Editing Mushroom XIII

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  |s5=Gold Tricholoma
  |s5=Gold Tricholoma
  |journalKH2='''No. 1'''<br>The strongest Heartless of the bunch. It moves quickly and deals precise attacks.<br><br>Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.<br><br>'''No. 2'''<br>A Heartless that attacks with a barrage of magic projectiles.<br><br>Avoid its attacks to earn points. Launch them back to earn even more points!<br><br>'''No. 3'''<br>A clumsy Heartless that drops valuable items.<br><br>Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.<br><br>'''No. 4'''<br>A Heartless that loves a good game of tag—and loves being "it."<br><br>It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.<br><br>'''No. 5'''<br>A tough Heartless that regenerates HP as it sleeps.<br><br>Defeat it by hitting it fast and hard to drain its HP.<br><br>'''No. 6'''<br>A Heartless that creates copies of itself, and attacks using various formations.<br><br>Figure out which formation it's using and quickly work out a plan of action!<br><br>'''No. 7'''<br>A dangerous Heartless with a violent streak.<br><br>If you get too close, it'll blast you away. Defeat it with long-range attacks like magic.<br><br>'''No. 8'''<br>A Heartless buried in the ground, waiting to be pulled out.<br><br>Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!<br><br>'''No. 9'''<br>A Heartless that loves to dance. Hit it, and it won't stop spinning.<br><br>Attack quickly and repeatedly to keep it spinning out of control.<br><br>'''No. 10'''<br>A Heartless that confuses its enemy by creating copies of itself.<br><br>Defeat it by finding and attacking its real form.<br><br>'''No. 11'''<br>A poor Heartless that's always being chased by a mysterious number.<br><br>Attacking it will reduce the number. Transform the number to 0 as quickly as possible!<br><br>'''No. 12'''<br>A Heartless that warps to various areas on the map only to mock Sora.<br><br>Defeat it by locking on to it or using long-ranged attacks!<br><br>'''No. 13'''<br>A Heartless that appeared alongside an ethereal flash of light.<br><br>It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.
  |journalKH2='''No. 1'''<br>The strongest Heartless of the bunch. It moves quickly and deals precise attacks.<br><br>Attack it to earn points! As soon as it performs Reversal, perform your own Reversal to catch it off guard.<br><br>'''No. 2'''<br>A Heartless that attacks with a barrage of magic projectiles.<br><br>Avoid its attacks to earn points. Launch them back to earn even more points!<br><br>'''No. 3'''<br>A clumsy Heartless that drops valuable items.<br><br>Chase it to collect what it's lost! At times it's known to drop a whole trove of goodies.<br><br>'''No. 4'''<br>A Heartless that loves a good game of tag—and loves being "it."<br><br>It summons allies while chasing its enemies; don't let their sheer number overwhelm you. Defeat them one at a time for victory.<br><br>'''No. 5'''<br>A tough Heartless that regenerates HP as it sleeps.<br><br>Defeat it by hitting it fast and hard to drain its HP.<br><br>'''No. 6'''<br>A Heartless that creates copies of itself, and attacks using various formations.<br><br>Figure out which formation it's using and quickly work out a plan of action!<br><br>'''No. 7'''<br>A dangerous Heartless with a violent streak.<br><br>If you get too close, it'll blast you away. Defeat it with long-range attacks like magic.<br><br>'''No. 8'''<br>A Heartless buried in the ground, waiting to be pulled out.<br><br>Once you pull it out, keep attacking until it's dead. Make sure you don't drop it!<br><br>'''No. 9'''<br>A Heartless that loves to dance. Hit it, and it won't stop spinning.<br><br>Attack quickly and repeatedly to keep it spinning out of control.<br><br>'''No. 10'''<br>A Heartless that confuses its enemy by creating copies of itself.<br><br>Defeat it by finding and attacking its real form.<br><br>'''No. 11'''<br>A poor Heartless that's always being chased by a mysterious number.<br><br>Attacking it will reduce the number. Transform the number to 0 as quickly as possible!<br><br>'''No. 12'''<br>A Heartless that warps to various areas on the map only to mock Sora.<br><br>Defeat it by locking on to it or using long-ranged attacks!<br><br>'''No. 13'''<br>A Heartless that appeared alongside an ethereal flash of light.<br><br>It bestowed upon Sora a treasure, as proof of defeating the rest of its kind.
  |KH2phys=x0.5<ref>Weapon vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2weapon=x0.5<ref>Weapon vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2fire=x0.5
  |KH2fire=x0.5
  |KH2bliz=x0.5
  |KH2bliz=x0.5
  |KH2thun=x0.5
  |KH2thun=x0.5
  |KH2dark=x0.5
  |KH2dark=x0.5
