Editing Reaction Endurance
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An enemy's Reaction Endurance is restored by 1 for every 10 seconds the enemy is not attacked. The Reaction Endurance will be completely restored if the enemy reacts (small flinches excluded), if 10 seconds pass after the endurance reaches 0, or if the enemy activates a [[Revenge Action]]. | An enemy's Reaction Endurance is restored by 1 for every 10 seconds the enemy is not attacked. The Reaction Endurance will be completely restored if the enemy reacts (small flinches excluded), if 10 seconds pass after the endurance reaches 0, or if the enemy activates a [[Revenge Action]]. | ||
The [[Darkside]], [[Rock Titan]], [[Demon Tower]], [[Demon Tide]], [[King of Toys]], [[Raging Vulture]], and [[Lightning Angler]] do not have a Reaction Endurance value and consequently their behavior is not directly affected by Sora's attacks in general; instead, | The [[Darkside]], [[Rock Titan]], [[Demon Tower]], [[Demon Tide]], [[King of Toys]], [[Raging Vulture]], and [[Lightning Angler]] do not have a Reaction Endurance value and consequently their behavior is not directly affected by Sora's attacks in general; instead, most of these bosses have stun states or other such "reaction" mechanics tied to HP thresholds. Many members of the [[real Organization XIII]] have a Reaction Endurance value of 0, but they do not flinch during attacks. | ||
==See also== | ==See also== | ||