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{{Game|COM|REC}} | {{Game|COM|REC}} | ||
[[File:Room Synthesis KHCOM.png|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]] | [[File:Room Synthesis KHCOM.png|right|thumb|200px|Room Synthesis Screen. Cards shown are '''Moment's Reprieve''' and '''Key of Beginnings'''.]] | ||
{{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of | {{nihongo|'''Map cards'''|マップカード|Mappu Kādo}} appear in ''[[Kingdom Hearts Chain of Memories]]'' as a type of [[card]] which allows [[Sora]] and [[Riku]] to bring form to [[Castle Oblivion]]'s [[White Rooms]] through Room Synthesis. Like battle cards, they are randomly numbered 1-9 or 0. Map cards are generated at the end of battles, aside from boss battles. Sora and Riku can hold up to 99 map cards at a time with the exception of Keycards. | ||
Map cards are divided into " | Map cards are divided into red "enemy map cards", which modify the behavior of the [[Heartless]] within the room, green "status map cards", which modify the status of Sora or the Heartless in the hero's favor, blue "bounty map cards", which provide [[treasure chest]]s, [[shop]]s, or [[save point]]s, and golden "Keycards", which progress the story or provide a chest with a unique "[[#Room of Rewards|Bonus]]". In ''[[Kingdom Hearts Re:Chain of Memories]]'', these types are signified with an "R", "G", "B", and "!", respectively. | ||
<!-- Where are these names from? --> | |||
Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain. | Unlike Sora, as Riku's gameplay lacks several features he cannot obtain as many types of the regular map cards as Sora can. However, as Riku obtains a lesser amount of these types, Riku can freely obtain any of them regardless of floor, while for Sora, the floor he is on affects what kind of map cards he may obtain. One example is that for Floor 13, Sora cannot obtain any status-based map cards, but he can obtain the Mingling Worlds map card which is unavailable prior to Floor 11. | ||
In ''Kingdom Hearts Re:Chain of Memories'', the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out. | In ''Kingdom Hearts Re:Chain of Memories'', the difficulty level affects the ratio of Sora or Riku obtaining a Random Joker card as long as the player's standard Map card set is not maxed out.<ref>4% on Beginner Mode, 1.3% in Standard Mode, and 0.7% in Proud Mode.</ref> | ||
[[100 Acre Wood]] is the only world that does not use Room Synthesis. | [[100 Acre Wood]] is the only world that does not use Room Synthesis. | ||
==Room Synthesis== | ==Room Synthesis== | ||
When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "Random Joker" is able to satisfy any set of requirements, except for a keycard requirement. In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"), unless if the Random Joker is used which randomizes card value for the doors in the new room that is created. The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite). | When '''Room Synthesis''' is activated, a set of card outlines will appear on the screen with various colors, numbers, and symbols. These represent the criterion for opening the door and creating a room. If an outline has a specific color, it can only be opened with a Map Card of the same color. If the outline has a number with a symbol on it, specifically ↑, ↓, or =, it can only