  |KH2neut=x0.5<ref>Other vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2other=x0.5<ref>Other vulnerability is x1.0 for No. 5, 7, and 10.</ref>
  |KH2world=Various (See below)
  |KH2world=Various (See below)
  |KH2reward=''See [[#Prizes|Prizes]]''
  |KH2reward=''See [[#Prizes|Prizes]]''
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-B Prize does not stack, ranks A-D have two options of prizes
-B Prize does not stack, ranks A-D have two options of prizes
-->
-->
{{sec-stub}}
{{section-stub}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=525px
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:90%" align="center" width=525px
|-style="{{style|kh2|a}}"
|- bgcolor="#3A3A3A"
!rowspan="2"|Rank||rowspan="2"|Type A Reward||colspan="3"|Type B Reward
|width="2%" style="font-size:12px; color:white; text-align:center"|'''Rank'''
|-style="{{style|kh2|b}}"
|width="25%" style="font-size:12px; color:white; text-align:center"|'''A Prize'''
!Chance||Reward (Odds)||Rewards (Evens)
|width="25%" style="font-size:12px; color:white; text-align:center"|'''B Prize (Odds)'''
|-
|width="25%" style="font-size:12px; color:white; text-align:center"|'''B Prize (Evens)'''
!S
|- bgcolor="#E6E6FA"
|Munny (large) x5<br>Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x2<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|S
|100%||(3) MP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Premium Mushroom]] x1||(5) HP prize x5<br>(3) Drive orb x5<br>(5) Drive orb x5<br>[[Ultimate Mushroom]] x1
|Munny (Large) x5<br>[[Tranquility Crystal]]
|-
|(3) MP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>[[Premium Mushroom]]
!rowspan="2"|A
|(5) HP Ball x5<br>(3) Drive Ball x5<br>(5) Drive Ball x5<br>[[Ultimate Mushroom]]
|rowspan="2"|Munny (large) x5<br>Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x2<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|- bgcolor="#E6E6FA"
|90%||(3) MP prize x3<br>[[Precious Mushroom+]] x1||(5) HP prize x3<br>[[Majestic Mushroom+]] x1
|rowspan="2"|A
|-
|rowspan="2"|Munny (Large) x5<br>Tranquility Crystal
|10%||(3) MP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Premium Mushroom]] x1||(5) HP prize x5<br>(1) Drive orb x5<br>(5) Drive orb x5<br>[[Ultimate Mushroom]] x1
|(3) MP Ball x3<br>[[Precious Mushroom+]] (90%)
|-
|(5) HP Ball x3<br>[[Majestic Mushroom+]] (90%)
!rowspan="2"|B
|- bgcolor="#E6E6FA"
|rowspan="2"|Munny (medium) x4<br>Munny (small) x4<br>[[Tranquility Crystal]] x1<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x2
|(3) MP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>Premium Mushroom (10%)
|85%||(3) MP prize x3<br>[[Precious Mushroom]] x1||(5) HP prize x3<br>[[Majestic Mushroom]] x1
|(5) HP Ball x5<br>(1) Drive Ball x5<br>(5) Drive Ball x5<br>Ultimate Mushroom (10%)
|-
|- bgcolor="#E6E6FA"
|15%||(3) MP prize x3<br>[[Precious Mushroom+]] x1||(5) HP prize x3<br>[[Majestic Mushroom+]] x1
|rowspan="2"|B
|-
|rowspan="2"|Munny (Medium) x3<br>Tranquility Crystal<br>[[Drive Recovery]]
!rowspan="2"|C
|(3) MP Ball x3<br>[[Precious Mushroom]] (85%)
|rowspan="2"|Munny (medium) x1<br>Munny (small) x4<br>[[Tranquility Gem]] x1<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|(5) HP Ball x3<br>[[Majestic Mushroom]] (85%)
|75%||(1) MP prize x3<br>[[Plain Mushroom+]] x1||(1) HP prize x3<br>[[Joyous Mushroom+]] x1
|- bgcolor="#E6E6FA"
|-
|(3) MP Ball x3<br>Precious Mushroom+ (15%)
|25%||(3) MP prize x3<br>[[Precious Mushroom]] x1||(5) HP prize x3<br>[[Majestic Mushroom]] x1
|(5) HP Ball x3<br>Majestic Mushroom+ (15%)
|-
|- bgcolor="#E6E6FA"
!rowspan="2"|D
|rowspan="2"|C
|rowspan="2"|Munny (small) x4<br>[[Tranquility Stone]] x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|rowspan="2"|Munny (Medium) x1<br>[[Tranquility Gem]]
|65%||(1) MP prize x3<br>[[Plain Mushroom]] x1||(1) HP prize x3<br>[[Joyous Mushroom]] x1
|(1) MP Ball x3<br>[[Plain Mushroom+]] (75%)
|-
|(1) HP Ball x3<br>[[Joyous Mushroom+]] (75%)
|35%||(1) MP prize x3<br>[[Plain Mushroom+]] x1||(1) HP prize x3<br>[[Joyous Mushroom+]] x1
|- bgcolor="#E6E6FA"
|-
|(3) MP Ball x3<br>Precious Mushroom (25%)
!E
|(5) HP Ball x3<br>Majestic Mushroom (25%)
|Munny (small) x1<br>[[Tranquility Shard]] x1<br>[[Tent]] x1<br>[[Drive Recovery]] x1
|- bgcolor="#E6E6FA"
|55%||(1) MP prize x3<br>[[Plain Mushroom]] x1||(1) HP prize x3<br>[[Joyous Mushroom]] x1
|rowspan="2"|D
|rowspan="2"|Munny (Small) x3<br>[[Tranquility Stone]]
|(1) MP Ball x3<br>[[Plain Mushroom]] (65%)
|(1) HP Ball x3<br>[[Joyous Mushroom]] (65%)
|- bgcolor="#E6E6FA"
|(1) MP Ball x3<br>Plain Mushroom+ (35%)
|(1) HP Ball x3<br>Joyous Mushroom+ (35%)
|- bgcolor="#E6E6FA"
|E
|Munny (Small) x1<br>[[Tranquility Shard]]<br>[[Tent]]<br>Drive Recovery
|(1) MP Ball x3<br>Plain Mushroom (55%)
|(1) HP Ball x3<br>Joyous Mushroom (55%)
|}
|}


