Editing Revenge Action

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In games with a Revenge mechanic, each attack has a {{nihongo|'''Revenge Value'''|リベンジ値|Ribenji-chi}}. When an enemy is hit multiple times in close succession without performing an action of their own, the Revenge Value of the attacks begins to accumulate. Once the total surpasses the enemy's {{nihongo|'''Revenge Activation Value'''|リベンジ発動値|Ribenji Hatsudō-chi}}, they will perform a Revenge Action and break out of the combo. This prevents the player from infinitely stunning a boss with a combo.
In games with a Revenge mechanic, each attack has a {{nihongo|'''Revenge Value'''|リベンジ値|Ribenji-chi}}. When an enemy is hit multiple times in close succession without performing an action of their own, the Revenge Value of the attacks begins to accumulate. Once the total surpasses the enemy's {{nihongo|'''Revenge Activation Value'''|リベンジ発動値|Ribenji Hatsudō-chi}}, they will perform a Revenge Action and break out of the combo. This prevents the player from infinitely stunning a boss with a combo.


When an enemy activates a Revenge Action, they will perform a sudden counterattack or warp away from the player. Usually, each enemy only has one Revenge Action; some Revenge Actions however are different depending on if the enemy was grounded or in an airborne state.
When an enemy activates a Revenge Action, they will perform a sudden counterattack or warp away from the player. Usually, each enemy only has one Revenge Action.


==Mechanics==
==Mechanics==

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