Editing Mushroom XIII

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 195: Line 195:
}}
}}
{{Q|Press {{button|t}} to begin the duel! Quickly defeat the enemies that appear!|Information}}
{{Q|Press {{button|t}} to begin the duel! Quickly defeat the enemies that appear!|Information}}
'''No. 6''' appears at the [[Underworld Caverns: Atrium]], where [[Demyx]] was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations.
'''No. 6''' appears at the [[Underworld Caverns: Atrium]], where [[Demyx]] was first fought. Sora must defeat all of the clones within 45 seconds. The clones appear in groups of six, though the initial one must be attacked first. Notable patterns are appearing in circles, which make Firaga most useful, appearing in straight lines, making Blizzaga most useful, and appearing in vertical lines, making Thundaga most useful. The clones are very weak, so it is recommended to take advantage of Final Form, which not only allows powerful magic but also makes the Keyblades strike adjacent foes when Gliding or jumping, making it much easier to defeat the mushrooms in more difficult formations. Magic Lock-On is heavily recommended in order to have especially the Thundaga casts automatically lock-on to any targets; the second-to-final formations on the right side of the door should also be tackled first due to being spaced further apart than the formation on the left.
 
Magic Lock-On is heavily recommended in order to have especially the Thundaga casts automatically lock-on to any targets; the second-to-final formations on the right side of the door should also be tackled first due to being spaced further apart than the formation on the left. The formations also all appear in the same exact formations each time, requiring memorization and developed reflexes for each attempt if aiming for an S rank. MP management with Ethers (or Elixirs) WITHOUT HITTING MP CHARGE is also just as vital.


The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories'', and the various formations may recall those of the various book clones in the Absent Silhouette fight.
The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories'', and the various formations may recall those of the various book clones in the Absent Silhouette fight.

Please note that all contributions to the Kingdom Hearts Wiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see KHWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)