==Design==
==Design==
[[File:Mushroom XIII Sprite KHIIFM.png|left]]
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.
For the most part, each Mushroom is physically identical. The Mushroom Heartless all sport the same spherical, pitch-black heads and glowing, yellow eyes. They all wear black coats reminiscent of those worn by the members of Organization XIII; these coats are adorned with similar zippers, pull-strings, and hoods, although the hoods resemble mushroom caps and have twin angular, black spirals decorating them. The Heartless emblem appears on the front of each of the Mushroom XIII.


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The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
The Mushroom XIII's collective name refers to its members' mushroom-like shape and resemblance to Organization XIII.
<gallery>
Mushroom XIII (Portrait) KHIIFM.png|A Mushroom XIII member's journal portrait in ''Kingdom Hearts II Final Mix''.
Mushroom XIII (Portrait) KHIIHD.png|A Mushroom XIII member's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>


==List of members==
==List of members==
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}}
}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
{{Q|Press {{button|t}} to begin the duel! Once you pull it out, don't let it touch the ground!|Information}}
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game.
'''No. 8''' is in Twilight Town, outside the [[Mysterious Tower]]. The objective is to bounce the mushroom around like a ping-pong ball 85 times, similar to the [[Rare Truffle]] in the first game. A way to make this easier is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.
 
