Editing Mission Mode
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In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with [[Anti-Saïx]] and [[Anti-Riku]]. | In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with [[Anti-Saïx]] and [[Anti-Riku]]. | ||
Mission Mode boasts a | Mission Mode boasts a difficulty level of its own, regardless of what difficulty you play on in Story Mode. The enemies in Mission Mode can be made even more powerful and dangerous through tweaking Mission customizations. | ||
*Player takes 1.5x damage. | *Player takes 1.5x damage. | ||
*Enemies have 3x as much HP. | *Enemies have 3x as much HP. | ||
**Enemies's HP [[gauge]]s display | **Enemies's HP [[gauge]]s display 600 HP per full gauge, unlike the usual 250 HP. | ||
*Number of HP prizes and munny dropped by enemies is halved. | *Number of HP prizes and munny dropped by enemies is halved. | ||