Editing Mushroom XIII
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Magic Lock-On is heavily recommended in order to have especially the Thundaga casts automatically lock-on to any targets; the second-to-final formations on the right side of the door should also be tackled first due to being spaced further apart than the formation on the left. The formations also all appear in the same exact formations each time, requiring memorization and developed reflexes for each attempt if aiming for an S rank. MP management with Ethers (or Elixirs) WITHOUT HITTING MP CHARGE is also just as vital. | Magic Lock-On is heavily recommended in order to have especially the Thundaga casts automatically lock-on to any targets; the second-to-final formations on the right side of the door should also be tackled first due to being spaced further apart than the formation on the left. The formations also all appear in the same exact formations each time, requiring memorization and developed reflexes for each attempt if aiming for an S rank. MP management with Ethers (or Elixirs) WITHOUT HITTING MP CHARGE is also just as vital. | ||
The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories'', and the various formations may recall | The clones are reminiscent of the boss battle against [[Zexion]] in the "Reverse/Rebirth" mode of ''Kingdom Hearts Re:Chain of Memories'', and the various formations may recall that of the various book clones in the Absent Silhouette fight. | ||
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