One way to defeat the challenge is to equip Berserk Charge and remove all [[MP Haste]]-type abilities, use Cure to empty the MP Gauge, then repeatedly hit the Heartless with Horizontal Slash or Master Form attacks<!--is there an ability for the basic slash?-->. If MP refills before the desired hit count has been reached, use Trinity Limit to deal the final few hits. The [[Fenrir]] Keyblade is the best for this fight, as it has the longest reach of any Keyblade in the game.


An alternate way of doing this is to enter Wisdom Form, and to use the Shoot command repeatedly until its finisher is reached, then use the Thundaga finisher once or twice to complete each combo. At least two finishers per combo are required for this so equip [[Finishing Plus]] and Rumbling Rose if acquired. Equipping [[Magic Lock-On]] makes this easier due to it automatically locking on to the Mushroom and increasing Thundaga's range.
It is similar to the Overtake/Clear Light Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group.
 
It is similar to the Overtake/Clear Light Reaction Command in [[Axel]]'s boss fight on the 6th Day of the Prologue. Its small size could be a reference to Axel's waning loyalty to the group. It must also be pulled out of the ground to attack it, similar to the Assassin Nobodies.
{{-}}
{{-}}


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|name=No. 10
|name=No. 10
|SA=00'36"00 or lower|SB=00'36"00 or lower
|SA=00'36"00 or lower|SB=00'36"00 or lower
|AA=00'36"01 - 00'39"00|AB=00'36"01 - 00'37"00
|AA=00'36"01 - 00'39"00|AB=00'36"01 - 00'39"00
|BA=00'39"01 - 00'55"00|BB=00'37"01 - 00'47"00
|BA=00'39"01 - 00'55"00|BB=00'37"01 - 00'47"00
|CA=00'55"01 - 01'20"00|CB=00'47"01 - 01'07"00
|CA=00'55"01 - 01'20"00|CB=00'47"01 - 01'07"00
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}}
}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
{{Q|Press {{button|t}} to begin the duel! Defeat the enemies that appear before you!|Information}}
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form; normal attacks or finisher strings are both capable of completing the challenge, either using Berserk Charge or the Fatal Crest, or unequipping all Combo Plus abilities, equipping Finishing Plus and Negative Combo, and using Fenrir to fire continuous finisher bursts. Proper control of the camera helps greatly in completing this challenge, as the clones can appear among and on top of the pillars on the mansion grounds where they may not seen easily and Wisdom Form's shots will not auto-aim toward them. Avoid locking onto the clones and sweep the camera around to keep more of the area in view and see where the clones are appearing, then move in to fire at them.
'''No. 12''' is in [[Twilight Town]] - The Old Mansion. Sora must defeat 40 or more clones before time runs out. However, unlike No. 6, they appear by themselves in rapid succession. A good way to defeat No. 12 is to use Wisdom Form, have Fatal Crest and Berserk Charge equipped and removing all Combo Plus abilities.


The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
The clones' rapid appearance reference [[Larxene]]'s Absent Silhouette battle.
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==Video==
==Video==
{| class="video"
{|class="video"
! Mushroom XIII – ''Kingdom Hearts II Final Mix''
|style="border-radius:10px"|'''Mushroom XIII – ''Kingdom Hearts II Final Mix'''''
|-
|-
| {{#widget:YouTube|id=pTZGZA-vqSQ|width=320|height=240}}
|style="border:1px solid #000000"|{{#widget:YouTube|id=pTZGZA-vqSQ|width=320|height=240}}
|}
|}


==Notes and references==
==Note and references==
{{reflist}}
{{reflist}}
{{FM2}}
{{FM2}}
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}

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