Editing Reaction Endurance
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{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. | {{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. | ||
Enemies begin encounters with a certain amount of Reaction Endurance. Each attack that hits the enemy decreases their Reaction Endurance by a certain amount, which is referred to as the attack's '''{{nihongo|Reaction Value|リアクション値|Riakushon-chi}}'''. When an enemy's Reaction Endurance reaches 0, they flinch or are blown away. | Enemies begin encounters with a certain amount of Reaction Endurance. Each attack that hits the enemy decreases their Reaction Endurance by a certain amount, which is referred to as the attack's '''{{nihongo|Reaction Value|リアクション値|Riakushon-chi}}'''. When an enemy's Reaction Endurance reaches 0, they will flinch or are blown away. | ||
==Mechanics== | ==Mechanics== | ||