Editing Prize Pod

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Prize Pods appear in exactly one location in nearly every world (usually a different location per character) and in certain matches in the [[Mirage Arena]]. They usually appear in groups of four, and will flee after thirty seconds without ever attacking. If they do not appear when the player character fulfills their appearance conditions, then the player can simply leave the room and try again, but once they appear in a world they will not reappear until the player leaves to the Lanes Between and then comes back. For every hit, they will drop [[flavors]] for making [[ice cream]], and fighting Prize Pods is the only way to acquire these ingredients. Prize Pods drop two to three specific ingredients per character per world, so in order to get all the ingredients the player must defeat each set of Prize Pods in every world they inhabit.
Prize Pods appear in exactly one location in nearly every world (usually a different location per character) and in certain matches in the [[Mirage Arena]]. They usually appear in groups of four, and will flee after thirty seconds without ever attacking. If they do not appear when the player character fulfills their appearance conditions, then the player can simply leave the room and try again, but once they appear in a world they will not reappear until the player leaves to the Lanes Between and then comes back. For every hit, they will drop [[flavors]] for making [[ice cream]], and fighting Prize Pods is the only way to acquire these ingredients. Prize Pods drop two to three specific ingredients per character per world, so in order to get all the ingredients the player must defeat each set of Prize Pods in every world they inhabit.


To effectively and easily yield the most amount of ingredients from Prize Pods, it is recommended to have a repeating deck of a [[Magnet]]-type spell and then two [[Thunder]]-type spells, as well as a projectile-type [[Shotlock]]. Upon their appearance, use Magnega and then the following Thundagas. This will activate the Thunderbolt [[Command Style]], nulling Magnega, so it should be recast. At this point step back and use a [[Shotlock]] to its maximum number of lock-ons. Once they have either been defeated or have fled, go in and collect the dropped ingredients. Another combo only Aqua can use would be to use a [[Magnet]]-type spell while on the ground, then following up with [[Raging Storm]] for multiple hits while the [[Magnet]]-type spell runs its course. Ventus can also use a combo of a [[Magnet]]-type spell and then follow up with either Faith or Salvation until the [[Magnet]]-Type spell finishes. Ventus and Aqua can also make use of Time Splicer. Another effective tactic for Terra, Ventus, and Aqua, is to use [[Transcendence]], although the short start-up time may give the Prize Pods enough time to move out of the radius of Transcendence; an alternative is Mega Flare, which has a shorter start-up time; two Mega Flares should be enough to beat them.
To effectively and easily yield the most amount of ingredients from Prize Pods, it is recommended to have a repeating deck of a [[Magnet]]-type spell and then two [[Thunder]]-type spells, as well as a projectile-type [[Shotlock]]. Upon their appearance, use Magnega and then the following Thundagas. This will activate the Thunderbolt [[Command Style]], nulling Magnega, so it should be recast. At this point step back and use a [[Shotlock]] to its maximum number of lock-ons. Once they have either been defeated or have fled, go in and collect the dropped ingredients. Another combo only Aqua can use would be to use a [[Magnet]]-type spell while on the ground, then following up with [[Raging Storm]] for multiple hits while the [[Magnet]]-type spell runs its course. Ventus can also use a combo of a [[Magnet]]-type spell and then follow up with either Faith or Salvation until the [[Magnet]]-Type spell finishes. Ventus and Aqua can also make use of Time Splicer. Another effective tactic for Terra, Ventus, and Aqua, is to use [[Transcendence]], although the short start-up time may give the Prize Pods enough time to move out of the radius of Transcendence; an alternative is Mega Flare, which has a shorter start-up time, two mega flares should be enough to beat them.


Another and much simpler strategy is to simply put as many Magnera as possible in your deck and cast them relentlessly. Only Magnera, though: Magnet is too weak and has a short range while Magnega is too powerful (meaning it will kill them instead of milking their items).
Another and much simpler strategy is to simply put as many Magnera as possible in your deck and cast them relentlessly. Only Magnera, though: Magnet is too weak and has a short range while Magnega is too powerful (meaning it will kill them instead of milking their items).

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