Editing Mushroom XIII

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==Design==
==Design==
[[File:Mushroom XIII Sprite KHIIFM.png|left]]
[[File:Sprite Mushroom XIII.png|left]]
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.


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{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game.
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game. A way to make this easier is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.
 
One way to defeat the challenge is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.
 
An alternate way of doing this is to enter Wisdom Form, and to use the Shoot command repeatedly until its finisher is reached, then use the Thundaga finisher once or twice to complete each combo. At least two finishers per combo are required for this so equip [[Finishing Plus]] and Rumbling Rose if acquired. Equipping [[Magic Lock-On]] makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range.


It is similar to the Overtake/Clear Light Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies.
It is similar to the Overtake/Clear Light Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies.
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{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form; normal attacks or finisher strings are both capable of completing the challenge, either using Berserk Charge or the Fatal Crest, or unequipping all Combo Plus abilities, equipping Finishing Plus and Negative Combo, and using Fenrir to fire continuous finisher bursts. Proper control of the camera helps greatly in completing this challenge, as the clones can appear among and on top of the pillars on the mansion grounds where they may not seen easily and Wisdom Form's shots will not auto-aim toward them. Avoid locking onto the clones and sweep the camera around to keep more of the area in view and see where the clones are appearing, then move in to fire at them.
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form, have Fatal Crest and Berserk Charge equipped and removing all Combo Plus abilities.


The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.

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