be opened with a Map Card that has a higher, lower, or equal number on it, although Map Cards with "0" on them can satisfy a ↑ or ↓ requirement. The criterion can also contain a number by itself, which must be satisfied by applying multiple Map Cards whose point sum is equal to or greater than the listed number. The unique "[[#Random Joker|Random Joker]]" is able to satisfy any set of requirements, except for a keycard requirement. In normal rooms, all the doors in the that room would contain the next highest number from the number value of the card used to create that room such as "4" if a card value of "3" was used to create that room (in the care of "9" the next card value is "0"), unless if the Random Joker is used which randomizes card value for the doors in the new room that is created. The only exception to this are doorways that lead to the special rooms (excluding Unknown Room and Conqueror's Respite). | ||
==List of Map Cards== | ==List of Map Cards== | ||
=== | ===Enemy Map Cards=== | ||
{|class="wikitable" width="100%" | |||
{| | |- bgcolor="#FA8072" | ||
| | |width="6%" style="text-align:center"|'''Card''' | ||
|width="25%" style="text-align:center"|'''Name''' | |||
|width="7%" style="text-align:center"|'''Heartless''' | |||
|width="7%" style="text-align:center"|'''Room Size''' | |||
|style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Tranquil Darkness (card).png]]||{{nihongo|'''{{a|Tranquil Darkness}}'''|静じゃくなる闇|<br>Seijaku-naru Yami|lit. "Stilled Darkness"}}||{{st}}||{{st}}{{st}}||A room where only a few Heartless appear. | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Teeming Darkness (card).png]]||{{nihongo|'''{{a|Teeming Darkness}}'''|ひしめく闇|<br>Hishimeku Yami|lit. "Clamoring Darkness"}}||{{st}}{{st}}{{st}}||{{st}}{{st}}{{st}}||A room where many Heartless appear. Enemies often drop enemy cards in this room. | |||
|- bgcolor="#E6E6FA" | |||
| | |[[File:Feeble Darkness (card).png]]||{{nihongo|'''{{a|Feeble Darkness}}'''|ちからなき闇|<br>Chikaranaki Yami|lit. "Powerless Darkness"}}||{{st}}||{{st}}{{st}}||A room where Heartless with weak cards appear. | ||
|- bgcolor="#E6E6FA" | |||
|{{nihongo|'''{{a|Tranquil Darkness}}'''|静じゃくなる闇|<br>Seijaku-naru Yami|lit. "Stilled Darkness"}}|| | |[[File:Almighty Darkness (card).png]]||{{nihongo|'''{{a|Almighty Darkness}}'''|おおいなる闇|<br>Ooinaru Yami|lit. "Great Darkness"}}||{{st}}{{st}}||{{st}}{{st}}||A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room. | ||
|- bgcolor="#E6E6FA" | |||
| | |[[File:Sleeping Darkness (card).png]]||{{nihongo|'''{{a|Sleeping Darkness}}'''|眠りの闇|<br>Nemuri no Yami}}||{{st}}||{{st}}||A room where Heartless are drowsy and easy to ambush. | ||
|- bgcolor="#E6E6FA" | |||
|{{nihongo|'''{{a|Teeming Darkness}}'''|ひしめく闇|<br>Hishimeku Yami|lit. " | |[[File:Looming Darkness (card).png]]||{{nihongo|'''{{a|Looming Darkness}}'''|せまりくる闇|<br>Semarikuru Yami}}||{{st}}{{st}}||{{st}}{{st}}{{st}}||A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room. | ||
|- bgcolor="#E6E6FA" | |||
| | |[[File:Premium Room (card).png]]||{{nihongo|'''{{a|Premium Room}}'''{{SS}}|プレミアルーム|<br>Puremia Rūmu}}||{{st}}{{st}}||{{st}}{{st}}||A room where victory often leads to Premium Bonuses. | ||
|- bgcolor="#E6E6FA" | |||
