Editing Mushroom XIII

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 297: Line 297:
However, it's apparent that the mushroom will periodically jump about as it moves around, which will likely mess up Sora's shots even if he's locked-on as some of the Wisdom Shots may end up curving below or away during any of the mushroom's jump arcs. This can mainly occur if Sora is within a close-enough range as it jumps towards him or jumps towards the side, but not when jumping away. Sora must also not move too far back as the Wisdom Shots have limited range and will dissipate before contacting the target; the key is to keep a proper distance so Sora can land as much shots as possible within the time frame if aiming for an S rank and being able to predict its jump path to land the maximum amount of shots by moving Sora around properly.
However, it's apparent that the mushroom will periodically jump about as it moves around, which will likely mess up Sora's shots even if he's locked-on as some of the Wisdom Shots may end up curving below or away during any of the mushroom's jump arcs. This can mainly occur if Sora is within a close-enough range as it jumps towards him or jumps towards the side, but not when jumping away. Sora must also not move too far back as the Wisdom Shots have limited range and will dissipate before contacting the target; the key is to keep a proper distance so Sora can land as much shots as possible within the time frame if aiming for an S rank and being able to predict its jump path to land the maximum amount of shots by moving Sora around properly.


It's possible though, to have enough MP leftover and to revert back just in time to immediately execute Trinity Limit to stop the timer to also deal the final amount of hits, but this requires fast reflexes and pause scumming; even then there's a chance the final Trinity Limit hit might not rack up any extra hits at all while Donald and Goofy's commands do not reduce the mushroom's counter whatsoever (only Sora's command does).
It's possible though, to have enough MP leftover and to revert back just in time to immediately execute Trinity Limit to stop the timer to also deal the final amount of hits, but this requires fast reflexes and pause scumming; even then there's a chance the final Trinity Limit hit might not rack up any extra hits at all while Donald and Goofy's commands do not reduce the mushroom's counter whatsoever.


The hit counter resembles the one [[Marluxia]] uses against Sora in his Absent Silhouette battle, and the mushroom's appearance within the Timeless River in general likely alludes to Marluxia's role in tampering with Sora's past memories in ''[[Kingdom Hearts Chain of Memories]]''.
The hit counter resembles the one [[Marluxia]] uses against Sora in his Absent Silhouette battle, and the mushroom's appearance within the Timeless River in general likely alludes to Marluxia's role in tampering with Sora's past memories in ''[[Kingdom Hearts Chain of Memories]]''.

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)