Editing Powerwild

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{{game|KH1|FM1|COM|REC|KHX|UCX|KH3|DR}}
{{game|KH1|FM1|COM|REC|KHX|UCX}}
{{suite}}
{{suite}}
{{Character
{{expand|create=Strategy for ''Kingdom Hearts: Chain of Memories''.}}
{{Enemy
  |name=Powerwild
  |name=Powerwild
  |katakana=パワーワイルド
  |katakana=パワーワイルド
  |romaji=Pawāwairudo
  |romaji=Pawā Wairudo
|japname=Power Wild
  |fr=Primate costaud
  |fr=Primate costaud
  |de=Anthromur
  |de=Anthromur
  |image=[[File:Powerwild KHIII.png|250px]]
  |image=[[File:Powerwild KH.png|250px]]
  |FMimage=[[File:Powerwild KHFM.png|225px]]
  |FMimage=[[File:Powerwild KHFM.png|225px]]
  |tab2=KHCOM
  |tab2=KHX
  |image2=[[File:Powerwild KHCOM.png]]
  |image2=[[File:Powerwild KHX.png|225px]]
|tab3=KHX
|image3=[[File:Powerwild KHX.png|225px]]
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts: Chain of Memories
  |game3=Kingdom Hearts χ
  |game3=Kingdom Hearts χ
|game4=Kingdom Hearts III
|game5=Kingdom Hearts Dark Road
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
Line 23: Line 21:
  |s2=Sniperwild
  |s2=Sniperwild
  |s3=Cheery Ape
  |s3=Cheery Ape
|s4=Wild Shaman
  |journalKH=Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
  |journalKH=Heartless resembling a monkey. With great physical strength and agility, they often strike with combination attacks. Avoid close-range battles with them if possible.
  |journalSS=A simian Heartless that excels at jumping.<br>It has destructive instincts and attacks with punches and sliding kicks.
  |journalSS=A simian Heartless that excels at jumping.<br>It has destructive instincts and attacks with punches and sliding kicks.
  |journalUX=This monster doesn't monkey around—it uses buffs to increase its strength. Take it down quickly before it drives you bananas!
  |journalUX=This monster doesn't monkey around—it uses buffs to increase its strength. Take it down quickly before it drives you bananas!
|journalKH3=These impish chimps swing through the trees and scrabble along walls while pelting you with nuts. Rude! Block whatever they throw and send it right back at 'em.<br><br>They'll taunt and tease and try to bait you into attacking. The best response? Attack! They're wide open the whole time, silly monkeys.
  |KHHP1=30
  |KHHP1=30
|KHJPHP2=150
  |KHHP2=120
  |KHHP2=120
  |KHATK1=12
  |KHATK1=12
|KHJPATK2=31
  |KHATK2=35
  |KHATK2=35
  |KHDEF1=11
  |KHDEF1=11
|KHJPDEF2=20
  |KHDEF2=27
  |KHDEF2=27
  |KHMP1=15
  |KHMP1=15
|KHJPMP2=48
  |KHMP2=47
  |KHMP2=47
  |KHEXP1=4
  |KHEXP1=4
|KHJPEXP2=120