|{{nihongo|'''{{a|Feeble Darkness}}'''|ちからなき闇|<br>Chikaranaki Yami|lit. "Powerless Darkness"}}|| | |[[File:White Room (card).png]]||{{nihongo|'''{{a|White Room}}'''{{SS}}|ホワイトルーム|<br>Howaito Rūmu}}||{{st}}||{{st}}{{st}}{{st}}||A room where only White Mushrooms appear. What happens when you defeat White Mushrooms? | ||
|- bgcolor="#E6E6FA" | |||
| | |[[File:Black Room (card).png]]||{{nihongo|'''{{a|Black Room}}'''|ブラックルーム|<br>Burakku Rūmu}}||{{st}}||{{st}}||A room where only Black Fungi appear. What happens when you defeat Black Fungi? | ||
|- bgcolor="#E6E6FA" | |||
|{{nihongo|'''{{a|Almighty Darkness}}'''|おおいなる闇|<br> | |[[File:Bottomless Darkness (card).png]]||{{nihongo|'''{{a|Bottomless Darkness}}'''{{ReCoM}}|底知れぬ闇|<br>Sokoshirenu Yami}}||{{st}}{{st}}{{st}}||{{st}}{{st}}{{st}}||A pitch-dark room where many Heartless appear. | ||
|- bgcolor="#E6E6FA" | |||
| | |[[File:Roulette Room (card).png]]||{{nihongo|'''{{a|Roulette Room}}'''{{ReCoM}}|ルーレットルーム|<br>Rūretto Rūmu}}||{{st}}{{st}}||{{st}}{{st}}{{st}}||A room where victory often leads to Roulette Bonuses. | ||
|{{nihongo|'''{{a|Sleeping Darkness}}'''|眠りの闇|<br>Nemuri no Yami}}|| | |||
| | |||
|{{nihongo|'''{{a|Looming Darkness}}'''|せまりくる闇|<br>Semarikuru Yami}}|| | |||
| | |||
|{{nihongo|'''{{a|Premium Room}}'''|プレミアルーム|<br>Puremia Rūmu}}|| | |||
| | |||
|{{nihongo|'''{{a|White Room}}'''|ホワイトルーム|<br>Howaito Rūmu}}|| | |||
| | |||
|{{nihongo|'''{{a|Black Room}}'''|ブラックルーム|<br>Burakku Rūmu}}|| | |||
| | |||
| | |||
|{{nihongo|'''{{a|Bottomless Darkness}}'''|底知れぬ闇|<br>Sokoshirenu Yami}}{{ | |||
| | |||
|{{nihongo|'''{{a|Roulette Room}}'''|ルーレットルーム|<br>Rūretto Rūmu}}{{ | |||
|} | |} | ||
=== | ===Status Map Cards=== | ||
{| | {|class="wikitable" width="100%" | ||
| | |- bgcolor="#00FF7F" | ||
|width="6%" style="text-align:center"|'''Card''' | |||
|width="25%" style="text-align:center"|'''Name''' | |||
|width="7%" style="text-align:center"|'''Heartless''' | |||
|width="7%" style="text-align:center"|'''Room Size''' | |||
|style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Martial Waking (card).png]]||{{nihongo|'''{{a|Martial Waking}}'''|武力へのめざめ|<br>Buryoku e no Mezame|lit. "Waking to Armed Power"}}||{{st}}{{st}}||{{st}}{{st}}||A room where attack cards are more effective. | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Sorcerous Waking (card).png]]||{{nihongo|'''{{a|Sorcerous Waking}}'''{{SS}}|魔力ヘのめざめ|<br>Maryoku e no Mezame|lit. "Waking to Magic Power"}}||{{st}}{{st}}||{{st}}{{st}}||A room where magic cards are more effective. | |||
| | |- bgcolor="#E6E6FA" | ||
|[[File:Alchemic Waking (card).png]]||{{nihongo|'''{{a|Alchemic Waking}}'''{{SS}}|錬金へのめざめ|<br>Renkin e no Mezame|lit. "Waking to Alchemy"}}||{{st}}||{{st}}{{st}}||A room where item cards are more effective. | |||
|{{nihongo|'''{{a|Martial Waking}}'''|武力へのめざめ|<br>Buryoku e no Mezame|lit. "Waking to Armed Power"}}|| | |- bgcolor="#E6E6FA" | ||
|[[File:Meeting Ground (card).png]]||{{nihongo|'''{{a|Meeting Ground}}'''|めぐりあいの地|<br>Meguriai no Ji}}||{{st}}{{st}}||{{st}}{{st}}||A room where a friend card appears at the beginning of all battles (if your friends are with you). | |||
| | |- bgcolor="#E6E6FA" | ||
|[[File:Stagnant Space (card).png]]||{{nihongo|'''{{a|Stagnant Space}}'''|ていたいの間|<br>Teitai no Ma}}||{{st}}||{{st}}{{st}}||A room where the Heartless move slowly. | |||
|{{nihongo|'''{{a|Sorcerous Waking}}'''|魔力ヘのめざめ|<br>Maryoku e no Mezame|lit. "Waking to Magic Power"}}|| | |- bgcolor="#E6E6FA" | ||
