Editing Magic Lock-On
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{{Game|KH2|FM2|KH3|3RM}} | {{Game|KH2|FM2|KH3|3RM}} | ||
{{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. | {{nihongo|'''Magic Lock-On'''|オートロックマジック|Ōto Rokku Majikku|lit. "Auto-Lock Magic"}} is an ability introduced in ''[[Kingdom Hearts II]]''. It allows the user to automatically [[Lock-On|lock on]] to an opponent when using [[magic]]. The lock-on range for [[Thunder]] or [[Magnet]] spells gets increased as well. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]'' | In ''Kingdom Hearts II'', Magic Lock-On is a {{c|Support ability|KH2}} that costs 1 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts II Final Mix]]''. | ||
In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip. | In ''Kingdom Hearts III'', Magic Lock-On is a {{c|support ability|kh3}} that costs 1 AP to equip. |