  |KHEXP2=90
  |KHEXP2=90
  |KHweapon=x1.0
  |KHweapon=x1.0
Line 47: Line 38:
  |KHbliz=x1.0
  |KHbliz=x1.0
  |KHthun=x1.0
  |KHthun=x1.0
|KHJPgrav=x1.0
  |KHgrav=x1.0
  |KHgrav=x1.0<ref>x0.8 after rescue.</ref>
  |KHstop=x1.0
|KHJPstop=x1.0
  |KHstop=x1.0<ref>x0.6 after rescue.</ref>
  |KHko=x1.0
  |KHko=x1.0
  |KHother=x1.0
  |KHother=x1.0
  |KHJPreward=(1) HP prize x3<br>(1) Munny x4<br>Potion (4%), Power Shard (8%), Protera Chain (1%)<br>'''Powerwild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (50%), Mega-Ether (4%), Power Shard (20%)
  |KHreward=(1) HP Ball x3<br>(1) Munny x4<ref>The Powerwild drops (1) Munny x20, (5) Munny x5, Ether (20%), Mega-Ether (4%), Power Shard (16%), and Potion (2%) when it slips on a banana peel.</ref>
|KHreward=(1) HP prize x3<br>(1) Munny x4<br>Potion (2%), Power Shard (8%), Protera Chain (0.5%)<br>'''Powerwild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (20%), Mega-Ether (4%), Power Shard (16%)
  |KHworld=Deep Jungle
|FMreward=(1) HP prize x3<br>(1) Munny x4<br>Potion (2%), Power Shard (4%), Protera Chain (0.5%)<br>'''Powerwild slips on banana peel'''<br>(1) Munny x20, (5) Munny x5<br>Ether (20%), Mega-Ether (4%), Power Shard (4%)
  |KHworld=Deep Jungle, Monstro, End of the World
|JPtab=*
|FMtab=*
  |KHcup1=Phil Cup
  |KHcup1=Phil Cup
  |KHseed11=9
  |KHseed11=9
Line 89: Line 74:
  |KHnum24=1
  |KHnum24=1
  |COM2=s
  |COM2=s
  |COMHP2=76
  |COMHP2=77
  |COMAP2=4
  |COMAP2=4
  |COMEXP2=12
  |COMEXP2=13
  |COM3=s
  |COM3=s
  |COMHP3=83
  |COMHP3=84
  |COMAP3=5
  |COMAP3=5
  |COMEXP3=20
  |COMEXP3=20
  |COM4=s
  |COM4=s
  |COMHP4=90
  |COMHP4=91
  |COMAP4=6
  |COMAP4=7
  |COMEXP4=25
  |COMEXP4=28
  |COM5=s
  |COM5=s
  |COMHP5=97
  |COMHP5=98
  |COMAP5=7
  |COMAP5=8
  |COMEXP5=35
  |COMEXP5=35
  |COMHP6=104
  |COMHP6=105
  |COMAP6=8
  |COMAP6=9
  |COMEXP6=41
  |COMEXP6=43
  |COM7=r
  |COM7=r
  |COMHP7=111
  |COMHP7=112
  |COMAP7=10
  |COMAP7=10
  |COMEXP7=50
  |COMEXP7=50
  |COM8=r
  |COM8=r
  |COMHP8=117
  |COMHP8=119
  |COMAP8=11
  |COMAP8=11
  |COMEXP8=50
  |COMEXP8=58
  |COM9=r
  |COM9=r
  |COMHP9=124
  |COMHP9=126
  |COMAP9=12
  |COMAP9=13
  |COMEXP9=65
  |COMEXP9=65
  |COMphys=x1.0
  |COMphys=x1.0
Line 124: Line 109:
  |COMthun=x1.0
  |COMthun=x1.0
  |COMneut=x1.0
  |COMneut=x1.0
  |COMgrav=O
  |COMgrav=x1.0
  |COMstun=O
  |COMstun=x1.0
  |COMstop=O
  |COMstop=x1.0
  |COMwarp=O
  |COMwarp=x1.0
  |COMbind=O
  |COMbind=x1.0
  |COMconf=O
  |COMconf=x1.0
  |COMterr=O
  |COMterr=x1.0
  |ReCOM2=s
  |COMmagn=x1.0
  |ReCOMHP2=64
  |COMfree=x1.0