|[[File:Strong Initiative (card).png]]||{{nihongo|'''{{a|Strong Initiative}}'''|ダメージアップルーム|<br>Damēji Appu Rūmu|lit. "Damage Up Room"}}||{{st}}{{st}}||{{st}}{{st}}{{st}}||A room where striking first in the field does additional damage to Heartless. | |||
| | |- bgcolor="#E6E6FA" | ||
|[[File:Lasting Daze (card).png]]||{{nihongo|'''{{a|Lasting Daze}}'''|スタンプラスルーム|<br>Sutan Purasu Rūmu|lit. "Stun Plus Room"}}||{{st}}{{st}}||{{st}}{{st}}{{st}}||A room where striking first in the field stuns all Heartless that join the battle. | |||
|{{nihongo|'''{{a|Alchemic Waking}}'''|錬金へのめざめ|<br>Renkin e no Mezame|lit. "Waking to Alchemy"}}|| | |||
| | |||
|{{nihongo|'''{{a|Meeting Ground}}'''|めぐりあいの地|<br>Meguriai no Ji}}|| | |||
| | |||
|{{nihongo|'''{{a|Stagnant Space}}'''|ていたいの間|<br>Teitai no Ma}}|| | |||
| | |||
|{{nihongo|'''{{a|Strong Initiative}}'''|ダメージアップルーム|<br>Damēji Appu Rūmu|lit. "Damage Up Room"}}|| | |||
| | |||
|{{nihongo|'''{{a|Lasting Daze}}'''|スタンプラスルーム|<br>Sutan Purasu Rūmu|lit. "Stun Plus Room"}}|| | |||
|} | |} | ||
=== | ===Bounty Map Cards=== | ||
{| | {|class="wikitable" width="100%" | ||
| | |- bgcolor="#6495ED" | ||
|width="6%" style="text-align:center"|'''Card''' | |||
|width="25%" style="text-align:center"|'''Name''' | |||
|width="7%" style="text-align:center"|'''Heartless''' | |||
|width="7%" style="text-align:center"|'''Room Size''' | |||
|style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Calm Bounty (card).png]]||{{nihongo|'''{{a|Calm Bounty}}'''{{SS}}|やすらぎの宝|<br>Yasuragi no Takara|lit. "Peaceful Treasure"}}|| ||{{st}}||A room containing treasure. | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Guarded Trove (card).png]]||{{nihongo|'''{{a|Guarded Trove}}'''{{SS}}|守られし宝|<br>Mamorareshi Takara|lit. "Guarded Treasure"}}||{{st}}{{st}}||{{st}}||A room where treasure is guarded by Heartless. | |||
| | |- bgcolor="#E6E6FA" | ||
|[[File:False Bounty (card).png]]||{{nihongo|'''{{a|False Bounty}}'''{{SS}}|いつわりの宝|<br>Itsuwari no Takara|lit. "False Treasure"}}||{{st}}||{{st}}||A room where only one treasure chest is real. Opening a fake chest leads to battle with Heartless. | |||
|{{nihongo|'''{{a|Calm Bounty}}'''|やすらぎの宝|<br>Yasuragi no Takara|lit. "Peaceful Treasure"}}|| | |- bgcolor="#E6E6FA" | ||
|[[File:Moment's Reprieve (card).png]]||{{nihongo|'''{{a|Moment's Reprieve}}'''|一時の休息|<br>Ichiji no Kyūsoku|lit. "Temporary Rest"}}|| ||{{st}}||A room where you can save your progress. No Heartless. | |||
| | |- bgcolor="#E6E6FA" | ||
|[[File:Mingling Worlds (card).png]]||{{nihongo|'''{{a|Mingling Worlds}}'''|交じり合う世界|<br>Majiriau Sekai}}||???||???||A room where anything could happen. | |||
|{{nihongo|'''{{a|Guarded Trove}}'''|守られし宝|<br>Mamorareshi Takara|lit. "Guarded Treasure"}}|| | |- bgcolor="#E6E6FA" | ||
|[[File:Moogle Room (card).png]]||{{nihongo|'''{{a|Moogle Room}}'''{{SS}}|モーグリルーム|<br>Mōguri Rūmu}}|| ||{{st}}||A room where you can trade cards at the Moogle Shop. | |||
| | |||
|{{nihongo|'''{{a|False Bounty}}'''|いつわりの宝|<br>Itsuwari no Takara|lit. "False Treasure"}}|| | |||
| | |||
|{{nihongo|'''{{a|Moment's Reprieve}}'''|一時の休息|<br>Ichiji no Kyūsoku|lit. "Temporary Rest"}}|| | |||
| | |||
|{{nihongo|'''{{a|Mingling Worlds}}'''|交じり合う世界|<br>Majiriau Sekai}}||? | |||
| | |||
|{{nihongo|'''{{a|Moogle Room}}'''|モーグリルーム|<br>Mōguri Rūmu}}|| | |||
