Editing Reaction Endurance

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{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away.  
{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away.  


Enemies begin encounters with a certain amount of Reaction Endurance. Each attack that hits the enemy decreases their Reaction Endurance by a certain amount, which is referred to as the attack's '''{{nihongo|Reaction Value|リアクション値|Riakushon-chi}}'''. When an enemy's Reaction Endurance reaches 0, they flinch or are blown away.
Enemies begin encounters with a certain amount of Reaction Endurance. Each attack that hits the enemy decreases their Reaction Endurance by a certain amount, which is referred to as the attack's '''{{nihongo|Reaction Value|リアクション値|Riakushon-chi}}'''. When an enemy's Reaction Endurance reaches 0, they will flinch or are blown away.


==Mechanics==
==Mechanics==

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