend Sora's combos beyond their usual length without using a [[Combo Plus]] or [[Air Combo Plus]] ability. For example, with no other action abilities equipped, Sora's base Keyblade combo (which normally has 3 base hits and a finisher at the end) can be extended with Rising Spiral as follows: | ||
3 base Keyblade hits → '''Rising Spiral''' → 2 base Keyblade | 3 base Keyblade hits → '''Rising Spiral''' → 2 base Keyblade swings → combo finisher. | ||
==Learning Rising Spiral== | ==Learning Rising Spiral== | ||