|} | |} | ||
=== | ====Random Joker==== | ||
{| | {|class="wikitable" width="100%" | ||
|- | |- bgcolor="#082567" | ||
|width="6%" style="text-align:center"|'''Card''' | |||
|width="13%" style="text-align:center"|'''Name''' | |||
|width="7%" style="text-align:center"|'''Heartless''' | |||
|width="7%" style="text-align:center"|'''Room Size''' | |||
|width="67%" style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Random Joker (card).png]]||{{nihongo|'''{{a|Random Joker}}'''{{ReCoM}}|ランダムジョーカー|<br>Randamu Jōkā}}||???||???||A card that can meet any criteria except for key cards. The room is randomly synthesized. | |||
|{{nihongo|'''{{a| | |||
|} | |} | ||
=== | ===Keycards=== | ||
{| | {|class="wikitable" width="100%" | ||
| | |- bgcolor="#FFD700" | ||
|width="6%" style="text-align:center"|'''Card''' | |||
|width="25%" style="text-align:center"|'''Name''' | |||
|width="7%" style="text-align:center"|'''Heartless''' | |||
|width="7%" style="text-align:center"|'''Room Size''' | |||
|style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Key to Rewards (card).png]]||{{nihongo|'''{{a|Key to Rewards}}'''{{SS}}<ref>Can only be obtained randomly on Floor 7 or above and only one may be stocked at a time.</ref>|未知なる宝のキーカード|<br>Michinaru Takara no Kīkādo|lit. "Keycard of Unknown Treasure"}}||—||—||Allows access to a secret room with rare cards and sleights. | |||
|- bgcolor="#E6E6FA" | |||
|[[File:Key of Beginnings (card).png]]||{{nihongo|'''{{a|Key of Beginnings}}'''|はじまりのキーカード|<br>Hajimari no Kīkādo|lit. "Keycard of Beginnings"}}||—||—||A room where untold stories unfold. | |||
| | |- bgcolor="#E6E6FA" | ||
|[[File:Key of Guidance (card).png]]||{{nihongo|'''{{a|Key of Guidance}}'''|みちびきのキーカード|<br>Michibiki no Kīkādo|lit. "Keycard of Guidance"}}||—||—||A room where untold stories unfold. | |||
|{{nihongo|'''{{a| | |- bgcolor="#E6E6FA" | ||
|[[File:Key to Truth (card).png]]||{{nihongo|'''{{a|Key to Truth}}'''|真実へのキーカード|<br>Shinjitsu e no Kīkādo|lit. "Keycard to the Truth"}}||—||—||A room where untold stories unfold. | |||
| | |||
{| | |||
| | |||
|{{nihongo|'''{{a| | |||
| | |||
|{{nihongo|'''{{a| | |||
|} | |} | ||
==Special Rooms== | ==Special Rooms== | ||
===Unknown Room=== | ===Unknown Room=== | ||
The Unknown Room is | The {{nihongo|'''Unknown Room'''|見知らぬ部屋|Mishiranu Heya}} is a small room similar to a [[#Tranquil Darkness|Tranquil Darkness]]. Any room that is created automatically is treated as an Unknown Room. For example, the first room in every world is an Unknown Room, and upon entry, there is usually a short cutscene introducing the world, and the hero is usually given a [[#Key of Beginnings|Key of Beginnings]] keycard.<ref>In Castle Oblivion, Riku is given the [[#Key to Truth|Key to Truth]] keycard instead.</ref> Furthermore, because each key room, such as the Room of Beginnings, deposits the hero in a specific room after the scene finishes, it is possible to be deposited in a room that the hero has not already opened, creating an Unknown Room. Finally, the room immediately before the second battle with [[Marluxia]], containing a [[Save Point]], is an Unknown Room. | ||
===Room of Beginnings=== | ===Room of Beginnings=== | ||
