Editing Ogre
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The Orcus uses more powerful variants of the Invisible's attacks. It may slash at Roxas with its swords if at close range, but a carefully timed [[Block]] can prevent the damage caused by this tactic. The Orcus is also capable of shooting several downward energy balls that may inflict the [[Rewound Defense]] status effect, but this attack can easily be avoided with a simple chain of [[Dodge Roll]]s, [[Air Slide]]s, or even the [[Glide]] ability. The Orcus's last attack is by far its most devastating to one's health; the Orcus will vanish, while its sword flies around the battlefield, dealing damage every time it collides with Roxas. This will occur several times but can easily be avoided by Dodge Roll or Glide. The Orcus finishes this attack by reappearing and spawning a massive shockwave with a relatively long range and high power. It is recommended that Glide be used to avoid this attack, but if Roxas can land a combo finisher when or immediately after the enemy reappears, it will be stunned for several seconds, leaving it vulnerable. Both the energy ball combo and the shockwave tactic will leave the Orcus vulnerable to attack to some degree, so long as Roxas dodges the combo first and then moves in swiftly with a quick aerial combo. | The Orcus uses more powerful variants of the Invisible's attacks. It may slash at Roxas with its swords if at close range, but a carefully timed [[Block]] can prevent the damage caused by this tactic. The Orcus is also capable of shooting several downward energy balls that may inflict the [[Rewound Defense]] status effect, but this attack can easily be avoided with a simple chain of [[Dodge Roll]]s, [[Air Slide]]s, or even the [[Glide]] ability. The Orcus's last attack is by far its most devastating to one's health; the Orcus will vanish, while its sword flies around the battlefield, dealing damage every time it collides with Roxas. This will occur several times but can easily be avoided by Dodge Roll or Glide. The Orcus finishes this attack by reappearing and spawning a massive shockwave with a relatively long range and high power. It is recommended that Glide be used to avoid this attack, but if Roxas can land a combo finisher when or immediately after the enemy reappears, it will be stunned for several seconds, leaving it vulnerable. Both the energy ball combo and the shockwave tactic will leave the Orcus vulnerable to attack to some degree, so long as Roxas dodges the combo first and then moves in swiftly with a quick aerial combo. | ||
{{Atk-o|358}} | {{Atk-o|358}} | ||
{{Atk|{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}} | {{Atk|{{nihongo|'''Mow Down'''|なぎ払い|Nagiharai}}<br>''Attack'' | ||
| | |— | ||
|— | |— | ||
|1.35 | |1.35 | ||
| Line 105: | Line 105: | ||
|Quickly moves to strike the target. | |Quickly moves to strike the target. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Rush'''|突進|Tosshin}} | {{Atk|{{nihongo|'''Rush'''|突進|Tosshin}}<br>''Attack'' | ||
| | |— | ||
|— | |— | ||
|1.23 | |1.23 | ||
| Line 112: | Line 112: | ||
|Thrusts the sword forward at a high speed. | |Thrusts the sword forward at a high speed. | ||
}} | }} | ||
{{Atk-m|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}} | {{Atk-m|{{nihongo|'''Shockwave'''|衝撃波|Shōgekiha}}<br>''Attack''{{note|Magic for the shockwave attack}} | ||
|(sword) | |(sword) | ||
| | |— | ||
|— | |— | ||
|1.06 | |1.06 | ||
| Line 121: | Line 121: | ||
| | | | ||
|(shockwave) | |(shockwave) | ||
| | |Nil | ||
|Null Defense (100%) | |Null Defense (100%) | ||
|1.20 | |1.20 | ||
|X | |X | ||
}} | }} | ||
{{Atk|{{nihongo|'''Angry Lightning Strike'''|怒りの落雷|Ikari no Rakurai}} | {{Atk|{{nihongo|'''Angry Lightning Strike'''|怒りの落雷|Ikari no Rakurai}}<br>''Attack'' | ||
| | |Lightning | ||
|Jolt (100%) | |Jolt (100%) | ||
|1.73 | |1.73 | ||
| Line 133: | Line 133: | ||
|Causes lightning to strike around itself after being stunned. | |Causes lightning to strike around itself after being stunned. | ||
}} | }} | ||
{{Atk|{{nihongo|'''Time Bullets'''|時の弾|Toki no Dan}} | {{Atk|{{nihongo|'''Time Bullets'''|時の弾|Toki no Dan}}<br>''Attack'' | ||
| | |Time | ||
|Rewound Defense (65%) | |Rewound Defense (65%) | ||
|0.81 | |0.81 | ||