Editing Link Summon
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Link Summons consume all of Sora's MP to use, and his MP must be at maximum to use. When used, they give Sora access to a [[Command Menu]] that allows him to perform various attacks, and gives him the option to cancel the Link or use the Finish command to perform a final attack. Upon use, Links also restore all of Sora's HP, except on [[Critical Mode]], where they restore half of his maximum HP. Sora remains vulnerable to damage during a Link, but will always keep 1 HP until it ends. | Link Summons consume all of Sora's MP to use, and his MP must be at maximum to use. When used, they give Sora access to a [[Command Menu]] that allows him to perform various attacks, and gives him the option to cancel the Link or use the Finish command to perform a final attack. Upon use, Links also restore all of Sora's HP, except on [[Critical Mode]], where they restore half of his maximum HP. Sora remains vulnerable to damage during a Link, but will always keep 1 HP until it ends. | ||
When activating a Link, a '''Link Cinematic''' | When activating a Link, a special cutscene will play known as a '''Link Cinematic''' in the Config menu. When turned on, they can be skipped with {{button|square}}/{{button|xboxx}}; when turned off, they will never play. | ||
As long as a Link is active, Sora's Situation Command meter will neither increase nor decrease (even with the "Form | As long as a Link is active, Sora's Situation Command meter will neither increase nor decrease (even with the "Form Change" [[EZ Code]] active). The timer of any active formchange or that of their finish command will remain frozen during a Link Summon, but timers from any other type of Situation Commands above the Command Menu will continue to deplete during a Link Summon. | ||
Additionally, Sora's MP gauge will also remain frozen in MP Charge for the duration of a Link Summon. | Additionally, Sora's MP gauge will also remain frozen in MP Charge for the duration of a Link Summon. | ||