The Room of Beginnings is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even | The '''Room of Beginnings''' is the first story room that can be accessed in a world, and it is usually used to introduce the main characters of that world, though it can also contain an event or even boss battle. After the room's completion, it is sealed, and the hero is usually given a [[#Key of Guidance|Key of Guidance]] keycard.<ref>In Castle Oblivion, Sora is given the [[#Key to Truth|Key to Truth]] keycard instead.</ref> Its card is emblazoned with the Keyblade symbol on a blue background. | ||
===Room of Guidance=== | ===Room of Guidance=== | ||
The Room of Guidance is the second story room that can be accessed in a world, and it is used to set up the climax of the world's story and lead into the final battle. After the room's completion, it is sealed, and the hero is given a Key to Truth keycard. Its card is emblazoned with the Heart symbol on a blue background. | The '''Room of Guidance''' is the second story room that can be accessed in a world, and it is used to set up the climax of the world's story and lead into the final battle. After the room's completion, it is sealed, and the hero is given a [[#Key to Truth|Key to Truth]] keycard. Its card is emblazoned with the Heart symbol on a blue background. | ||
===Room of Truth=== | ===Room of Truth=== | ||
The Room of Truth is the final story room that can be accessed in a world, and it contains the battle against the world's main villain. After the room's completion, it is sealed, and the hero is transported to the world's exit, a Conqueror's Respite room. | The '''Room of Truth''' is the final story room that can be accessed in a world, and it contains the battle against the world's main villain. After the room's completion, it is sealed, and the hero is transported to the world's exit, a [[#Conqueror's Respite|Conqueror's Respite]] room.<ref>In Destiny Islands in ''Kingdom Hearts Re:Chain of Memories'', Riku's Room of Truth contains two boss battles, and he can choose to leave the room and save between them.</ref> Its card is emblazoned with the Heartless emblem on a blue background. | ||
===Room of Rewards=== | ===Room of Rewards=== | ||
The | The '''Room of Rewards'''{{ReCoM}} or '''Hidden Chamber'''{{KHCoM}} in each world contains a treasure chest with a specific card or [[sleight]] the first time it is opened. In ''Kingdom Hearts Chain of Memories'', each world except [[Castle Oblivion]] contains only the first set of Bonuses. In ''Kingdom Hearts Re:Chain of Memories'', a Room of Rewards starts off with a reward from Set 1, and when certain conditions are fulfilled, it will also contain a second treasure chest with a reward from Set 2. In the original Japanese release, the second reward set is unlocked by having a completed ''[[Kingdom Hearts II Final Mix]]'' save file; in the original North American release, it is unlocked simply by completing "Sora's Story" and "Reverse/Rebirth"; and in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release, it is unlocked by completing ''[[Kingdom Hearts 358/2 Days]]''.<ref>Also requires viewing all journal-based entries.</ref> Once both treasure chests have been emptied, the Room of Rewards for that world is no longer accessible, but if only one chest is emptied, the other will function as a Bounty chest until both unique treasures are obtained. Sora can only carry one Key to Rewards card at a time. | ||
{| | {|class="wikitable" | ||
