Editing Mushroom XIII
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One way to defeat the challenge is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game. | One way to defeat the challenge is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game. | ||
However, the difficulty of this mushroom comes from the fact that roughly every 15-to-30 hits, as well as upon reaching 50 hits, it will be launched away from Sora forcing him to have to move after it even if a combo finisher doesn't connect on it (unlike the balloon during the Grandstander | However, the difficulty of this mushroom comes from the fact that roughly every 15-to-30 hits, as well as upon reaching 50 hits, it will be launched away from Sora forcing him to have to move after it even if a combo finisher doesn't connect on it (unlike the balloon during the Grandstander mini game). Because of this and the shape of the room being awkward at best, making use of Master Form to juggle the mushroom continuously can be difficult as it may force Sora to glide away from it as the mushroom is being air combo'ed, and there is also a chance it may fly out of range of Horizontal Slash; both these scenarios can also be true if both Sora and the mushroom contact the invisible ceiling of the room. | ||
An alternate way of doing this is to equip as much [[Combo Plus]]es and [[Finishing Plus]]es as possible, activate Wisdom Form, and then pelt the mushroom with Wisdom Shot combos. After a Wisdom Shot combo finisher, cast one or two Thundaga finishers to finish the combo. Equipping [[Magic Lock-On]] makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range. While Berserk Charge is also recommended for this strategy, the challenge becomes significantly easier with no need to cast spells if one can juggle the mushroom into any corner of the room (around any of the trees), where Sora can simply just shoot away from the proper position/distance to rack up hits without any extra movement. | An alternate way of doing this is to equip as much [[Combo Plus]]es and [[Finishing Plus]]es as possible, activate Wisdom Form, and then pelt the mushroom with Wisdom Shot combos. After a Wisdom Shot combo finisher, cast one or two Thundaga finishers to finish the combo. Equipping [[Magic Lock-On]] makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range. While Berserk Charge is also recommended for this strategy, the challenge becomes significantly easier with no need to cast spells if one can juggle the mushroom into any corner of the room (around any of the trees), where Sora can simply just shoot away from the proper position/distance to rack up hits without any extra movement. | ||