|ReCOMAP2=5
|ReCOMEXP2=12
|ReCOM3=s
|ReCOMHP3=71
|ReCOMAP3=6
|ReCOMEXP3=20
|ReCOM4=s
|ReCOMHP4=78
|ReCOMAP4=7
|ReCOMEXP4=25
|ReCOM5=s
|ReCOMHP5=85
|ReCOMAP5=8
|ReCOMEXP5=35
|ReCOMHP6=92
|ReCOMAP6=9
|ReCOMEXP6=41
|ReCOM7=r
|ReCOMHP7=99
|ReCOMAP7=11
|ReCOMEXP7=50
|ReCOM8=r
|ReCOMHP8=106
|ReCOMAP8=12
|ReCOMEXP8=50
|ReCOM9=r
|ReCOMHP9=113
|ReCOMAP9=13
|ReCOMEXP9=65
|ReCOMmagn=O
|ReCOMfree=O
  |ability=Retrograde
  |ability=Retrograde
  |desc=Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc.
  |desc=Reverse the value of all cards. 1 becomes 9, 2 becomes 8, etc.
  |duration=1 reload
  |duration=1 reload
  |CP=40
  |CP=40
  |COMMP=16
  |value=1, 3, 4
|ReCOMMP=20
|COMrate=2%
  |duel=3
  |duel=3
  |time=4
  |time=4
  |COMworld=Olympus Coliseum
  |COMworld=Olympus Coliseum
|KH3HP0=1
|KH3EXP0=1
|KH3loc1=Twilight Town
|KH3LV1=10
|KH3loc2=Twilight Town
|KH3enc2=C
|KH3LV2=16
|KH3loc3=Twilight Town
|KH3enc3=D
|KH3LV3=24
|KH3loc4=Kingdom of Corona
|KH3LV4=14
|KH3loc5=Kingdom of Corona
|KH3enc5=B
|KH3LV5=18
|KH3loc6=Kingdom of Corona
|KH3enc6=C
|KH3LV6=26
|KH3loc7=Kingdom of Corona
|KH3enc7=D
|KH3LV7=34
|KH3loc8=Kingdom of Corona
|KH3enc8=Battlegate 6
|KH3LV8=60
|KH3loc9=The Caribbean
|KH3LV9=34
|KH3loc10=The Caribbean
|KH3enc10=D
|KH3LV10=40
|KH3phys=×1.0
|KH3fire=×1.0
|KH3bliz=×1.0
|KH3thun=×1.0
|KH3water=×1.0
|KH3aero=×1.0
|KH3dark=×1.0
|KH3neutral=×1.0
|KH3rapid=×1.0
|KH3free=◯
|KH3elec=◯
|KH3stun=◯
|KH3hunny=◯
|KH3reac=0
|KH3rev=—
|KH3att=×1.1
|KH3dam=—
|KH3reward=HP prize (1) ×2, Munny (1) ×3<br>Pulsing Shard (12%), Pulsing Stone (6%), Wellspring Shard (8%)
|KH3world=Twilight Town, Kingdom of Corona, The Caribbean
|DRep1=Episode 1|DRep1r=2
|DRslv1=10|DRsbp1=12
|DRslv2=10|DRsbp2=100
|DRep3=Episode 6
|DRslv3=43|DRsbp3=374
|DRw1=Agrabah|DRw1r=4
|DRwrank1=★|DRwlv1=10|DRwbp1=12
|DRwrank2=★★|DRwlv2=20|DRwbp2=84
|DRwrank3=★★★|DRwlv3=31<ref>40 prior to August 12, 2020.</ref>|DRwbp3=130<ref>336 prior to August 12, 2020.</ref>
|DRwrank4=★★★★|DRwlv4=43|DRwbp4=374
|DRe1=Winning Streak
|DRelv1=18|DRebp1=70
|DRe2=Daily Challenge|DRe2r=2
|DRelv2=18|DRebp2=70
|DRelv3=10|DRebp3=12
|DRt1=1-9
|DRtper1=1, 2, 3, 4, 5
|DRtlv1=10|DRtbp1=12
|DRfire=Resist
|DRmag=Weak
|DRsleep=Weak
|DRwater=Weak
|DRattack=Physical + DEF Down
|DRpass1=HP +1
|DRpass2=Magic +1
|DRpass3=HP +1
|DRpass4=Strength +1
}}
}}
The '''Powerwild''' is an [[Emblem Heartless]] introduced in ''{{c|Kingdom Hearts|game}}.
The '''Powerwild''' is an Emblem [[Heartless]] found in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', and ''[[Kingdom Hearts χ]]''.