| | |- bgcolor="#87CEEB" | ||
|style="text-align:center"|'''World''' | |||
|style="text-align:center"|'''Set 1''' | |||
|style="text-align:center"|''' | |style="text-align:center"|'''Set 2'''{{ReCoM}} | ||
|- | |- bgcolor="#E6E6FA" | ||
|''' | |||
|- | |||
|'''Agrabah'''|| [[Blazing Donald]]{{KHCoM}}<br>[[Warp]]{{ReCoM}} || [[Luxord]] | |'''Agrabah'''|| [[Blazing Donald]]{{KHCoM}}<br>[[Warp]]{{ReCoM}} || [[Luxord]] | ||
|- | |- bgcolor="#E6E6FA" | ||
|''' | |'''Atlantica'''|| [[Quake]] || [[Demyx]] | ||
|- | |- bgcolor="#E6E6FA" | ||
|''' | |'''Castle Oblivion'''|| [[Super Glide]]{{ReCoM}} || [[Star Seeker]] | ||
|- | |- bgcolor="#E6E6FA" | ||
|'''Destiny Islands'''|| [[Megalixir]] || [[Photon Debugger]]<ref name="RE">Only available in the original Japanese and English releases of ''[[Kingdom Hearts Re:Chain of Memories]]''.</ref><br>[[Two Become One]]<ref name="HD">Only available in the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' re-release of ''[[Kingdom Hearts Re:Chain of Memories]]''.</ref> | |||
|- bgcolor="#E6E6FA" | |||
|'''Halloween Town'''|| [[Gravity Raid]]{{KHCoM}}<br>[[Bind]]{{ReCoM}} || [[Bond of Flame]] | |||
|- bgcolor="#E6E6FA" | |||
|'''Hollow Bastion'''|| [[Mushu]] || [[Xigbar]] | |||
|- bgcolor="#E6E6FA" | |||
|'''Monstro'''|| [[Aqua Splash]] || [[Xaldin]] | |'''Monstro'''|| [[Aqua Splash]] || [[Xaldin]] | ||
|- | |- bgcolor="#E6E6FA" | ||
|'''Never Land'''|| [[Thunder Raid]] || [[Follow the Wind]]<ref name="RE"/><br>[[Midnight Roar]]<ref name="HD"/> | |'''Never Land'''|| [[Thunder Raid]] || [[Follow the Wind]]<ref name="RE"/><br>[[Midnight Roar]]<ref name="HD"/> | ||
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|''' | |'''Olympus Coliseum'''|| [[Metal Chocobo]] || [[Monochrome]]<ref name="RE"/><br>[[Total Eclipse]]<ref name="HD"/> | ||
|- | |- bgcolor="#E6E6FA" | ||
|'''Traverse Town'''|| [[Lionheart]] || [[Saïx]] | |||
|- bgcolor="#E6E6FA" | |||
|'''Twilight Town'''|| [[Warp]]{{KHCoM}}<br>[[Stardust Blitz]]{{ReCoM}} || [[Roxas]] | |'''Twilight Town'''|| [[Warp]]{{KHCoM}}<br>[[Stardust Blitz]]{{ReCoM}} || [[Roxas]] | ||
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|''' | |'''Wonderland'''|| [[Stop Raid]]{{KHCoM}}<br>[[Synchro]]{{ReCoM}} || [[Xemnas]] | ||
|} | |} | ||
===Conqueror's Respite=== | ===Conqueror's Respite=== | ||
The Conqueror's Respite is a tall room that is only accessible after completing the "Room of Truth" | The {{nihongo|'''Conqueror's Respite'''|乗り越えし者の休息|Norikoeshi Mono no Kyūsoku}} is a tall room that is only accessible after completing the "Room of Truth". It contains a Save Point and the world's exit on its highest platform, and usually has a tall ladder from the entrance to the highest platform. There are never any Heartless in this room. In Sora's Story, Sora is directly transported to the room after completing the Room of Truth, but in Reverse/Rebirth, Riku is merely put back in the room he was just in, and he must make his way to the exit on his own. After the first time through a world, the Conqueror's Respite is only accessible if the level is entered through it, like the Unknown Room. | ||
==Notes and references== | ==Notes and references== | ||
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[[fr:Cartes Lieu]] | [[fr:Cartes Lieu]] | ||
[[de:Raumkarten]] | [[de:Raumkarten]] | ||
[[Category: | [[Category:Cards]] |