Kingdom Hearts 358/2 Days

Lumineuse

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Kingdom Hearts 358/2 Days
Lumineuse
Lumineuse
"A weapon that lets you string together longer ground combos with wider reach."
Japanese リュミヌーズ
Rōmaji Ryuminūzu
Stats
Strength Magic
Base Unit Ultima Base Unit
+64 +1 +36 +6 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +3 +9 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Power
3: Chain Time
Obtained
Champion Gear ⑤ (Larxene)
Kingdom Hearts 358/2 Days
Lumineuse+
Lumineuse
"An upgraded Lumineuse.
Lets you string together longer ground combos with wider reach."
Japanese リュミヌーズ+
Rōmaji Ryuminūzu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +1 +33 +7 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +3 +9 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Offensive Block
2: Chain Power
3: Chain Time
Obtained
Champion Gear+ ⑤ (Larxene)

The Lumineuse is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Lumineuse+.

Design[edit]

A Lumineuse's blade is two-pronged and fans outward slightly. The blade is yellow at the tips and blue at the base, and the two colors blend together. The outer edges of the prongs are black. The handle is shaped like one of the spikes on the Nobody logo and is navy blue. It slightly resembles the Werewolf.

Lumineuse shares its shape with Eruption.

Lumineuse is French for "luminous".

Gameplay[edit]

Lumineuse's ground combo begins with a low, circular sweep, knives brandished. It is followed by an identical sweep, then finished with a vertical flip, throwing the knives down upon the target. The finisher can be executed early by pressing Y after the first or second strikes.

The aerial combo begins with one simple swipe upward, followed by a swipe down with both sets of knives. It finishes with a mid-air flip, arms wildly waving the two sets of knives about. Pressing Y during the first and second strikes has Larxene execute the ground combo finisher.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 0.38 X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 0.38 X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X
(Air) Vertical Spin Launch
Hit 1 0.75 X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X
(Air) Cross Downswing
Hit 1 0.75 X X X
(Air) Somersault Diagonal Down Throw
Hit 1 0.75 x4 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0