==Design==
==Design==
The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the [[Heartless]] emblem can clearly be seen emblazoned on their chest.
The monkey-like Powerwild are covered in blue fur, appearing lighter around their head and torso, and darker around their arms, legs and long tails. The center part of their face is pitch-black with jagged edges, and two glowing, yellow eyes can be seen. The inner sections of their round ears are a light purple color, as are their large paws and feet, which end with sharp, black claws. They seem to be wearing golden bracelets and anklets, and the Heartless emblem can clearly be seen emblazoned on their chest.


The ''[[Kingdom Hearts Final Mix]]'' recolor makes the Powerwilds strongly resemble their simian cousins the [[Bouncywild]]s, featuring brown skin tones instead of blue.
The ''[[Kingdom Hearts Final Mix]]'' recolor makes the Powerwilds strongly resemble their simian cousins the [[Bouncywild]]s, featuring brown skin tones instead of blue.
Line 261: Line 138:
==Strategy==
==Strategy==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and [[Sora]]. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the [[Keyblade]]. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.
The Powerwild fights in close-combat, as opposed to the range supportive [[Bouncywild]]s. The first attack the Powerwild has is a close-ranged swipe attack. The second attack in a Powerwild's arsenal is a sliding dash attack in which the Powerwild will use to close the distance between it and Sora. The final attack a Powerwild can use is a leaping attack. The Powerwild jumps high into the air, swinging both claws down upon Sora and his allies. All of its attacks can be blocked either by defending or timing a precise strike with the Keyblade. The Powerwild has one defensive move. Although simple, it can be problematic. This move occurs mainly if Sora follows a direct, frontal attack method. The Powerwild may dodge by lightly jumping to its left or right, then preparing a quick attack.


If timed correctly, Sora can earn [[Tech Points]] for blocking all attacks.<ref>Before [[Kairi]]'s rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>
If timed correctly, Sora can earn technical points for blocking all attacks.<ref>Before Kairi's rescue, 1 and 2 Tech Points can earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref><ref>After Kairi's rescue, 9 and 30 Tech Points are earned for blocking any attack in ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'', respectively.</ref>


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
;Deck
{{stub}}
{{CoMDeck
|card1=Powerwild
|v13=O
|card2=Powerwild
|v21=O|v23=O|v24=O
|enemy=*
}}
 
;Attacks
{{atk-o|com}}
{{atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}|Physical|—|x1.5{{KHCoM}}<br>x2.5{{ReCoM}}|{{sleight|Powerwild|com=*}}{{sleight|Powerwild}}|Slide forward while kicking. Quick execution.}}
{{atk|{{nihongo|'''Jump Kick'''|ジャンプキック|<br>Janpu Kikku}}{{KHCoM}}|Physical|—|x2.0|{{sleight|Powerwild|com=*}}|After jumping straight up, kicks forward while rapidly descending. Has high power.}}
{{atk|{{nihongo|'''Punch'''|パンチ|<br>Panchi}}{{ReCoM}}|Physical|—|x2.5|{{sleight|Powerwild}}}}
{{atk-c|com}}
 
===''Kingdom Hearts III''===
The Powerwild is easy to defeat, but can trip newbie players up. They retain their old scratching attack and sliding kick from the original games. They can also throw nuts at Sora if he is far away. These nuts will inflict [[Stun]] unless Sora has [[Stun Protection]] equipped. However, if blocked, the nuts will instead stun the Powerwild if it hits, leaving them open for attack. To put it simply, blocking and counterattacking is the best way to defeat a Powerwild, though simply charging and attacking can do the trick due to their small amount of [[HP]].
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}
|Physical
|0.5 x 6 hits
|◯
|2
|Scratches alternately with left and right hands.
}}
{{Atk|{{nihongo|'''Aerial Scratch'''|空中引っかき|<br>Kūchū Hikkaki}}
|Physical
|1.0
|◯
|2
|Scratches simultaneously with both hands while jumping.
}}
{{Atk|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}
|Physical
|1.5
|◯
|2
|Slides around with its feet aimed forward.
}}
{{Atk|{{nihongo|'''Nut Throw'''|木の実投げ|<br>Konomi Nage}}
|Physical
|1.0
|◯
|2
|Produces nuts and throws them in a curved arc. Has a 50% chance to inflict the Stun status effect for 5 seconds.
}}
{{Atk|{{nihongo|'''Wall Jump Attack'''|壁ジャンプ攻撃|<br>Kabe Janpu Kōgeki}}
|Physical
|1.0
|△
|2
|Leaps between walls and scratches while doing so.
}}
{{Atk-c}}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|1}}
 
{{-}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

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